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Bug Reports

Bug Reports

Found something you don't think is right? Post it here and we'll try to take a look at it.

If it's a feature request or a change that's more of a matter of paste, post it in the "Suggestion thread".

Have fun!
28,502 views 684 replies
Reply #276 Top
In my current game, transport is protected via UP resolution.

If I try to attack a transport, I get a dialog stating that they're protected, Law 29-03F. This dialog has a 'done' button in the lower right, but pressing it causes it to light, and 'click', but does not dismiss the dialog box. I can press the button as many times as I like, but none of the other interface elements work. I have to alt-tab out and close galciv.

I'm running 1.01a on windows XP.

~SDC~
Reply #277 Top
I think I read somewhere in this thread that if you pay tribute, you actually gain money instead of losing it. Something like this affects the AI as well.

I started up a small map and my survey ship uncovered a starfighter. I sent the starfighter off to scout and ran into a cluster of Drengin colony ships, killed them, and got a peace offer. This was about turn 10, and the Drengin were stuck on one planet with basically nothing (and normal level on all AIs, by the way). I got him to give me 350 bc/turn for 36 turn. That can't be possible. He had nothing to sell, and couldn't have had that much income. A few years later, I attacked him again, got another peace offer, and this time extorted about 500 bc/turn for 50 turns. To top it off, he had 10000+ bc in the bank. I tested this out by invading the Yor, and sure enough, I got the same thing to happen.

It looks like tribute does indeed get added instead of subtracted, for players and AIs both. What I don't get is how the AI would initiate such a deal in the first place. It doesn't *know* that it's going to be receiving big bucks instead of losing 10x their gross revenue, so something is definitely not right here.
Reply #278 Top
A few minor incidents:

1. Random events are repeating. In my current game, I've seen the "alien race has business meeting crashed by assassins, declares war on you" event three times, all with the Dregens.

2. Aliens will trade you tech that you do not have the prereqs for

3. Aliens seem to value defense techs much, much more than other techs of the same level. This may be intentional for all I know.

jason

~SDC~
Reply #279 Top
One more thing: there's no scoll bar on the tech screen. Makes it hard to get through long lists.

As a suggestion, there should be a value for techs in the negotiation screen, so you don't overpay for the techs you need.

jason

~SDC~
Reply #280 Top
I had my forst CTD issue today. I just received tribute from a race and clicked Done. I've uploaded the debug.err to my website here: www.crshop.biz/debug.err

Here's the last line of the debug file:

Debug Message: Error. String Not Found. Book:ForeignPolicy String: Relations_-654257408
Reply #281 Top
I demanded "Tri-Strontium Steel" from the Yor in exchange for peace (and of course a bit of cash). They accepted, but I did not seem to recieve any bonus to ship hit points as a result of the trade.

To further test this, I gave away my "Gravity Accelerators" to the Torians and they definately DID NOT recieve a speed increase for their ships.

It seems that trade goods only benefit the empire that builds them, even if they are traded.

- Matt Lepinski :->

~SDC~
Reply #282 Top
I'm using the latest updated version for 4-1.

*This wasn't happening yesterday... I'm not sure if it has to do with the change from the 1.01a (3-31) to 1.01a (4-1). BUt only just tonight have I experienced this.

Whenever I get a trade good (which there is only supposed to be one in the galaxy)... Later on I get a message that says "so and so finished x trade good and has a complete monopoly" on the very trade good I finished many turns ago. Also maybe this is a coicindence, but only the minor races have been able to complete the same trade good as me/

As it should be, I cannot build already completed tradegoods.... but incorrectly the minor races can.

*Later on in the game the slider for spieing on the minor races was at 16bc. Never moved it there and it was stuck that way.

*The current UP council situation is stupid. Only those Aliens you have already met in game get to vote. As a result they get affected by UP regulations they didn't even get to vote on. Some UP rules are permanent. Knowing only one civilization out of the 4 sucks, as so far in the beggining the computer leads in influence.

*The speed bonus ability at the beginning of the game does nothing.

*Tons of problems with text scrolling off the side of boxes with no way of scrolling.


*Some research topics say +10 speed. They don't add +10 speed... more like 1... Some i'm guessing it should say +10%.

*When you lose the vote in your governemtn, you lose you political bonus and all the bonuses you used the 10 points to buy at the start of the game. When you win the next ellection your political bonus comes back... but your other bonuses don't seem to. I'll confirm this.



~SDC~
Reply #283 Top
As of the 4/1/3 version of GalCiv, the bug where multiple GAs and tradegoods can be built still exists...

