Custom Races Modding problem

Hi guys !

As a good Stargate fanboy, i'm making my own pack of features / races, etc... and for better inter-connectivity structure, I decided to put it into a mod folder (
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Reply #1 Top

So, my question is: Is there a way to get my custom races acting just like custom races, but being relative to the modpack and not the user gamedir?


The new DA modding things such as the custom race handling haven't been documented yet--I'll see if I can ask Cari about this tomorrow.
Reply #2 Top
Just informing that I found the answer to my 2nd question about race specific tech tree, I just used [Requires]ImpossibleTech[Requires] instead of technology victory, much more proper ^^

(didn't resolved the main question yet...)
Reply #3 Top
So kryo, any news about Cari 1 week later? ^^

I posted many "little questions" and remarks in various threads...
I'll eventually group them in 1 new thread now that I explored more possibilities / limitations