Strategy changes in DA
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GalCiv2 Forums
Hello
Obviously, the new DA features render some DL strategy options invalid. What are the most important strategy changes required according to you ?
Some have already been noted :
1) planets that require special tech to colonize render colony rush more difficult.
2) All the more so because of the engines' dramatic cost and space increase. I have two questions regarding this : a) is the speed ability now worth it ?
does it mean you have to focus less on engine tech or on the contrary that they are more necessary than ever ?
Same question for the colony rush : that is became more difficult does not imply it is less important - or does it ?
3) The super-ability. Should your general game plan depend on it or is it just a bonus ?
4) The possibility to build cheap outdated planet improvements allows easier tech choice in the beginning of the game.
I haven't played long enough to say more, but please share your thoughts on this.
Thank you
Obviously, the new DA features render some DL strategy options invalid. What are the most important strategy changes required according to you ?
Some have already been noted :
1) planets that require special tech to colonize render colony rush more difficult.
2) All the more so because of the engines' dramatic cost and space increase. I have two questions regarding this : a) is the speed ability now worth it ?
Same question for the colony rush : that is became more difficult does not imply it is less important - or does it ?
3) The super-ability. Should your general game plan depend on it or is it just a bonus ?
4) The possibility to build cheap outdated planet improvements allows easier tech choice in the beginning of the game.
I haven't played long enough to say more, but please share your thoughts on this.
Thank you