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The Good, the Ugly, the Bad of DA

The Good, the Ugly, the Bad of DA

I should begin by saying this is a personal review of DA and in no mean should it be taken as anything else

The Good

By far the best two aspects of the expansion in my opinion are the hazardous enviroment planets and asteroid fields. These add a nice new twist on the gameplay and make it feel fresh.

The new ship designs are very nice and I find myself using template ships most of the time. They are cool looking and I cannot make any better designs myself, so I use templates.

New ship combat system feels better than the old one and it actually makes more sense now that every gun is handled independently.

I find Mega Events neat and they are just what they are very Mega and shake up the game like an earthquake.

The tech tree boxes have made the tech tree easier to navigate.

New galaxy creation menus are very easy to navigate and good overall.

Some gameplay tweaks are very nice IMO, like like limiting ship speeds via bigger engines and being able to use diplomacy less frequently.

AI seems bit wiser and provides real challenge even on tough difficulty level! And its getting better with patches, enough said?


The Bad

UI. I find UI the most dissapointing aspect of the DA. I admit being a bit of a UI zeatlot and find myself constantly irritated by even the slightest short comings of UI. Overall DA UI does its job and I have seen many games with far worse UI but there are many places where the UI just seems unfinished, you only have to open the rallypoint pop up menu to see what I mean.

Espionage system. This subject was discussed to the death on many topics during beta but developers shooted down the communitys ideas. Instead of implementing a deep/rich espionage system we got this over simplistic shallow espionage system which I would rather have as an option than hard coded feature in the game. Disable buildings or remove enemy agents, thats the espionage in nut shell.

Diplomacy. If my memory serves me correctly, improved diplomacy was on top 3# when the most wanted expansion pack wishes were asked in a poll. So whats new? Two threaties that make it easier to gain alliance with an AI opponent. Where is the more meaningful United Planets? The ability ask opponents to remove their SB from your influence zone and so on? I also must mention that the whole diplomacy trading lacks real logic, you must guess what makes the deals work since there is no indication what the AI values and how much.

Land combat. Ship combat has gotten lots of love with patches and now even more with the expansion pack, but how goes it on land combat side? Billions of citizens are given laser guns and send off to commit genozide on another planets. There can be all sort of explanations why this is so, but the end result is the same, Land Combat is over simplistic and boring. Where are the army forces that I remember were talked during development?

Game Mechanics. There are many just plain bad gameplay mechanism quirks that have carried over to DA from GC2. Here is a list of some game mechanic flaws that come to my mind:

1. The most obvious is ofcourse the absolute micromanagement hell of starbase constuction. There are people who say "why not use rallypoints" etc, but its a lame excuse in my opinion, since even if you use rally points it does not become much clearer. This because when the constuctor hits the SB and ask you "what would you like to build" you have no idea which SB is in question. Clearly the developers took another route with mining bases, why not implement same sytem on SB construction? Automaticly and neatly, no need to bother the player with trivial things like moving every single constructor to the right SB.

2. I find it akward as h*** that there is no hotkey for moving autopilot moves. This is something GC1 had but GC2 is missing, very weird.

3. Lack of borders. Yeah Yeah I know space is infinite and there are no borders in space, but this is a game. We humans define everything with borders like our countries, our houses, personal areas and the list goes on. I fail to see the logic why SD has to try and make GC2 unique this way. I think its a bad move as it goes against our very nature as territorial animals


The Ugly

DA is a pretty game except the utter ugliness of land combat! If it was my game, I´d be ashamed of the land combat graphics, but thats just me.

Ship Combat videos. They are better in DA than in GC2 but I find the automatic camera quite bad overall. Either it jumps all over the place(cinematic) or zooms way too far away from the battle (top down). Ofcourse free camera solves this but consider the lazy folks Formation choosing for fleets would have been nice add too.

There are literally tens maybe hundreds of new premade ships at your disposal with DA, but zero new portraits and civilization logos to be found. Somebody at graphics deparment had brain shortcut

Planet textures are blurry and ugly.


Verdict = 7.8p

I admit that I had too high hopes for an expansion pack and that is the reason for such a long "The Bad" section. Hopefully this can be taken as constructive critism and developers consider these things when GC3 is on the drawing table.

Also it should be considered that this rather harsh verdict comes from a fellow who has probably played too much of GC2 alrdy. So its only natural that the most intense WOW just isnt there anymore. All in all I would say that the expansion pack is a must buy for a relatively new players of GC2. If you have beated GC2 to the death over and over again, DA probably wont bring back those sleepless nights like GC2 did.

