Radioactive planets

So I recently purchased the expansion after a long hiatus from GC2, and have a few things I need to work out. I read through the manual and browsed the web site, and can't seem to find what the deal is with various "uninhabitable" worlds. I was just playing a game where I found a radioactive class 27 planet. I quickly researched the necessary techs for the world and colonized it, but soon found that I was getting ZERO production from my factories on the planet. Unsure of what was happening, i researched the improved radioactive world tech (whatever it is called) and found that no much improved. I was still getting about 12 military and social production from 7-8 factories one of which was sitting on a manufacturing bonus.

I guess it comes down to this, do these planets have mysterious traits I don't know about and can find no mention of, or was this thing broke?
12,737 views 20 replies
Reply #1 Top
Something was broken, or something else you were doing was wrong. These kinds of worlds have half production when you have the first habitation tech for them, and full production (ie they work just like a normal habitable world) once you have the full one.
Reply #2 Top
Well, the planet was completely in the corner of the map, and it first I thought that might have been related. I think I will tear apart the planet and see if I can't figure out what has gone wrong.
Reply #3 Top
Try to max out social spending. With 50% production, its very easy to get zero points produced per turn. If that doesn't work, try to buy a few factories to increase possible production.
Reply #4 Top
Its not broken. You need the complete Radioactive Colonization research (parts 1 & 2) inorder to enjoy the full productivity.

see the replies here
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Reply #5 Top
You need the complete Radioactive Colonization research (parts 1 & 2) inorder to enjoy the full productivity.


He did that already.
Reply #6 Top
It's a glitch, I'm 99% sure of it. the "uninhabitable" are pretty pathetic in terms of production, but they DO produce points, even if only a single factory happens to be on them (even though it's most likleky you'll only make a single points worth of production!)  
Reply #7 Top
what about agents?
Reply #8 Top
Nope, you'd see them for sure, and it'd be pretty damn obvious if there was a spy.
Reply #9 Top
Your citizens on planet Glowworm have become mutants who refuse to work in your factories! Panic and riots grip the city as these creatures begin to devour your workers.

Good - Get anti-radiation serum and troops down there, stat! (-250bc)
Neutral - Cure those who request it, but, regardless, get people back to work (-100bc, -25% Production)
Evil - Two heads? Three arms? Man-eating? Wow, what wonderful soldiers! (+5 Soldering)
Reply #10 Top
Popcorn, is the "mutants" event a good joke or did you find that in the XML?
Reply #11 Top
its a joke of his and a pretty good one too

I never saw any kind of event like that in the xml. The closest would be those researchers finding a way to animate the dead and creating undead soldiers.
Reply #12 Top
I've come to the conclusion that it pretty much has to be a bug. The main that that annoyed me was when i moused over my military production it was showing 0 from factories, despite the fact that I had over built (and bought) factories to try and get the planet running. I don't think I would have cared as much normally, but it was a class 27! Oh well, thanks for the input everyone.
Reply #13 Top
Well I started a new game today and ended up with this same issue on a totally normal class 5ish planet. I build or buy a factory and the planet gains absolutely nothing from it. Is this a known issue of any sort?
Reply #14 Top

Well I started a new game today and ended up with this same issue on a totally normal class 5ish planet. I build or buy a factory and the planet gains absolutely nothing from it. Is this a known issue of any sort?



Sorry if this is known to you, but maybe you don't have radioactive planet tech at full. There are two radioactive planet techs, as there are two of the other uninhabitable planet techs. If you only have one, you can't do much at first but inhabit the place. You need the second tech to make things really work.
Reply #15 Top
Well I started a new game today and ended up with this same issue on a totally normal class 5ish planet. I build or buy a factory and the planet gains absolutely nothing from it. Is this a known issue of any sort?


Does production time still say never after exiting and reentering the planet screen?
Reply #16 Top
you need to reasearch a special tech to build factories on alien worlds. dont remember which one right now though.
Reply #17 Top
I'm sure you've already thought of that, but you have military and social spending set to reasonable values, and your capacity utilization is set to 100%? Also check that you don't have a huge debt. That can shut down production until you get in the green again.

If you have the appropriate planetary techs, have the right spending, have decent infrastructure, with no spies and aren't in debt then I guess it's a bug. Or some special event.
Reply #18 Top
just to make sure...what's your population on these planets? If you just colonized them, the populations may be very low, and this will definitely influence productivity.
Reply #19 Top
The way to know for sure if you researched the right full-production tech is to see if the radioactive icon on the planet is yellow, or green.
Reply #20 Top
Pretty funny thread. It's obvious that people don't even bother reading the thread before spouting off. I had a water planet that just wouldn't produce much in spite of having lots of factories so it may be an occasional bug in DA. If I see it again maybe I will see about uploading the save game to tech support.