Also, if you built a trade good you can lease it out to multiple civs.

olaf
Reply #284 Top
It seems that the Military Production Bonus that you can select at the start of the game does not work.
I was testing to see if the Economy and Military Production Bonuses work at the begining of the game:

My test Scenerios were:
(A) +30 Econ, Fedralist, +1 Speed
(B) +50 MilitaryProd, War, +1 Speed
I restarted (Ctrl N) several times to get a variety of starting planet qualities.

In each case, I set Tax Level to 40% and Spending to 100% (with Military at 100% and Social and Research at 0)

What I found was as follows:

Planet Quality: | 16 | 17 | 18 | 19
--------------------------------------
(A) Military Prod | 16 | 17 | 17 | 18
(B) Military Prod | 16 | 17 | 17 | 18
--------------------------------------
(A) Tax Income | 11 | 11 | 13 | 13
(B) Tax Income | 9 | 11 | 11 | 11

I concluded that the starting Economy Bonus DOES correctly increase your tax revenue, but the starting Military Production Bonus DOES NOT have any affect on Military Production Capacity.

- Matt Lepinski :->

~SDC~
Reply #285 Top
minor bug:

i can move a terror star 6 squares/turn ( as opposed to the normal 1). the moves left starts at 6/1.

pretty sure it had to do with making it part of a fleet, which coincidentally contained ships that can move 6 squares.

cheers

h
Reply #286 Top
I have seen other people report starting bonus problems as well. I personally tried Range+1, and it didnt seem to do anything.

olaf
Reply #287 Top
Bug with antimatter missles.

I saw this twice in my last game. I had a stack of 2 antimatter missles (no ships) and was attacked by a full health dreadnaught. On top of 1 missle getting destroyed from the attack, the dreadnaught was destroyed. Since the missle has a defense of 1 (there was nothing in the sector to give defensive bonuses that I was aware of), I assumed an undefended missle would just die when attacked by pretty much anything.

I could see if the second missle counterattacked but then it too should be destroyed.

Bug?
Reply #288 Top
Just to verify what several others have noticed...

Galactic Wonders, trade goods, and Capitals can all be duplicated or triplicated. Fine with me, but either change the rules or fix the game.

Minor powers do seem very precocious, usually ending up with powerhouse economies, militaries, and techs. This may be a bug, but it prevents them from being prey to the major powers and is OK as is.

Several of the screens need tooltips, right-click options or color coding. If you are trying to trade techs, or set governor build priorities, it is impossible to determine the costs/benefits/or tech levels from names only. I ended up trading for lesser techs, and mis-prioritizing the build lists because I couldn't recall which tech/item was more advanced/powerful/costly.

Ditto on the comments re: random events. Oddly, I kept getting the same random events, but they were different events than those experience by others.

Ditto on difficulty on getting Metaverse to accept my game score. It crashed back to desktop and the score didn't make it to Stardock. I have a DSL connection and it worked fine immediately after the game ended.

I am using the older 1.01a patch; the listed problems with the newer one has kept me from trying it.

Nonetheless, I love the game and am glad I bought it!
Reply #289 Top
Oh, I just thought of some other oddities.

I installed the 1.01A patch and after that my cursor jumps around when moving ships. I think what it's doing is selecting a new ship but I don't want it to. It's annoying because it's disorientating me severely. I have to go back to whatever sector I was in. Also I noticed that if I click somewhere on the map while a ship is moving, it stops the ship from finishing its move, which is not the way it worked before the 1.01a patch. I liked it better the old way. Maybe not a bug but It would be nice to turn that option off. I like to select a ship, tell it to move and then while it's moving select a new ship and start it's move. All this jumping around and stopping has slowed my gaming down quite a bit.

Next is a bug in the "planet details page". When you destroy the colony, the details screen jumps to a new planet (in a differen't system usually) AND the original colony list on the right of the page does not get updated so it looks like the colony did not get destroyed and if your not careful and hit the button again, you destroy some other colony. If it's going to select a new colony, maybe the next one in the same system would be more logical and it should refresh the system pane right after you destroy it. It seems more logical to update the planet pane on the right and in the details page have a screen that says "NO COLONY HERE" or something like that. It would make for less mistakes (especially since there is no warning).
Reply #290 Top
Haven't read through to see if this has been posted already, but I've experienced this (playing with the 4/1 1.01a):

- I've seen sector control change between saving and loading. That is, a sector that was controlled by me or someone else when I save shows as belonging to someone else when I load the game at a later point. It's often temporary as the influence in the sector hasn't changed... they'll revert back to whoever actually controls the sector in a turn or two but this became VERY annoying when trying to win via cultural victory...

