Frogboy Frogboy

Bug Reports

Bug Reports

Found something you don't think is right? Post it here and we'll try to take a look at it.

If it's a feature request or a change that's more of a matter of paste, post it in the "Suggestion thread".

Have fun!
25,277 views 684 replies
Reply #26 Top
Some minor glitches, which one often oversees when the program was often used:

In the diplomatic "speak to" screen, when clicking the fist it says for all races:
"at war with the Pirates
at war with the Belua"
but there aint no such factions in this universe... maybe I am missing something here?

In the detailed planet view, the middle column it says (example with earth):
" Earth
Population Growth
Approval Rating: 82
Location: Sector 2,0
Planet Quality
Maintenance:0 bc/m"
note the lacking numbers for pop and quality.

When having the good skin, and you change from the "Domestic Policy" screen to the "Galactic view" screen it does this little animation for the ship information, but it uses the normal skin, also the pop up window for double clicking a ship features the normal skin even when in good mode.
This is without media package so it might change.

When you have the "Planet Details" screen open and also the planets to the right, when you double click on another planet it goes to the "Standart" planet screen. If you click once, wait and then click a second time it goes to the "Planet Details" screen.
might be a feature tough... :)

Occasional the field in the middle of the "Planet Details" screen forgets its scrollbar. It can be retrouved by clicking into the "Propaganda" scrollbar.
Reply #27 Top
I should have posted the event here instead of in a seperate thread but if you look at my thread "Event change" you will see the faulty event.

~SDC~
Reply #28 Top
OK,

I've got the same problem I've had since last September. The program loads and locks the computer. I turned off power and re-booted. I then moved the *.bik files out of Setup. The program now loads, doesn't lock up the computer, but does not do anything. The Menu doors are painted, but there is no functionality. Cari has the details on this problem (if she's saved all my e-mails).

Joe
Reply #29 Top
Hi,

Same problem as Kavok above.
I try to load a saved game (previousAutoSave as it happens) and i get the GUI, but not information no it. If i start clicking buttons I get a red screen where the galaxy map should be and the game then bombs back to the desktop.

Here's the contents of the debug.err file (sorry about the size):

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: Creating player setup screen.
Debug Message: MWinEditFields::Create - Unable to find scroll bar sizing graphic for PolPartyLB
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Clearing buffer to black.
Debug Message: Buffer cleared.
Debug Message: Clearing buffer to black.
Debug Message: Buffer cleared.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: Loading game.
Reply #30 Top
Here are a couple more things I noticed.

Quite a few screens do not update when I click on the turn button.

For example if I have the planet list open on the right and then click turn, none of the information in it changes. I need to get rid of that data window and then open it again before the infomation is updated. I've noticed the same on a couple of other screens as well.

The I-League description text (cannot remember the exact screen) is simply "string not found".

The description text of some expansion modules for starbases is longer than the space available to display it, so it cuts off the last part of the sentence.

Except for the save game problem everything I have found is minor.

I have already played two games (smallest universe) and have been thoroughly thrashed twice :) . Great fun. Now all I need to figure out how is how to propose a UP resolution.
Reply #31 Top
> There appears to be a bug involving Trade Routes.

Did your trade route get attacked? I've noticed that my trade routes will get attack, and a dialog pops up saying they are abandoning the trade route due to losses. However, I can't create a new trade route after that.

/ds
Reply #32 Top
Crash to desktop

I think it is occuring during autosave. When I tried to load my latest autosave after the ctd the autosave was corrupt, came up with a messed up game screen and subsequent ctd.

Windows xp pro
p4 3.06, e7205 chipset
1GB memory
Radeon 9700pro, catalyst 3.2, dx9
SBLive, latest drivers

Regards,

Artuk

~SDC~
Reply #33 Top
I can't seem to get the Metaverse to record it when I submit my score. I use my normal email address, I registered successfully on the metaverse page, but the score is just not coming up. :notsure:
Reply #34 Top
I've had the game crash out to Windows twice so far, both after I made fairly rapid decisions/clicking.
Reply #35 Top
A small error - The UP voted to make me pay 3% and I got a string not found error.

