DA Engines

I like the way the engines are setup now in DA, ships make much more sense now.

However, I would like to see this single change:

Huge ships--no change.
Large ships = [Engine] + 1. No change in cost or size.
Medium ships = [Engine] + 2. No change in cost or size.
Small ships = [Engine] + 3. No change in cost or size.
Tiny ships = [Engine] +4. No change in cost or size.

I think this would better represent the lumbering hulk of a larger ship verses a more nimble ship with less mass.

However, this is a minor thing, and I do really like the new engine setup. Having a Huge ship in the millions of tons with a speed 10x as fast as a tiny or small ship was too much cheese for me.

Devs: great job with DA! I've loved every minute of the campaign!
4,969 views 7 replies
Reply #1 Top
Except that in many space-based settings, it is the bigger ships that have faster FTL. If this was sublight maneuvering, I would agree with you, but it's not.
Reply #3 Top
Hi!
there is no weight in space

... but mass is, and it keeps its properties (most of the time).

BR, Iztok
Reply #4 Top
Actually, mass always keeps its properties. This of course is why we use grams, or pounds mass when trying to accurately describe something. Weight is pretty relative, even on our own planet. Because of the oblateness of the Earth, gravity is not consistent around the globe. Now in space, it gets even worse. Since everything continuously exerts a force on everything, you can't just look at "weight" in terms of the earth or what ever large mass you are closest to. This is commonly referred to "non-two body" or "J2 perturbations.

Unless you are approaching the speed of light then it does some funny stuff... Unless you assume you are using a super/sub luminal space model in which case Einstein was wrong about mass getting exponentially large at relativistic velocities.

Maybe I went off the deep end of the topic, but I spend pretty much my whole day around this sort of stuff, so its fun to share!
Reply #5 Top
Hi!
mass always keeps its properties


...Unless you are approaching the speed of light

So does it or doesn't? Or just "most of the time?"

BR, Iztok
Reply #6 Top
Actually it can depend on the observer such as in the case of a Lorentz contraction using spatial relativity. But again this is assuming that the theory of spatial relativity is correct. (Not general relativity)

As I said before, using a super/sub luminal model, which rather elegantly explains quantum singularities, dark matter, and gravity, then yes, mass does always keep its properties. The more and more research we do, the less and less likely it is the Einstein was right, but since it is something most everyone is at least passingly familiar with I figured I would toss it in.
Reply #7 Top
RogueIdea, you can simply edit (preferably by making a copy into the mods folder) your GC2Types.xml file, and change the base speeds of the hulls if you like. They all default to 1, but can be changed if you like.