Hope people can discuss their own views of DA and take my review as it is. Which is just my personal view of the expansion pack and nothing more

69,208 views 160 replies
Reply #151 Top
See, I can accept your saying that the game's flavor is simply not your cup of tea - that's fine. But saying that the game is only so-so FOR EVERYONE (or ABSOLUTELY) because it doesn't meet your personal standards of flavor... ...well, doesn't that strike you as a little much?


And where do I say FOR EVERYONE? If I need to put IMO in all sentences I write, my posts will exceed yours in length   
I thought it'd be a given that whatever we write here is our personal opinion, and there would be no need to clear that with each sentence. Noone can ever talk for everyone else, and I think that's pretty much accepted by everyone. That you're turning this into an arrogance thing is odd...

For instance, the travel and communication paradigms for Star Trek are not the same as that for Star Wars and the universal and political implications make each a fundamentally different world.


Different paradigms, similar net effect. But that's not the issue and you know it. It's the bad cohesion between the storyline and the game's initial seetings, it's the pop growth rates that don't make sense, it's the propulsion techtree branch that is totally reversed, heck it's even the lack of orbital cohesion that *you* admitted being counterintuitive   , and a whole lot of other things. And if you read the forums, you'll see it's not just me.

My counterpoints only appear weak because you're already ruled them out based on your own assumptions of what space travel and living should be like. If I do not accept these assumptions (and I don't), then they are significantly stronger


Not *my* assumptions, current *physical* realities. That doesn't mean they won't change in the future. What about *your* assumptions?

The universe is expanding? So what? If you can place a planet in orbit relative to a star, then you can likewise place a station in like orbit not near a planet. No need for beacons and whatnot.


Hmm, that's in a star system. *You* were talking about *deep* space. (As far as I can tell, StarBases are platforms that are built deep in space where there's nothing, precisely BECAUSE there's nothing. If there were a planet where you need it, you'd build your installation there, not in deep space.) You might want to be consistent    Seems to me you're actually telling me I'm right.    And contradicting yourself.

Satellites on a hostile planet? Why bother going planetside? Just live on the satellite. Better yet, live in orbit around the star and mine all the planets for resources!


I mentioned satellites as a counterpoint to your "interference with observation", and you know that. Isn't that what we've done here, on Earth? This is not *my* assumption.

Wherever planet you are, you're *deep* in space, too. Whatever resources you need for startup and maintainance have to come from somewhere else (not to mention interstellar trade) and those are easier to accomodate on specially designed habitation installation than on a hostile planet.


Ok, so none of this discussion means anything, because *everything* is in deep space. Can't argue with that.
Isn't that an assumption of yours, the resource storage? Doesn't that depend on the planet? Aren't you forgetting that you said SBs should be outside solar systems? I think you're getting confused and actually defending *my* view.   

How do you power transmitters? Fusion power, my boy. It's essentially eternal.


Well, my boy, fusion is *not* eternal. And fusion needs fuel. And you're talking supplying an entire "planet". Life support, heat, atmosphere generation, gravity generation, food production, shields, construction/repair/maintenance vehicles, comms, thrusters, light. Water and sanitation? Health problems? Etc etc.

If you can persuade yourself that you're wrong and I'm right, you'll find the same "strength" in my arguments.


Still waiting for the convincing arguments    And the same can be said about you, ot not?

1. You have an extremely limited view of history. That model only really has to do with the European theater and applies nowhere else. Does China have a Medieval period? Southeast Asia? India? Central Asia? Each of these land areas are as large as Europe itself.


Maybe it's not just mine... China does have an Ancient period, a "Medieval" period, and a Modern period (that's how you put it, remember?). What does medieval mean to you? That the Dark Ages were specific to the Roman Empire in all of its extent, that's another matter. That it encompassed most of Europe, part of Asia and part of Africa, it just means that the designation doesn't apply to Europe alone.

2. Clans aren't monarchial at all. Some monarchies evolved from clan based structures and retain some remnants of that, but they are fundamentally different things.


Clans follow a Chieftain, hence "monarchic". One guy ruling the Clan, and since the Clans are usually composed of people with family relations, the lineage is also monarchic in nature.

3. The definition of "armored" is metal plated armor. The metal armored cavalry troops of the Parthians and the late Romans who predated the Knights drew inspiration from similarly equipped Central Asian steppe tribes.


