Defenses should be Ablative

An ablative system we used to RPG system we ran back in the day worked something like this:

A new off-the-line ship should have its stock resistance. If you get hit with a beam weapon (10 atk) and you have defenses (5 def) then your defenses should protect you (5 damage gets through), but they should also "wear down" over time down to a certain minimum.

So let's say we have two 10/5/100 ships duking it out (damage/armor/HP) where 10 percent of all damage that exceeds defense gets taken off it until it's repaired over time where you get a minimum of 10% of the original defenses.

Round 1:

Ship 1 does 8 damage to Ship 2 (5 is blocked, 3 damage gets through, .3 armor removed)
Ship 2 does 5 damage to Ship 1 (5 is blocked, 0 gets through, 0 armor removed)

Round 2:

Ship 1 does 6 damage to Ship 2 (4.7 is blocked, 1.3 damage gets through, .1 (.13 rounded down) armor removed)
Ship 2 does 10 damage to Ship 1 (5 is blocked, 5 damage gets through, .5 armor removed)

Hopefully at this point the system is clear. Though defenses should never drop below .5 here (10% of original).

Armor would then replenish like HP over time. This would also be a simple way of simulated crippled ships. For even more fun 10% of damage could also be removed from weapons simulated damage to the ship.
4,814 views 4 replies
Reply #1 Top
In Dark Avatar, damage that is dealt against defenses reduces the maximum roll of those defenses for the remainder of that combat round, even if none of that particular shot gets through to HP. Then at the next round, if the ship survived, its defenses reset.
Reply #2 Top
I understand. I'm looking for more something not quite so up and down. Right now some have commented on how defenses are too expensive and I'm sure there's a reason you guys went to this system.

The point of what I outlined above it to balance the two, but thinking about it I think there's an even better approach and that's to treat each weapon differently to simulate the difference and the reason behind big guns and little guns on these boats. Right now it seems more like we're just min/maxing to get the best offensive/defensive numbers we can, but the composition of small guns/big guns could be better.
Reply #3 Top

In Dark Avatar, damage that is dealt against defenses reduces the maximum roll of those defenses for the remainder of that combat round, even if none of that particular shot gets through to HP. Then at the next round, if the ship survived, its defenses reset.



If defense is going to work like that then dont you think the values should be double what they are?
Reply #4 Top
If defense is going to work like that then dont you think the values should be double what they are?


i've thought about this myself, and it's easy to mod.