How to: Create a new Victory condition

Want to know

Is there anyway to make a tech that does the same as the technological victory but only with different text. Because I want to mimic this tech for my stargate mod.
If anyone could help out on how to do this that would be great   
3,032 views 2 replies
Reply #1 Top
If you edit TechTree.xml, you will find the entry for Tech Victory. Whilst you can't make another tech do the same, you can change the name of the tech, the description and the tech. You can also change the video that plays when you get a tech victory.

If in future you have any more questions, I spend a lot of time on TBS Modder, and there are other experienced modders there who will try and answer any questions you may have.
Reply #2 Top
thnx but I already found a sort of answer to my problem.
The answer came to me when I came across another problem: making a new
colony module. It seems that if you make a new module of that kind (goes
for troop modules etc to) they don't work because the effect you want can only
be generated by internal name. Example: ColonyModule is the internal name for
the colony module. If you want to make a similair module it needs that as an
internal name, BUT by doing so you actually delete the excisting one.

So I figured that if it works like that with modules it works with TechVictory
as well. And of course it did. My new mod (Stargate modification v1.1, still pending at this time) now haves a alternate victory condition which shows a new movie at the end as well although you have to download this fromhere
because the file was to big to upload (kept getting page cant be found after a long time of uploading). The mod works fine without the alternate movie as well but just for the extra spoof you should download it if you are interested in the mod.

But thanx for the help anyway! I hope I made myself clear for people looking for this video as well!