Drew inspiration but not materials. Not armored then. Your point?

By the same token, modern warfare should be exactly the same as Ancient warfare, since human reflexes have not changed materially in the last 2000 years.


Your assumption. Reflexes in a modern jet fighter and on a chariot or horse, where's your comparison? Is there any sense in this? I don't see it, frankly. Can you evolve fighters (space age fighters) to extreme speeds and still retain reflexes? That is the point.

Heck, modern warfare has changed drastically in the past 50 years!


Yeah, so? Point? With regards to what was being discussed, of course.

Hoplites are special troops the Greeks get from Bronzeworking, but no one else gets them! Why?


Because the Greeks (the Aegean city-states actually) had the most formidable military at the time? *They* revolutionized warfare with the Hoplite concept. Not anyone else, *them*. With the Phalanx way of fighting, as opposed to the traditional "free for all" of sorts. The Romans then improved on the Phalanx and created the Legions. But anyone that knows his history knows that.   

Universities for military doctrine? In the Ancient Period? There were no Universities! Old treatises to be read in libraries? Hoplites weren't trained by generals nor were they created based on any such treatises!


Modern universities have their origin in Aristotle and Plato (actually, Sophistic principles).
They weren't trained by the commanders themselves, if that's what you mean. But that's not what I said either. And the Hoplites example was *yours*, not mine.

Where is the "reality" now?


Right there. You're not becoming arrogant now, are you? Assuming you're right and all. Wouldn't want that, now would we?   

Any comparison of GalCiv2 to almost any other game is flawed because it's just not the same game


Sure, but it also doesn't follow what other games in the same *genre* do, but you know that already.

If you institute the kind of changes you've hinted at to GalCiv2, then it wouldn't be the same kind of game anymore - you haven't improved it at all! You would have simply changed the game into some other game that you like better.


And those changes you're talking about would be?
Reply #152 Top

But how many Blizzard expansions were pretty much based on player feedback and requests? Seems to me, most of what is in DA was pretty much brought about from this forum and the people who made suggestions.


having been an official beta tester for SC:Broodwar, and Diablo 2 and an unofficial one for Warcraft 3:TFT (yarrr) and following just about every Blizzard game closely through their development, I can tell you that Blizzard not only base much of their content on player feedback and suggestions but were one of the first companies to actually do this.

Many high profile players such as Zileas and Shlonglor actually got jobs with Blizzard following the work they'd done beta testing and writing about the games. So the players are not only making the suggestions but designing and playtesting the games first hand.



Reply #153 Top
Tos Iceman:


And where do I say FOR EVERYONE? If I need to put IMO in all sentences I write, my posts will exceed yours in length
I thought it'd be a given that whatever we write here is our personal opinion, and there would be no need to clear that with each sentence. Noone can ever talk for everyone else, and I think that's pretty much accepted by everyone. That you're turning this into an arrogance thing is odd...


But there's a difference. Saying that the game isn't great and saying that one does not like the game particularly aren't the same thing. The former implies at least some bit of general applicability and objectivity, whereas the latter is specifically only a personal dislike of the game.

There's something of a difference between saying "I think this game sucks," and "I don't like this game, but I can see that it's a great game anyway."


Different paradigms, similar net effect. But that's not the issue and you know it. It's the bad cohesion between the storyline and the game's initial settings, it's the pop growth rates that don't make sense, it's the propulsion techtree branch that is totally reversed, heck it's even the lack of orbital cohesion that *you* admitted being counterintuitive , and a whole lot of other things. And if you read the forums, you'll see it's not just me.


Absolutely not. Sci-fi, by its very nature, is SUPPOSED to only superficially "make sense." It is fundamentally unrealistic. There are so many ridiculous things in Star Wars that are colossally "dumb," but we gloss over it anyway.

Why, for instance, does the Death Star have such a porous structure that entire fighters with warp engines can go into its core and blow it up? Surely several bars of steel will go a long way protecting against that? And this after the first one was blown up by a missile targetting the core! Who's the stupid guy who designed the Death Star?

All scifi has consistency problems, and even the slightly better imagined Star Trek comes apart at the seams if you look at it sideways.

You're criticizing GalCiv2 for a fault that all scifi has!


Not *my* assumptions, current *physical* realities. That doesn't mean they won't change in the future. What about *your* assumptions?


All assumptions are based on physical reality. Which ones you choose to emphasize will affect the final product. It's still quite subjective. As for me, I have no assumptions of my own. That's why I can accept so many worlds as being plausible, and why I can equally enjoy GalCiv2 and MOO2, despite their being fundamentally different in suppositions.