I saved my game at the next to last turn (still having trouble posting scores to Metaverse), won, and didn't get to the reporting screen. No prob... I reloaded my game but lo and behold I had "lost" 2 additional sectors and no longer controlled 90% of them. I got these sectors back the following turn but the victory condition had reset and I had to go X many months again to win. Score submission failed again so I reloaded... found I was missing a few sectors AGAIN. 3rd time finally worked (no idea why) and I got to post my score, even if it was 2 or so years later than when I had initially won.

- Oh, as noted above still having troubles with Metaverse scoring. Twice I clicked "done" from the summary screen and it took me straight to the main menu. Third time worked... go figure?
Reply #291 Top
I still get lockups even after 1.01a after creating my game. When I click "done" I get the progress bar, it goes to 100% and locks up. I have to ALT+TAB, close the program, then restart it. It seems to work fine then for a while, but locks again within 20min. :sniff!:

WinXP
Abit BH7
P4 2.66
1024 PC2700
Radeon 9500 Pro (tried current and 1 previous drivers)
Reply #292 Top
Oh, the sector flip-flop *seems* to happen mostly in sectors that recently saw a change in ownership. Ones that a power only recently taken at the time of the save.
Reply #293 Top
Another CTD issue, this time when clicking next turn. I used the same game as my earlier CTD crash (see this post 282), though I did update it after my first post to the 4.1.03 version. Heres the new debug file: www.crshop.biz/debug2.err

here's the last line of the file:

Debug Message: Carinoids (7): Researching: Gravity Mastering

I'm running an AThlon XP 2700, 1gb ram, radeon 9700 pro (with dx 9 and cat 3.2), windows 2k sp3, realtek 650 sound, other info available on request.
Reply #294 Top
I've run across a few small items, only two of which occurs to me now.

1. I had ended and restarted a game, and when I restarted, my trade routes were still listed from my previous game. I had not restarted Gal Civ, but just went back to main menu and started a new empire. I wasn't receiving money from the routes, and when I would research a tech which gave me an additional route, say #3, the route previously listed under #3 (from the previous game) would disappear, allowing me to add one, so it didn't cause any problems.

2. Another empire's trade route had been destroyed, but a small trade ship from that route didn't disappear, it just sat below one of my systems. It was annoying since this system was my biggest military producer, and when I would take a ship out of orbit, it would pop up over this trade ship, not allowing me to click directly on it to select it. When I did click on my ship (on top of this trade ship), it would just come up with a description of the trade ship, and never mine. I would have to go to the ship list and select it from there to move it. It did disappear when I allied with the civ who orig. controlled it. Strange. Maybe they were going for an "annoyance" victory, where I would get so annoyed and just start another game! :D

~SDC~
Reply #295 Top
sorry if this has been posted already but i noticed in a game last night that another race with -500bc (whereas i had 5000bc) was still ranked as #1 in the treasury stat.

Also, why do my trade routes all have NA has the date of being established?
Reply #296 Top
I was playing on a tiny map with all the AI players set to the second lowest intelligence, as a tutorial game. All racial alignments were default.

ANYway, two minor civs popped up, described as colonizing "Planet I". Neither appeared on the map, although their ships did (via the upper left corner). Also, one of the computer players (Torian, IIRC) kept sending ships into that corner, just piling them up.

I have a save game with both minor civs active and ships in said corner.

~SDC~
Reply #297 Top
I am playing with the most recent match .1a. Is their a place where you can change the name of a planet? I clicked on the sol system and decided not to rename and it renamed earth. my precious blue marble!

also when i click on the I league in the diplomacy screens I get a missing string msg.
Reply #298 Top
I saw the "multiple Trade Goods" bug this morning. Specifically, both a major power (the Arceans) and a minor power (the Alexians) had developed Diplomatic Thingies and Aphrodisacs; the Drengin and the Carnian(?) had developed Gravitonic Accelerators.
Reply #299 Top
Possible bug, but I haven't been able to (nor do I want to try) repeat it.

I stacked a fleet together consisting of 26 ships. I click next turn. The stacked fleet then had only 15 ships or so. There were no reports of enemy engagements, but no sign of the missing ships in either the map or in the fleet management menu.

Maybe it was all the crack I smoke, but has anyone else seen this bug?
Reply #300 Top
300+ messages with lack of quality threading and no search? What a surprise this place is a mess. In any case, sorry if this is a repeat post or I'm misinterpreting what I'm seeing in the game. Anyway...

I started a game on a medium size map with my home planet in the bottom right corner. About six sectors around it were highlighted in blue, which I guess means they're mine. Anyway, I went back to the main and restarted another civilization. This time I was put in the middle of the galaxy, but the same exact sectors in the bottom right corner were still highlighted in blue, and the ones near my home were not. I know it's minor, but I thought I'd mention it. btw, I have the latest version 1.01a.31 I think.