DA Planet Quality Strategy

I like a lot of the new re-balancing. One thing that has really changed is the value of planet quality. By taking away Neutral alignments ability to auto get SE, HI and Terraforming, all three of these techs have become WAY more valuable.

It seems like every low quality planet (1-4) now ALWAYS has loads of possible upgraded tiles. This has the effect of making them more valuable, almost immediately.

Also, it makes the +20% planet quality improvement bonus racial ability less important, because that ability does not seem to have an effect on the number of upgradeable tiles.

The worst planets now are PQ 6-8 initially, because these often only have 1 upgrade per improvement tech.

For instance: I find a solar system with a PQ 4 and a PQ 7 world. The PQ seven world will let me build more things immediatly, but look at the progression:

First, I will build soil enhancement, which is a very cheap tech and can be picked up almost right away. This will take the PQ4 >> 7 tiles, and the PQ 7 >> 8 tiles. The PQ 7 is still slightly better, and Habitat Improvement is too expensive for me to go after in the first few weeks, but I'm planning on having my civilazation around for many years still.

Whether researching or trading, I will eventually end up with Habitat improvement. At this point, the PQ4>>7>>10 and the PQ7>>8>>9. And you see what is coming. By the last tech, the PQ4 is now a class 13, while the PQ7 is only a class 10.

Interestingly, this makes no planet bad to colonize anymore, you can always get a significant infrastructure on every world. The worst I have found is a PQ6 that only went to a PQ 9. Gone are the days of the PQ 4 planets with no available upgrades (so three buildable tiles).

You will still always want to colonize a PQ11+ in favor of a 4, a PQ 13+ in favor of a 3, a PQ15+ in favor of a 2, and a PQ17+ in favor of a 1. But for the most part, going for the little worlds is now the better strategy for a long term infrastructure.

Not that this is necessarily a problem, although it is a little counter-intuitive. Just an observation on strategy change.
6,492 views 11 replies
Reply #1 Top
From what I saw, the 20% PQ ability does have an effect on upgradeable tiles--a negative one. It turns a PQ5 into a PQ6. Exactly what you don't want.

Neutral is still a totally awesome alignment if you've got a lot of PQ1's and 2's. Otherwise they only drain your money and you spend all game soil enhancing your tiles (or you can just wait for Orbital Terraformer).

I do make researching Habitat a priority in my games, particularly if I intend to go Neutral, because I want to get an early Aphrodisiac. It also knocks the sub-PQ5's up into PQ10's so they get the morale bonus. If I choose non-Neutral, I still have to spend 6 turns doing 100% social spending anyway to build the Aphrodisiac; I can use those same turns to go soil-factory-soil-factory on my PQ4 worlds.
Reply #2 Top
It's odd to me that the lower initial base PQ planets get so many more upgrades (new/extra tiles) out of terraforming techs than larger initial base PQ planets.

I think a PQ 1 planet I've colonized in my current game will end up with more tiles than my PQ 10 home world. Doesn't quite compute.
Reply #3 Top
I think that was a great decision by Stardock. It enriches the strategic possibilities big-time, rather than just having junk planets that will never amount to anything (a problem going all the way back to Galciv1). I know, it's not one bit realistic--I mean after all, I don't care how many air conditioners you put on Venus, it will never be a nicer place to live than Earth. But I don't care.
Reply #4 Top
i like the changes to the PQ system, but i agree with the OP that it's a little counter-intuitive. however, there's one issue not explored here.

population max is calculated on a planet's base quality. so those base-PQ-1's are still going to have very low population caps. i've found that by the time HI comes around, your low base-PQ planets are best used for research and manufacturing hubs, and your higher base-PQ planets make better economic centers. just my two cents, anyway.
Reply #5 Top
population max is calculated on a planet's base quality. so those base-PQ-1's are still going to have very low population caps.


It actually only caps population growth. If you bring in people on a transport, they won't die.

Reply #6 Top
Maybe it's just to balance them out...so you get more initial bang for your buck from a pq 7 planet, but if you develop the infrastructure/tech properly, that pq 4 will really shine. Going for all pq 4 planets will screw you in the short term, while all pq 5-7 will not help you as much in the long term (but may be better if you plan to not develop those at all). Having a mix seems ideal, but all are viable strategies....seems like a good balance.
Reply #7 Top
While I have started to grab those PQ1 planets that are scattered around my systems, I don't think the AI is putting enough priority on them. They still think of them as PQ1 planets while I think of them as PQ12 planets after I terraform them. In my current game I have 3 of them that the AIs ignored and they might very well be the difference in the game (well ok, so that is overstated, but they make a significant difference).
Reply #8 Top
I really love the low PQ planet upgrade system. Has anyone noticed if the AI is still ignoring PQ 1 planets in 1.5X, though?
Reply #9 Top
Seems to me they sure are. Grab those PQ-1's at your leisure.
Reply #10 Top
I am at least a year and a half into a game and some of the PQ1 planets are still open in AI territory. Seems that they readily grab down to about PQ4 planets but not much lower than that for quite a while. In that this is only my second go is DA I can't say at what point they grab them. And I am running with the latest patch/beta.
Reply #11 Top
population max is calculated on a planet's base quality. so those base-PQ-1's are still going to have very low population caps.

It actually only caps population growth. If you bring in people on a transport, they won't die.


true enough. but as it turns out, pop growth wasn't meant to be calculated on base quality - it was a bug (they mean for it to depend on quality, but terraforming a planet was meant to improve the quality for the purposes of morale bonus and pop growth, and they've corrected this).