Hmm, that's in a star system. *You* were talking about *deep* space. (As far as I can tell, StarBases are platforms that are built deep in space where there's nothing, precisely BECAUSE there's nothing. If there were a planet where you need it, you'd build your installation there, not in deep space.) You might want to be consistent Seems to me you're actually telling me I'm right. And contradicting yourself.


The current line is arguing for non-planetbased colonization via "space stations," which are still not in orbit around any planet.

Between star systems, it's conceivable that junctions and stopovers are needed for various purposes - you build a Starbase there because you don't have anything to build on, supposing that you preferred to build on planets in the first place.


I mentioned satellites as a counterpoint to your "interference with observation", and you know that. Isn't that what we've done here, on Earth? This is not *my* assumption.


Yes, it is. We do that here because we live here. If we were coming from outer space, it seems rather pointless to set up shop in a hostile environment while pining for the advantages of orbital stations.

Why not just live in orbital stations? Is Venus less hostile than empty space?


Ok, so none of this discussion means anything, because *everything* is in deep space. Can't argue with that.
Isn't that an assumption of yours, the resource storage? Doesn't that depend on the planet? Aren't you forgetting that you said SBs should be outside solar systems? I think you're getting confused and actually defending *my* view.


1. Everyone has assumptions.
2. Different things. Clarified above.


Well, my boy, fusion is *not* eternal. And fusion needs fuel. And you're talking supplying an entire "planet". Life support, heat, atmosphere generation, gravity generation, food production, shields, construction/repair/maintenance vehicles, comms, thrusters, light. Water and sanitation? Health problems? Etc etc.


Yes, yes, and yes. Fusion isn't literally eternal, but it might as well be.


Still waiting for the convincing arguments And the same can be said about you, ot not?


Absolutely. That was my point, exactly.


Maybe it's not just mine... China does have an Ancient period, a "Medieval" period, and a Modern period (that's how you put it, remember?). What does medieval mean to you? That the Dark Ages were specific to the Roman Empire in all of its extent, that's another matter. That it encompassed most of Europe, part of Asia and part of Africa, it just means that the designation doesn't apply to Europe alone.


Um, China's "Ancient Period" isn't conincident with Europe's "Ancient Period," and it's not commonly called "Ancient Peiod." Likewise, "Medieval" is a nonsense word when you're talking about Chinese history. There is no "medieval" China.

What does Medieval mean to me? The specific period in history that historians refer to by that nomenclature, the phrase "Dark Ages" having fallen into disfavor. "Middle Ages" is another term used. While the designation may or may not strictly apply to Europe alone, to attempt to understand even near Middle Eastern history by the common European historical goalposts is dangerous at best and foolish at worst.

If you can refer me to a Chinese historian who commonly refers to a chunk of his nation's history as "Medieval," I'd be much obliged.


Clans follow a Chieftain, hence "monarchic". One guy ruling the Clan, and since the Clans are usually composed of people with family relations, the lineage is also monarchic in nature.


1. Clans aren't all ruled by chieftains or exclusively by them. Some clans are ruled by council.

2. The political structure of monarchies is usually quite specific, whereas clan political structure varies by region and peoples.

For instance, even in clans where the ruler's rule is absolute, it may not be hereditary, nor may he have a class of nobility that nominally supports him, etc, etc.

The political structure of some clans may resemble some types of monarchial rule, but they are by no means the same thing.


Drew inspiration but not materials. Not armored then. Your point?


Armored by metal lamellar plates. All references specifically refer to this kind of armor as characteristic. Point made elsewhere.


Your assumption. Reflexes in a modern jet fighter and on a chariot or horse, where's your comparison? Is there any sense in this? I don't see it, frankly. Can you evolve fighters (space age fighters) to extreme speeds and still retain reflexes? That is the point.


It doesn't matter. Regardless of whether you can evolve fighters to extreme speeds or not, the egress of technology and the widely different factors involved makes it incredibly improbable that space fighters will fight anything like a WW2 fighter.

Indeed, it's even questionable whether fighters are a reasonable way to make war in space.


Because the Greeks (the Aegean city-states actually) had the most formidable military at the time? *They* revolutionized warfare with the Hoplite concept. Not anyone else, *them*. With the Phalanx way of fighting, as opposed to the traditional "free for all" of sorts. The Romans then improved on the Phalanx and created the Legions. But anyone that knows his history knows that.


