GC2:DA - AIs Don't Expand

I’ve had a strange problem with GC2 DL (Dark Avatar will have to arrive in the mail since the download didn’t work). Some races seem to NEVER expand from their home planet and the one colony from their starting colony ship. In the last half dozen or so games the Yor, Drengin, Iconians, and Thalians didn’t expand at all. My setup was painful, 7 random AIs, huge galaxy, common habitable planets, abundant planets and stars with loose clusters.

When this first dawned on me I recorded the status at the end of the first year. Number of planets per race in 22Dec2225:
Me (Korx) 13
Arceans 15
Altarans 12
Terrans 11
Drath 2 (Terrans and Altarans are goggling up their space)
Iconians 2 (ditto to Drath)
Others I haven't met but can imply based on their sphere that they haven’t expanded at all:
Yor 2 (now partially boxed by Arceans and Altarans, but can expand in 1 direction)
Thalians 2 or maybe 3 (now completely boxed by Altarans)

Based on my qualitative observations, the Altarians, Arceans, and Torians expanded vigorously, and the Terrans did a decent job. Needless to say it was disappointing to see the Altarians grab PQ 14, 12, and 11 planets in systems adjacent to the Yor home world, and see the Drengin have me (from the other side of the galaxy, no less) grab lots of worlds from around their comatose home system. These non-expanding races were, of course, doomed. When I put them out of their misery (I was Korx, so it was a natural thing to do) they had almost no development on their home world! They also had a huge bank account of many thousands of BCs (the Drengin had 10K!), so it’s not likely their economy imploded. On the flip side, the Altarans and Arceans were hugely powerful and spamming the galaxy with colony ships. Something was seriously wrong, and it kind of sucks some of the fun out of the game.

So, my question is have others seen this problem? Or did I just get a half-dozen bad starts? The last time I remember seeing this level of inaction by the AI was my first few games at the Cakewalk levels.

To see if this was a fluke I did four test runs. The same setup was used for each, and each game was run for one year (ending Jan 1, 2226).

Setup:
* Huge galaxy, common habitable planets, abundant planets, abundant stars, loose clusters, abundant anomalies, normal tech rate.
* Painful difficulty, 7 random AIs (that do not have randomized intelligence). I’m playing modified Korx.

Of the runs all but #3 was pretty normal. Below is a summary of the number of planets per race ending Jan 1, 2226. In many cases I haven’t met all the races, but it was quite clear that some hadn’t expanded at all since their empires were nice, small perfect circles in the mini map.

Test 1
Korx 14
Drengin 2
Thalians 2
Yor 2
Torians 17
Terrans 11
Arceans 12
Iconians 2
** no race was boxed

Test 2
Korx 14
Terra 15
Alkarans 11
Terrans 16
Drath 2
Drengin 2
Iconians 2
Yor 2
** Iconian boxed

Test 3 (odd setup with most races in one portion of the galaxy; I abandoned this in 22 Oct 2225 since no race had expanded at all)
Korx 16
Drath 2
Terran 2
Yor 2
Drengin 2
Altarans 2
Yor 2
Thalian 2
** No race boxed (even if it was tight)

Test 4
Korx 15
Altaran 2
Drath 2
Terran 2
Thalian 2
Iconian 2
Arceans ~7
Torian 2
** No race boxed

Something is very suspicious here. Some races simply aren’t doing anything in any of the runs, and in Test 4 most races aren’t expanding. At the very least they aren’t keeping up with my colonization, which should not happen on Painful. Perhaps my copy of the game is corrupted?

Hydro
14,243 views 15 replies
Reply #1 Top
Check their stats pages in the foreign policy screen, and see what all of their intelligences say they are set to in-game.
Reply #2 Top
I also had this problem in the last mission of the Dark Avatar campaign with the difficulty set to challenging. None of the other races expanded beyond thier starting worlds.
Reply #3 Top

Check their stats pages in the foreign policy screen, and see what all of their intelligences say they are set to in-game.




This reminds me of something. When I start a new game and go to race personality, the CPU slider is all the way down despite having checked Force Max CPU.

If I back out and go to options to confirm that Force Max CPU is checked, return to new game/personality tab, the slider is all the way up.



Reply #4 Top
I would bet that the AI intelligence isn't at what you think it is.
Reply #5 Top
He originally reported this over at Apolyton, and with the Randomize Intelligence option being off, the intelligence would have to be appropriate... of course, double-checking would be in order.
Reply #6 Top
how many colony ships did they have?

any race with few planets and lots of colony ships is a sure sign it was too greedy. Rushing off to greedily grab worlds too far away, then arrive too late and miss out. Then miss out on their own nearby worlds as well. Serves em right!
Reply #7 Top
Well, Brad was right. I checked each of the test games and – low and behold – all the AIs that didn’t expand were set to Fool. The others were Gifted, which is appropriate for Painful. As to how this happened, I can only guess that I fiddled with the settings at some time and they stayed that way, regardless of how I set the difficulty level (randomize AI intelligence was off, btw). The only odd thing is that the AIs intelligence between games changed even though each test game was a ditto of the previous one. So from now on I’m going to check.

I started a new game and the AIs were all over the place, planting colonies, getting in each other’s face, declaring war. None were huddled and cowering in their home worlds. It is glorious! Now if I can just get them to ignore me for just a little bit longer…

Hydro
Reply #8 Top
I know how you feel. I had exactly the same thing happen to me only it was all 9 races. Strange thing was I don't remember even looking at the intels. I normally just set the game to painfull and get on with it.

Now I check the first race I run across to ensure the intel is not set to village idiot.

Reply #9 Top
It is caused by the Ctrl-N bug that will sometimes reset (dumbs) AI intelligence level when you use it.
Reply #10 Top
It is caused by the Ctrl-N bug that will sometimes reset (dumbs) AI intelligence level when you use it.


I've had this happen to me too in a sandbox game. Game set to tough, no AI randomizing, did ctrl + n several times before seeing a map layout I liked, ended up with all AIs at the lowest possible AI setting.

I tried to start another game and couldn't see the AI levels of oppenents early in the game, which makes figuring out if this is happening a pain.
Reply #11 Top
Allot of games do this kind of thing.

I hate the settings that i set being changed to somthing else without my authorisation, i did after all buy the game didn't i???? So surely, i should have authority over the game settings?
Reply #12 Top
That is vrey weird of the AIs. I think Cortona should look at it.I mean I am a noob AI level at nooby and they didn't expand from their homeworlds but after I attacked Dartha and after I took Dartha the Drath surrended to Iconian Empire then after a little while, the Iconians expanded to Dratha and got a HUGE empire. Taking all of the northern galaxy! And the Yor was just a purple spot on the map!
Reply #13 Top
Well, Brad was right. I checked each of the test games and – low and behold – all the AIs that didn’t expand were set to Fool. The others were Gifted, which is appropriate for Painful.
End of quote


How do you check that?

Reply #14 Top
Intelligence is listed with the other AI stats in the foreign relations screen.
Reply #15 Top
Yes, this is most likely the CTRL-N bug that has been around for a LONG time. Something new in this build- not only will intelligence be reset to Fool, but the game is now beginning to disable opponents. I recently won a one (1) turn victory, when the game disabled ALL of my opponents.