Ascendancy had a wonderful direction, and feel. And as mentioned, not much of an AI. A very charismatic game, without a brain. Loved the weird aliens, they came with their own little tunes as well. It was worth it just to see the artwork and hear the music at the time.

Elite is a chapter of it's own. A true classic. It is more of a "space simulator" than anything. Without much "real" physics of course. Davib Braben compensated in that area later, although he probably could have used some more help finishing up the stuff. A monumental task for one guy, those sequels. Hopefully he got more hands on the deck now.

Star Wars: Rebellion/Star Wars: Supremacy ( The latter is the UK title ) is IMHO an example of a more complex game, which is borderline 4X domain. Some liked it, some did not. These are all dated now of course. Played an Elite clone only a few days ago though.

Well bottom line is, yes I remember Ascendancy for it's weird and wonderful design.

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