The Greeks had the most formidable individual units in their immediate demesne. At no point was the Greek military ever a threat to anyone outside of its locale.

Indeed, the Macedonians had a superior fighting force and were later able to annex the Greeks directly by force. Once Alexander had merged his Macedonians with the Greek heavy infantry, it was not longer merely the Greeks, but more accurately, the Macedonian Army.

Too, while the Greek phalanxes were a key unit, they were by no means all that powerful on their own. Phalanxes are tough defensively from particular angles, but they're unwieldy and cannot maneuver very well.

As a comparison, the Chinese spear infantries at comparable times were already Legion-like in terms of formation tactics, strategy and efficacy. We cannot know how they will measure up against one another, but Chinese infantries were NOT free-for-all affairs, and famously had the 8 basic formations into which they formed to clash with the enemy. These forms were changed up in battle as the situation demanded.

Legion warfare is also not derived from Phalax warfare. The fundamental ideas behind them clash directly.


Modern universities have their origin in Aristotle and Plato (actually, Sophistic principles).
They weren't trained by the commanders themselves, if that's what you mean. But that's not what I said either. And the Hoplites example was *yours*, not mine.


Yes. It's SILLY that you need libraries in order to develop good fighting men with bronze weapons. Sparta was famously all about the fighting, and they had the most formidable units among the Aegean city states.


And those changes you're talking about would be?


You tell me. Fundamentally changing the game is how you say it. If you fundamentally change the game, then you haven't made it better, you've simply made it into another game that YOU like better, no?
Reply #154 Top
But there's a difference. Saying that the game isn't great and saying that one does not like the game particularly aren't the same thing. The former implies at least some bit of general applicability and objectivity, whereas the latter is specifically only a personal dislike of the game.


I know you read the conclusion of one of my latest posts, so I'm not even going to comment this...

You're criticizing GalCiv2 for a fault that all scifi has!


Read what you want, like I said it's not just sci-fi. But fine, I'm not going to repeat myself.

As for me, I have no assumptions of my own.


Of course not.

The current line is arguing for non-planetbased colonization via "space stations," which are still not in orbit around any planet.


But that's not what the current line says, is it? Maybe you were confused? Were you confused then or are you confused now?

Between star systems, it's conceivable that junctions and stopovers are needed for various purposes - you build a Starbase there because you don't have anything to build on, supposing that you preferred to build on planets in the first place.


And those purposes would be? They have to be very good, requiring you to man a starbase in the middle of nowhere...

Yes, it is. We do that here because we live here.


Nope, so that the atmosphere doesn't doesn't interfere with observations. Or because they're not restricted to line-of-sight, in the case of comm satellites.

Why not just live in orbital stations? Is Venus less hostile than empty space?


Yeah, ask NASA. Or the russian or european space agencies. That is, if you really need to.

And you're talking from experience I take it. Got your own fusion based power supply, uh?

Likewise, "Medieval" is a nonsense word when you're talking about Chinese history. There is no "medieval" China.


Strict definition of medieval being an age between two other ages...

The political structure of some clans may resemble some types of monarchial rule, but they are by no means the same thing.


As long as you've noticed the quotation marks...

Armored by metal lamellar plates. All references specifically refer to this kind of armor as characteristic.


Cataphracts were actually used as a response to the phalanxes, not the other way around. If that's what you're talking about.

It doesn't matter. Regardless of whether you can evolve fighters to extreme speeds or not, the egress of technology and the widely different factors involved makes it incredibly improbable that space fighters will fight anything like a WW2 fighter.


According to you, maybe.

The Greeks had the most formidable individual units in their immediate demesne. At no point was the Greek military ever a threat to anyone outside of its locale.


How how does this relate to what I said, and most importantly, to where you were going when you brought up the Hoplites example?!

Legion warfare is also not derived from Phalax warfare. The fundamental ideas behind them clash directly.


Read what I wrote again, this time more attentively.

Yes. It's SILLY that you need libraries in order to develop good fighting men with bronze weapons.


Again, tactics. But whatever.

You tell me.


Well, since *you* broght it up, I assume you know what you're talking about. Which ones are you refering to?
Reply #155 Top
Tos Iceman:

My time is brief, so I can't comment on everything right now. Sorry. I'll get to you in a few days.


But that's not what the current line says, is it? Maybe you were confused? Were you confused then or are you confused now?


I think you're not getting my point.


And those purposes would be? They have to be very good, requiring you to man a starbase in the middle of nowhere...


