From a new player: this game is really poor at explaining what stuff does
Anyway, I haven't played since Master of Orion 2 but I'm not a clueless n00b, on my third game I'm using challenging difficulty and it looks like I'm winning.
But that's *despite* the in-game explanations for how technology, improvements, ships, and all those kinds of things work. Over the past couple of days I've been browsing the forums and been pretty surprised to see how they *really* work, and I wonder why the heck none of it is reflected in the in-game UI. In most cases it isn't as if it would be hard.
A few examples:
- It looks like defenses are useless against all weapons except one, but actually they just have reduced effectiveness. WHY DON'T THE DISPLAYED NUMBERS SIMPLY REFLECT THIS?
- It simply doesn't explain whether trade goods affect one planet or your entire empire. The game is a bit inconsistent about that in general, but it's universally bad with the trade goods.
- The secret police center has a lower morale bonus than cheaper, more easily available buildings. Apparently its bonus is "special". The description doesn't reflect that, and I think there are a couple of other major structures with suspiciously low listed statistics.
- There's no description of whether or not you have to PAY for the bonus industrial/research production from the research coordination center, antimatter factory, and so on (you definitely don't have to pay for stock markets). This is a huge deal and I'm actually still wondering about it.
- There's a lack of clarity about whether influence starbases boost the natural influence range of a nearby planet, or act as their own center of influence. (What IS the influence range of a nearby planet?) In my experience it seems like they act as their own center of influence, but it's a little hard to tell.
- How exactly do the "percentage" bonuses work? Let's say you have factories whose base production adds up to 50, and you have a 20% racial bonus, a 50% antimatter factory bonus, and a 700% bonus from a special square. Is your total production 50 + (50 * 0.2) + (50 * 0.5) + (50 * 7.00), or do any of those percentage bonuses multiply against each other? I ask in particular because in one case it looked like a 700% tile bonus WAS multiplied by a 25% enhancement building. This is a REALLY big deal for what level of bonuses you can expect from adding different kinds of buildings.
-> Oh and on a side note... why can we build FOUR starbases of ANY type in a sector, and give that we can build so many why are their areas of effect so HUGE and why do they stack? It seems incredibly, incredibly cheesy and unbalancing to me. A limit of one per type would be far more sane.