The the log had some other errors when I closed down.

JavaCodeToad

Debug Message: Displaying News Event.
Debug Message: Error. String Not Found. Book:UPLaws String: Description31
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana4294967295Race11, FTDataManager::FindFont ***
Debug Message: Sorting save game list by time.
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\New Save Game\.
Debug Message: Unable to find file Data\SaveGames\New Save Game\..
Debug Message: Save Game.
Debug Message: Posting WM_CLOSE message.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing Galaxy: Completed
Debug Message: GameUninitialize end
Debug Message: Main Shell terminating normally
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System Palette
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.


~SDC~
Reply #36 Top
I'm having a problem with diplomacy. I'll check the stats of a race, try to leave the contact screen, etc., and my game will crash to the desktop. This has happened three times this game and it's killing me. :p

I have a PIII 450MHz, 256MB RAM, NVIDIA 128MB video running Windows 2000. I didn't upgrade directx to 9; I'm currently using 8.1 or 2.

Everything else appears to be running fine.
Reply #37 Top
by Citizen konfuzed667 - 3/26/2003 9:57:32 PM
Quoting from the online docs:

"Additionally, you will also be able to turn on and off trade embargos. If you don’t want a particular civilization trading with you, then you can keep them from doing so. When you trade with a particular civilization, it gains just as much from the trade route as you do."

This is talking about the TRADE tab on the DOMESTIC POLICY screen. I see no button that says "Embargo this guy!", so how do I embargo someone?


#1 by Citizen Captain Bizarre - 3/26/2003 11:51:54 PM
konfuzius,

You are wise to report this... I think this may belong in the Bug Report thread. In the beta, each major race on the Diplomacy screen had a small check box next to the words "Trade Embargo". I haven't seen it so far, and there actually seems to be a blanked-out space where the option used to appear. I'll bring it up there now.

Sorry for the double re-post, it seemed the simplest way to report the problem.

End transmission.

~SDC~
Reply #38 Top
> Did your trade route get attacked? I've noticed that my trade routes will get attack, and a dialog pops up

Nope. This happened quite early in the game, before the AI went around rampantly attacking trade routes. :P I did eventually see that dialog your referring to, but that was about 10 years down the road, when 2 of the AIs got into a fight and started taking out each others routes... but never any of MY routes (i.e. the ones that *I* initiate).
Reply #39 Top
Here is a MINOR bug I'd like to report.

It's related to the DIPLOMACY screen.

I start a chat with Altarians. I ask them to Make Peace... . They say NO. So I click the entry to "send it back to the top". But that entry was never removed from the list of selections... so now there's 2 "Make Peace..." entries for them. If I keep doing this over and over again, I can add more bogus entries. For fear of the game crashing at this point, I did not try after three!
Reply #40 Top
Captain Bizarre,

Thanks for echoing my thoughts on the lack of the Trade Embargo feature. If they removed it from the final build, I hope they put it back in a future build.


Reply #41 Top
I/O Error When Installing BonusPak

I purchased the retail version, which runs OK, and downloaded the BonusPak file provided (the 7MB download).

When installing it, an error message appears at the 38% progress mark giving me an "I/O error" and a hint that probably a corrupt installation file is the cause. All you can do is abort. Downloaded file three times, uninstalled and reinstalled Galciv, nothing helps.

I am running Windows XP Home (with SP1 and all patches as well as DirectX9.0A.
Reply #42 Top
These may or may not be bugs - you tell me...