Entirely made up ones! It's scifi, so we have any number of justifications that we can just make up as we go along. It sounds incredible, for instance, to just build up a city in the middle of nowhere, but we have Las Vegas.

The realm of scifi coevered by GalCiv2 is so far in the future that there needs no real scientific reason for these things to exist.


Yeah, ask NASA. Or the russian or european space agencies. That is, if you really need to.

And you're talking from experience I take it. Got your own fusion based power supply, uh?


They're sent people to live in orbit, but not to live on the Moon or Venus. I take it one is easier than the other.


Strict definition of medieval being an age between two other ages...


The historical term "Medieval" refers to a specific time frame within European history.

No Age of any other historical egress is referred to as "Medieval."


Cataphracts were actually used as a response to the phalanxes, not the other way around. If that's what you're talking about.


Depends on what you mean by "cataphract." If you mean Ancient Companion Cavalry, I believe they were used as a response to light cavalry and occasionally heavy infantry.

If you refer to the later development, phalanxes were not in use at that time.


Again, tactics. But whatever.


The tactics involved in Phalanx warfare are practical, not theoretical. One does not need a library to evolve the Phalanx, and it seems counterintuitive, even to need books to develop practical ways of fighting with ready equipment, especially in the Ancient period.
Reply #156 Top
Sorry. I'll get to you in a few days.


As long as it's for GalCiv related stuff.

The realm of scifi coevered by GalCiv2 is so far in the future that there needs no real scientific reason for these things to exist.


So far in the future?

They're sent people to live in orbit, but not to live on the Moon or Venus. I take it one is easier than the other.


Are people *living* in orbit? Really living? And aren't there plans for a permanent base on the moon? (notice the word plans, just in case)

The historical term "Medieval" refers to a specific time frame within European history.


Read *how* I wrote that sentence.

Depends on what you mean by "cataphract."


Parthian heavy cavalry. You brought up the Parthians.
Heavy cavalry was a solution that worked vs the phalanxes.

One does not need a library to evolve the Phalanx, and it seems counterintuitive, even to need books to develop practical ways of fighting with ready equipment, especially in the Ancient period.


Maybe Military Academies all over the globe should listen to what you have to say.
Reply #157 Top
Ah. More time now. Sorry for the delay. I hope you didn't miss me that much


So far in the future?


Yup. Galactic space battles and the colonization of the galaxy are way beyond anything we have that it's purely fantasy. Once you get that far out, anything goes.


Are people *living* in orbit? Really living? And aren't there plans for a permanent base on the moon? (notice the word plans, just in case)


It depends on what you meant by "really living." Are inmates in prisons "really living?" What about Japanese salarymen who essentially live in little cubicles day in and day out? People have lived in the space station for extended lengths of time. They need to be brought down because there are deleterious effects from lack of facilities (gravity, for one) that need to be addressed.

I expect that people who spend time on any other place would initially be given much less time there as well, as they originally did with the space station. We don't know what kind of deleterious effects will occur when you live on the moon, but as of now, living in orbit still beats living anywhere else by a very very long margin.

If you're looking to show that planets are the way to go for extraterrestial colonization, present day space technology is not your friend.


Read *how* I wrote that sentence.


Doesn't matter.


Parthian heavy cavalry. You brought up the Parthians.
Heavy cavalry was a solution that worked vs the phalanxes.


The Parthians were on the same temporal period and had borders with the Romans, not the Greeks. Roman infantry are Legions and Auxiliaries, not Phalanxes. The Parthians evolved from the previous Sassanids who were already headed the way of armored archer and lancer cavalries, the development of both can be traced northwards and eastwards.

These developments were much later than when Alexander passed through the area and in no way involved any contact with contemporary Greeks (who I doubt even had Phalanx-style at this point in time).

If you can point out a reputable historian who says that Parthian Cataphracts (a term which really refers to Roman cavalry "cataphractoi," but can be extended if you wish) developed to counter phalanxes, then I'll be very much obliged.

Legions might be a more reasonable and more temporally correct unit to be mentioning, no?

Perhaps you meant "phalanx" as in "spear formation," many of which do not actually resemble the phalanx of the Greek or the Macedonians. Some people like to call Swiss pikemen "phalanxes" on the supposition that they're essentially the same as Greek phalanxes, but this is misleading.

If you know what a Swiss pike formation and what a phalanx is, you would know that they are fundamentally different creatures.

