DA new combat system: are right defenses really right?
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GalCiv2 Forums
Hi!
I remeber quite good how hot were debates about usefullnes of ship defeses in GC2 Drad Lords. But there's not a word about that theme in Dark Avatar with its new combat system.
I've finished some DA games, got quite some experience and am ready to make a statement:
IMO defenses in Dark Avatar need a mayor rework.
Let me explain that statement. In DL defenses always worked, what was not so usefull against a small number of high-attack ships, but changed battles with big number of low-attack ships tremendously. I remember defeating with no losses on my side big fleets of small-hull attack 3-10 AIs' ships with only a handfull of my mediums with 5-15 proper defenses on them. With proper defenses was the war quite cheap at that time.
Now in Dark Avatar defenses work only until depleted. I especially remember killing the DL ship in orbit of the target planet in mission 5 of the DA campaign. It had an attack of 500+ and 56 beam defenses, while my medium ships had attack 46 from 3 psyonic beams. With a fleet of 5 of those ships in a DL game I'd barely be able to scratch away the first layer of paint from that behemoth, but in DA I went in a combat quite sure I'll win, and acutaly did. The first two ships striped away the shields, and the rest destroyed the cruiser. Despite I lost 4 of them in a return-fire, was the path for my troop transports cleared and the game was over in the same turn.
So where's the point? In COSTS for defenses. In DA buying defenses is actually buying hit points. When an armor costs 50 BC and takes away 4 points of a mass damage (2 points of other damage), I actually pay 50 BC for 4 hit points in best case, 2 in worst, so let's say 3 on average. At the same time an empty medium hull costs 80 BC for 16 hit points while I'd need 5.33 armors (263 BC) for the same amount of HPs. Even if I put on a medium hull an Impulse engine (50 BC) and two harpoons (costs 2*55) for 240 BC is the BC/DP ratio still in favor of an additional new ship.
Currently the keys to successfull battles in DA seem to be:
- LOTS of firepower,
- "rightsizing" attacking fleets (using only so many ships to clear the opponent's ships, saving the rest of your ships for the next battle) and
- for early battles, when firepower is low, a good HP bonus.
- Using right defenses matters no more, as no defenses are actually right anymore.
Comments as always welcome!
BR, Iztok
I remeber quite good how hot were debates about usefullnes of ship defeses in GC2 Drad Lords. But there's not a word about that theme in Dark Avatar with its new combat system.
I've finished some DA games, got quite some experience and am ready to make a statement:
IMO defenses in Dark Avatar need a mayor rework.
Let me explain that statement. In DL defenses always worked, what was not so usefull against a small number of high-attack ships, but changed battles with big number of low-attack ships tremendously. I remember defeating with no losses on my side big fleets of small-hull attack 3-10 AIs' ships with only a handfull of my mediums with 5-15 proper defenses on them. With proper defenses was the war quite cheap at that time.
Now in Dark Avatar defenses work only until depleted. I especially remember killing the DL ship in orbit of the target planet in mission 5 of the DA campaign. It had an attack of 500+ and 56 beam defenses, while my medium ships had attack 46 from 3 psyonic beams. With a fleet of 5 of those ships in a DL game I'd barely be able to scratch away the first layer of paint from that behemoth, but in DA I went in a combat quite sure I'll win, and acutaly did. The first two ships striped away the shields, and the rest destroyed the cruiser. Despite I lost 4 of them in a return-fire, was the path for my troop transports cleared and the game was over in the same turn.
So where's the point? In COSTS for defenses. In DA buying defenses is actually buying hit points. When an armor costs 50 BC and takes away 4 points of a mass damage (2 points of other damage), I actually pay 50 BC for 4 hit points in best case, 2 in worst, so let's say 3 on average. At the same time an empty medium hull costs 80 BC for 16 hit points while I'd need 5.33 armors (263 BC) for the same amount of HPs. Even if I put on a medium hull an Impulse engine (50 BC) and two harpoons (costs 2*55) for 240 BC is the BC/DP ratio still in favor of an additional new ship.
Currently the keys to successfull battles in DA seem to be:
- LOTS of firepower,
- "rightsizing" attacking fleets (using only so many ships to clear the opponent's ships, saving the rest of your ships for the next battle) and
- for early battles, when firepower is low, a good HP bonus.
- Using right defenses matters no more, as no defenses are actually right anymore.
Comments as always welcome!
BR, Iztok