Someone please explain this for me..

Just played my first DA suisidal game, Gigantic' TechTrading OFF' 9 rivals' everything common' Max cpu usage. During the course of my conquest of the civilization known as the Drath Legion, I encountered one of the best planet I've ever seen, Skobo II, a class 17, with a +700% industry bonus tile, a +700% research bonus tile, 2 aproval bonus tiles and two +300% industry bonus tile...pretty much everything you need are out there. I think every human being with basic understanding of the game mechanics will make the same constructing list on this planet: every improvement that matches the bonus, except for the 2 aproval bonus tiles maybe. But those lizards, what are they thinking? They build two farms on the aproval tiles, and a industrial capital on the Percuser(I'm sure this is not the right spelling) library, a zero G sports areana on the +700 industry, and a factory on the +300 one.(Sorry about grammer and spelling etc, really difficult for me to write in English)

I can't understand this. It's the highest Difficulty level, their AI should be Ultimate, yet they made such ridiculous planetary management. I mean, no one says you have to match the improvement buildings to the tile bonus, for instance during some long games, when I have researched every single tech I need, I will just reorganize all my planets and change all the labs to factories or markets. But the thing the Drath did was clearly not the case, it's still the early stage of the game and everyone has just started to build their army, that planet, if managed correctly, is a huge advantage over anyone else.

Have anyone experienced similar things? This totally ruined my expectations about the DA expension, for a single player only strategy game there's nothing more important than artifical slave...  artifical intelligence.
10,385 views 10 replies
Reply #1 Top
Perhaps because +700 bonuses are so rare that it is not worth coding the AI to deal with them? Plus i think a +700 bonus used efficiently by the AI would result in a false difficulty level from what you chose.

Perhaps if you play 'masochistic' then hey, why not, it don't get any harder than that!
Reply #2 Top
I've never seen planetary management that far off. Hopefully it's some sort of easily fixable glitch.
Reply #3 Top
It's sad to see that computer player have to be given HUGE bonus on everything so they can compete with you. It's like fighting a blind man holding automatic weapon with a kitchen knife.
Reply #4 Top

No. It should have definitely not made that mistake.

I'll have to check the Drath AI. It sounds like a bug.

I've certainly never seen it do that though.

Reply #5 Top
Maybe the AI could be hardcoded not to place improvements that can't be decommissioned on tiles with bonus properties (with the possible exception of influence tiles)? There's basically no good situation where it can be justified. Heck, for manufacturing and research tiles, you ALWAYS want the appropriate bonus there.
Reply #6 Top
Thanks for the reply, but I think I know why they are building farms on those tiles. It's because I use a lot of 500 troops transports with low soldiering bonus (I don't have time to research those techs, I didn't even researched the uni-translator)to invade their planets and their population was droping drasticaly, I just finished them off and found they built 7 basic farms on Dratha, it is just some kind of desperate atempt to raise population at war, though not at all effective but I think this could explain it.
Reply #7 Top
The other building management can be readily explained as well. There are several advantages to making say, an Entertainment Center on a +700% Manufacturing Tile. Early in the game, your economy cannot sustain that kind of usage. Putting a factory on that thing could easily ruin your development on every other planet. You need to mismatch the structures first. Getting a structure on the tile at all is advantageous because you can then upgrade the building and get the bonus with only a nominal fee or social manufacture input.

Plus if it's a distant world, you get the advantage of NOT handing over manufacturing monster planets to your enemies. I use mismatched building/tile strat myself, and it works. Of course, I don't think the AI recognizes that some buildings can't be reworked.
Reply #8 Top
to heck with the economy build the right buildings on those 700 bonus tiles and buy the factory
Reply #9 Top
Hi!
yet they made such ridiculous planetary management.


No. It should have definitely not made that mistake.
I'll have to check the Drath AI. It sounds like a bug.

Better check if the game is really on suicidal. In DA campaign every restart (ctrl-N) nerfes down AI significantly. It could also happen in sandbox game (can't test currently).

BR, Iztok
Reply #10 Top
In DA I've seen some AI (it might have been Drath because they were in that game) building 4-5 farms on planets where that would take up half their tiles. And they didn't have particularly high pops on those planets, either. Whatever the reasoning behind it, bad strategy.