Moreover, phalanxes and swiss pike formations were excellent weapons for dealing with cavalry, light or otherwise, and it seems counterintuitive that the Parthians would develop a nonspecific armored cavalry unit to fight an infantry unit that's practically designed to defeat cavalries.

Against the relatively lighter Legions, the Parthian's largely mounted troops proved to be devastating on any number of occasions, and phalanxes are, of course, vulnerable to archers and ranged weaponry, but I don't recall any reference to Parthian cavalry being developed in response to (of all things) phalanxes!

Despite the previous domination of the region by the hellenistic Seleucid Empire, by many accounts, the most devastating military defeats of that power were by Romans, and the rise of Parthia only came about during the waning days of the Seleucid Empire. Even then, the horse archers were usually noted to be the great devastating weapon of choice, not heavily armored cataphracts.


Maybe Military Academies all over the globe should listen to what you have to say.


Sarcastic remarks don't contribute to any sort of meaningful discussion. If you have nothing to contribute, then isn't it best to just say nothing?


Reply #158 Top
Yup. Galactic space battles and the colonization of the galaxy are way beyond anything we have that it's purely fantasy. Once you get that far out, anything goes.


2178~2225 is hardly "so far in the future", that's what I meant.

It depends on what you meant by "really living." Are inmates in prisons "really living?" What about Japanese salarymen who essentially live in little cubicles day in and day out? People have lived in the space station for extended lengths of time. They need to be brought down because there are deleterious effects from lack of facilities (gravity, for one) that need to be addressed.


Let's see. Inmates are really living on Earth. Japanese salarymen too. Astronauts in orbit, they live on Earth too, they spend some time in orbit. A limited amount of time. Extended lengths of time doesn't say anything, as you're not comparing it to anything specific. It's a dodge basically. And the gravity issue, yep, right on, shame you didn't think of it before.

We don't know what kind of deleterious effects will occur when you live on the moon, but as of now, living in orbit still beats living anywhere else by a very very long margin.


And that research you accessed is found where? I'd like to read it.

If you're looking to show that planets are the way to go for extraterrestial colonization, present day space technology is not your friend.


And since we won't be really needing it for another few hundred million years (if all goes well)... but then again, present day space technology and deep space stations are hardly better friends...

Doesn't matter.


Of course not, stupid me.
I'm sure you got a better name for Dinastic China or Feudal Japan.

The Parthians were on the same temporal period and had borders with the Romans, not the Greeks.


Actually, I asked you about Cataphracts to determine what you were really talking about. You started with "central asian tribes" (you should find the difference between clans and tribes BTW), then moved to modern-Iran Parthia to justify armored cav, which like you say has little to do with Hoplites...

Roman infantry are Legions and Auxiliaries, not Phalanxes.


I said *heavy cav* was used to counter the phalanxes' wall of sarissas. Archer cav, with long range attacks. I later asked about Cataphracts, I was probing you to see if *you* were talking about Cataphracts. 

The Parthians evolved from the previous Sassanids who were already headed the way of armored archer and lancer cavalries, the development of both can be traced northwards and eastwards.


Actually the Sassanids evolved from the Parthians, not the other way around. 4th and 3rd Iranian dinasties respectively.

These developments were much later than when Alexander passed through the area and in no way involved any contact with contemporary Greeks (who I doubt even had Phalanx-style at this point in time).


Actually, Hoplite phalanxes appeared around the 8th~7th century BCE.

If you can point out a reputable historian who says that Parthian Cataphracts (a term which really refers to Roman cavalry "cataphractoi," but can be extended if you wish) developed to counter phalanxes, then I'll be very much obliged.


See above. I didn't say such a thing. But you have a particular way of reading what I write.

WWW Link

Legions might be a more reasonable and more temporally correct unit to be mentioning, no?


Regarding Hoplites? Nope. Notice that I didn't bring any of this up, you did. You were trying to make a point, and never really kept consistent.

Perhaps you meant "phalanx" as in "spear formation,"


I meant it exactly as the topic required it, Hoplite phalanxes. I try to stay on topic, I don't drift off.

Sarcastic remarks don't contribute to any sort of meaningful discussion. If you have nothing to contribute, then isn't it best to just say nothing?


Yes, I was being a bit sarcastic, but that doesn't mean there wasn't a point to be made...
Reply #159 Top
Tos Iceman:


Yes, I was being a bit sarcastic, but that doesn't mean there wasn't a point to be made...


In that case, make your point again. Less sarcasm, more clarity.


