Defence too powerful!! (perhaps)
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GalCiv2 Forums
I saw a lot of posts where people were saying that defence was too weak. I like defence so I was a little bummed by that.
I also saw one post where someone correctly calculated, that defence was on a curve... the more you have the more powerful it is. This made sense so I tried it.
In my current game I built mostly defence ships.
My ships are unstoppable. I don't even fleet them.
I have about 20 of these ships, and I am pretty sure I can completly stop making ships at this point.
My single ships will face huge fleets that have 2 or 3 times as much fire power as my defence. They lose.
Some of my ships are approaching an experience level of 9. They have massive hit points all over 100 each due to experience gain.
At some point the AI may be able to build ships with much, much larger fire power so that they have a remote chance of hurting me. Time will tell. At this point I think their only hope is to start putting massive ammounts of defence on their ships, but generally they don't go that route.
I suggest researching defense before weapons.
Apparently each weapon rolls seperatly against the total defence. This means that if a ship does 15 damage (5 from each weapon) and you have 20 defence then the attacker will go 3 times with a spread of 1 to 5 while the defense is 1 to 20.
As you can see the defender has a massive advantage.
When you get to the end game the best weapon does 25 while a ship can have a defence of 100, or 200, or 300 or more.
At this point I try to max out a defence tech long before weapons.
- Livonya
PS: If any developers are reading this... I don't think this should be changed, however, I do think you should set the AI to be much, much, mucn more concerned with defence. If they used more defence then it would balance out just fine. The problem is really that the AI doesn't understand this change.
I also saw one post where someone correctly calculated, that defence was on a curve... the more you have the more powerful it is. This made sense so I tried it.
In my current game I built mostly defence ships.
My ships are unstoppable. I don't even fleet them.
I have about 20 of these ships, and I am pretty sure I can completly stop making ships at this point.
My single ships will face huge fleets that have 2 or 3 times as much fire power as my defence. They lose.
Some of my ships are approaching an experience level of 9. They have massive hit points all over 100 each due to experience gain.
At some point the AI may be able to build ships with much, much larger fire power so that they have a remote chance of hurting me. Time will tell. At this point I think their only hope is to start putting massive ammounts of defence on their ships, but generally they don't go that route.
I suggest researching defense before weapons.
Apparently each weapon rolls seperatly against the total defence. This means that if a ship does 15 damage (5 from each weapon) and you have 20 defence then the attacker will go 3 times with a spread of 1 to 5 while the defense is 1 to 20.
As you can see the defender has a massive advantage.
When you get to the end game the best weapon does 25 while a ship can have a defence of 100, or 200, or 300 or more.
At this point I try to max out a defence tech long before weapons.
- Livonya
PS: If any developers are reading this... I don't think this should be changed, however, I do think you should set the AI to be much, much, mucn more concerned with defence. If they used more defence then it would balance out just fine. The problem is really that the AI doesn't understand this change.