DA: some observations from the peanut gallery
from
GalCiv2 Forums
I've been playing DA pretty intensely since I was able to download it. Just some things I have noticed in no particular order:
The AI does appear to be better. I stepped down to challenging from tough, and while I am winning, the Korath are putting up a good fight.
Super abilities aren't quite as super as I thought they would be, which is probably a good thing. In my current game: the Korx have a poor economy in spite of being a super trader. The Korath haven't used any spore ships that I am aware of. The Altarions only had one player to call on when the Korath attacked them (me), and that won't win them the game. Heh.
Espionage appears to be largely dysfunctional. I never placed an agent that lasted more than a short time. Almost all were gone within three turns and I only got to the first espionage level with the Korath, and nowhere with the others. As time goes by, agents become awesomely expensive to the point where it doesn't make fiscal sense to continue pursuing them. I got the agent on every planet mega event and after paying thousands of bc's for dozens of turns and only getting rid of about 1/4 of them, it occured to me that saving up 2000 bc to liberate one bank every 5 - 10 turns wasn't likely to pay off in the long run. So most of the agents are going to stay right where they are. I've only produced about 15 agents total, and now producing them at a reasonable rate, say every five turns, is about as expensive as maintaining my entire wartime fleet. Maybe it is all map and option dependent, but espionage appears to me to be a money pit with almost negligible dividends.
Trade routes seem to bring in far less money than in DL. I found this surprising since many people on these boards were dissmissive of trade and I figured it would get an upgrade.
Money overall is harder to come by, and I think balance has been improved because of it. I was never able to amass the fortunes in DL that some have claimed on these boards, but it was easy to stay quite solvent with very little effort put into trade or financial improvements. In DA it takes considerably more effort.
The engine nerfing seems a mixed bag to me. It certainly slowed my ships down, but it slowed AI ships to a crawl. For the most part, it doesn't seem like the AI invests in engines at all now. I've destroyed scores of Korath fighters with 1 movement speed. They have protonic torpedoes II, but they apparently haven't even researched the first few engine techs that give you a free bonus to speed. In DL I saw many fast AI ships, even colony ships. Now I can dive into a swarm of AI ships with a fast 1 hp unarmed ship without fear. They will never get close enough to kill it, but several fleets will start moving toward it anyway. My opinion so far is that engine nerfing harmed the AI far more than it did me.
The asteroid fields don't seem to be a big deal even if you set them to common, which I did. Setting up the mines is time intensive and the techs to advance them aren't cheap. With all I have to research now, I haven't gotten past the second level, which I believe is only one tech. Enemy mines are sitting ducks for marauding ships, presumably accelerating the fall of losing civs. This is aggravated by the AI continuing to produce and field miners with enemy ships in their territory. Mines culture flip constantly.
I was intrigued when I heard that the tech tree was streamlined. In fact, the tech tree is much more complex with several new research branches, and all of the old techs intact, although the grouping setup certanly makes it look more streamlined. I think the new techs add a lot of depth to us 4x junkies, but to a novice it must have a formidable learning curve.
The new planet environments add a definite twist to the colonization phase, as do the addition of low PQ planets. Researching all of the enviroments will likely put you behind in critical areas, so choosing what to research becomes a delicate balancing act. The AI plays this part of the game very well. I took the super adapter ability and the Korath still out colonized me. The interesting thing is that a number of high PQ planets are uncolonized as I enter the end game, because they are deep in another civ's territory and that civ doesn't have the tech to colonize it.
Well, I applaud anyone who has read this far and any comments or corrections are welcome.
The AI does appear to be better. I stepped down to challenging from tough, and while I am winning, the Korath are putting up a good fight.
Super abilities aren't quite as super as I thought they would be, which is probably a good thing. In my current game: the Korx have a poor economy in spite of being a super trader. The Korath haven't used any spore ships that I am aware of. The Altarions only had one player to call on when the Korath attacked them (me), and that won't win them the game. Heh.
Espionage appears to be largely dysfunctional. I never placed an agent that lasted more than a short time. Almost all were gone within three turns and I only got to the first espionage level with the Korath, and nowhere with the others. As time goes by, agents become awesomely expensive to the point where it doesn't make fiscal sense to continue pursuing them. I got the agent on every planet mega event and after paying thousands of bc's for dozens of turns and only getting rid of about 1/4 of them, it occured to me that saving up 2000 bc to liberate one bank every 5 - 10 turns wasn't likely to pay off in the long run. So most of the agents are going to stay right where they are. I've only produced about 15 agents total, and now producing them at a reasonable rate, say every five turns, is about as expensive as maintaining my entire wartime fleet. Maybe it is all map and option dependent, but espionage appears to me to be a money pit with almost negligible dividends.
Trade routes seem to bring in far less money than in DL. I found this surprising since many people on these boards were dissmissive of trade and I figured it would get an upgrade.
Money overall is harder to come by, and I think balance has been improved because of it. I was never able to amass the fortunes in DL that some have claimed on these boards, but it was easy to stay quite solvent with very little effort put into trade or financial improvements. In DA it takes considerably more effort.
The engine nerfing seems a mixed bag to me. It certainly slowed my ships down, but it slowed AI ships to a crawl. For the most part, it doesn't seem like the AI invests in engines at all now. I've destroyed scores of Korath fighters with 1 movement speed. They have protonic torpedoes II, but they apparently haven't even researched the first few engine techs that give you a free bonus to speed. In DL I saw many fast AI ships, even colony ships. Now I can dive into a swarm of AI ships with a fast 1 hp unarmed ship without fear. They will never get close enough to kill it, but several fleets will start moving toward it anyway. My opinion so far is that engine nerfing harmed the AI far more than it did me.
The asteroid fields don't seem to be a big deal even if you set them to common, which I did. Setting up the mines is time intensive and the techs to advance them aren't cheap. With all I have to research now, I haven't gotten past the second level, which I believe is only one tech. Enemy mines are sitting ducks for marauding ships, presumably accelerating the fall of losing civs. This is aggravated by the AI continuing to produce and field miners with enemy ships in their territory. Mines culture flip constantly.
I was intrigued when I heard that the tech tree was streamlined. In fact, the tech tree is much more complex with several new research branches, and all of the old techs intact, although the grouping setup certanly makes it look more streamlined. I think the new techs add a lot of depth to us 4x junkies, but to a novice it must have a formidable learning curve.
The new planet environments add a definite twist to the colonization phase, as do the addition of low PQ planets. Researching all of the enviroments will likely put you behind in critical areas, so choosing what to research becomes a delicate balancing act. The AI plays this part of the game very well. I took the super adapter ability and the Korath still out colonized me. The interesting thing is that a number of high PQ planets are uncolonized as I enter the end game, because they are deep in another civ's territory and that civ doesn't have the tech to colonize it.
Well, I applaud anyone who has read this far and any comments or corrections are welcome.