2178~2225 is hardly "so far in the future", that's what I meant.


The date is largely for flavor purposes. It's like turn of the century books which have us flying the stars by 2025. Obviously that's not going to happen.

Thus, arguing about specific dates is like arguing about which color starships should be - it may be theoretically interesting, but it's largely superfluous. As far as we know, space travel is such pure fantasy that speculating on when it will become possible (if it even ever will be) is as pure fantasy as speculating on when Elves and Dwarves will be discovered on Earth.


Let's see. Inmates are really living on Earth. Japanese salarymen too. Astronauts in orbit, they live on Earth too, they spend some time in orbit. A limited amount of time. Extended lengths of time doesn't say anything, as you're not comparing it to anything specific. It's a dodge basically. And the gravity issue, yep, right on, shame you didn't think of it before.


"Spend some time" is also loosely translated as "lived on/in/at." As in "I lived in Kentucky for a few weeks."

Did you really live in Kentucky? Of course you did. Just not for most of your life. At that point "really living" simply becomes a matter of semantics.

You're objecting to space stations because the people who have lived there only did so for limited amounts of time. The amount of time people have spent anywhere else is also extremely limited.


And that research you accessed is found where? I'd like to read it.


The longest anyone has ever spent in space is in a space station, not on planets or moons. This information can be accessed generally at many sites.


Of course not, stupid me.
I'm sure you got a better name for Dinastic China or Feudal Japan.


Of course. The part of Chinese history dealing the the dynasties is called the Imperial Period. Smaller blocks of history are labelled by dynasty, and the few times where China is divided, it's mentioned by specific names, such as the Warring States Period.

Feudal Japan is likewise referred to by specific names. Some of the most important parts of Japanese history are referred to by the ruling powers or the state of the nation, such as the Tokugawa Era, the Meiji Restoration, or the Sengoku Jidai.

None of these periods are usually referred to as "medieval" in any fashion, probably to avoid confusion that any of them are contemporary with "Medieval" European history.

Actually the Sassanids evolved from the Parthians, not the other way around. 4th and 3rd Iranian dinasties respectively.


My mistake. I had meant (and meant to type) Seleucids. I confess I have no idea why I typed Sassanids.


I said *heavy cav* was used to counter the phalanxes' wall of sarissas. Archer cav, with long range attacks. I later asked about Cataphracts, I was probing you to see if *you* were talking about Cataphracts.


Archer cavalry is almost never referred to as "heavy cavalry."


See above. I didn't say such a thing. But you have a particular way of reading what I write.


The site doesn't say what you apparently think it says. They formed their armies based on their experiences with battle from the Seleucids, but that wasn't their only influence, and the heavy cavalry, as far as I can tell, wasn't developed to counter heavy infantry.


Regarding Hoplites? Nope. Notice that I didn't bring any of this up, you did. You were trying to make a point, and never really kept consistent.


I have. I said that it's silly to suppose that the development of hoplites involved libraries and universities. That point hasn't really been challenged other than by the same speculative notions that allow all kinds of stuff to be developed in Research Center, Research Academies, and Invention Matrices.

All this other stuff is quite peripheral, I assure you.

As an aside, even the Seleucids didn't use hoplite phalanxes, but units which were merely arrayed as a phalanx. Hoplites were specific to Greece and had little to no direct part in the development of heavy cavalry.




Reply #160 Top
In that case, make your point again. Less sarcasm, more clarity.


Do I really have to? Wasn't it quite clear?

The date is largely for flavor purposes. It's like turn of the century books which have us flying the stars by 2025. Obviously that's not going to happen.


What are you saying, it doesn't make sense? Heh. Anyways, it *is* GalCiv we're talking about, and there are space stations already, so another 200 years in the future, who can say?
2025 is still a few years away, and it's not like it's not possible to "fly the stars" already.

"Spend some time" is also loosely translated as "lived on/in/at."


Yeah yeah. Whatever. So in deep space that would be...? And the gravity issue?

The longest anyone has ever spent in space is in a space station, not on planets or moons.


Heh. So that automatically means living in orbit still beats living anywhere else by a very very long margin? That's nice.

(snip)
Blah blah blah. You know, going from the techtree to another game and then to world history is hardly staying on topic, and to be quite honest, I don't think this is the place. I know you know what I meant, so I'll leave it at that.

The site doesn't say what you apparently think it says.


Maybe you should read that 1st paragraph again. Maybe it doesn't say what *you* think it says. Or what you would like it to say?