1. I am not able to enter into Alliances with any other race, major or minor. I have researched Alliances and in the Diplomatic screen it does not show up as a tech I have but they don't, assuming then that they have it too. At no point during any games so far has the option to form an Alliance been given, even when the Race is showing as 'Close'. The AI races are forming AI Alliances.
2. I can not get Metaverse to show any but my second submitted game score - I've submitted 4 games. There does not seem to be anything in the debug.err file to indicate a problem.
Reply #43 Top
Minor Issues

1) Same problem as javacodetoad. String not found error for 3 different U.P. Issues. Incidentally all those had negative impacts for me.
2) I read about this one a while ago during beta and someone said it was fixed, but i still see it. If i secure a deal with a minor civ to pay or receive payment of x amount for y months my expenditure figure shows whacky 8 digit values. It seems to last while the deal is in effect and reverts back to normal after that.
3) Like Wydom@ker said, i did not see the option to form alliances either.
4) I am still having problems uploading to metaverse.
Reply #44 Top
I purchased GC online and downloaded the 85 MB file and the Bonus Pack. When I start playing a game, after a few turns, I would click on the 'TURN' button and it would change to having a small circle (AI moving?) and never change back to 'TURN' again. I assume I am stuck in the AI's part of the turn.
I used ALT-TAB so I could use the Stardock chat and accidently started a second GC game when I was done. This game worked fine. So, it appears this problem goes away if I start two games and play the second game.
Also, is the PDF manual available for download without Stardock? I want to print it at work.
Reply #45 Top
I believe thunderfoot mentioned above that military production bonuses selected during setup appear to have no effect. The same is true for social production.
In the same vein, social projects that give bonuses to production do no appear to have full effect, eg building a manufacturing centre (25% listed bonus) on a planet with 10 base production will give 1 instead of 2 extra.
Reply #46 Top
Just adding to the Metaverse not working thing.
Tried to upload the score from my first game. First time it seemed to crash GalCiv back to desktop. Subsequent attempts (replaying from the Autosave) see me hit the Submit button, it sits there for about 5 seconds, then blinks back out to the main menu. Not sure if that's the "proper" behaviour or if there should be a confirmation dialog?

In any case, I'm definitely not listed on the Metaverse, so something is wrong. :)

~SDC~
Reply #47 Top
I don't know if it has been mentioned and I'm too lazy to read all posts :) but I find it very annoying that if you close the detailed planet view the right side panel resets to the map/charts panel:

1. Show the planet list.
2. Show planet details.
3. Click 'done' to close the planet details.
4. The right side panel resets to the map/charts, why?

Another minor thing, sometimes I want to see the details of what a planet is producing (how much was the morale boost of that thingy being built?) and it wasn't obvious to me that I could show the details by clicking on the 'Military' or 'Social' label. It would be nice with some indication when the mouse hovers over something that can be clicked.


~SDC~
Reply #48 Top
I just got the game last night and the installation went smooth.
When I click on the icon to play the game, the game screen comes up
with different options. I click to play the game and few seconds later,
it kicks me back to windows. I try again and still the same thing. Back to
windows. I updated the video driver. I cannot play the game. Hope this
is not "Master of Orion 3" I hate that game. But I do play moo2.

Reply #49 Top
forgot this message
Ps. When I try to update the game, this is what I got.
An I/O error occurred while installing a file. This is normally caused by a bad installation media or a corrupt installation file.
abort or retry?
copying files.... c:\..\Galactic civilizations\ecent music\spy.mp3 38% done.
When I click abort, another message..
Corrupt installation file! Then it goes back to 36% completion.
download the file 3 times.
Reply #50 Top
I set the amount of spending on spying on a major race, then clicked on the minor race tab and my espionage spending was the same as the major race I had just set it to. I checked to see if this amount was recorded in my expenses and it wasn't, so it's just a graphical glitch.

To explain better here's an example: I set my espionage spend on the Yor to 10 bc, then I click on the minor race tab and whicever race is already selected will show 10bc spending on them as well, If I adjust this down to zero then go back to the major race screen the Yor espionage spending will be set to zero as well.