I'm having the same problem with Vista Ultimate 64-bit but with an nVidia card. I do have the just-released (but still oh-so-crappy) nVidia Vista Drivers.
I also have the latest beta 64-bit Creative drivers as well.
The crash occurs immediately after the Intro. If I set SkipIntro=1 I can get it to last about 3 seconds in the UI before crashing. I've also played around with some different resolution settings (via the Prefs.ini) with no luck there.
And, FWIW, Stardock Central is installed on a different drive. That's not what I intended to do, but SC installed the game automatically and apparently SC installs the game on the same drive as the operating system rather than the same drive as SC itself is installed on. All the necessary folders referenced at the bottom of this debug log were created in the correct location and DO exist though. However they are all empty (not sure if they should be or not, but the error says it's not finding files it's looking to find).
Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56 2006
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 1/31/2007, 22:38:18
DirectX Version: DirectX 10
Machine Name: SIGMA-PC
Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_rtm.061101-2205)
Languages: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: 122-CK-NF68
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~4.0GHz
Physical Memory: 2046MB RAM
Page File: 1181MB used, 3129MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 8800 GTS
Manufacturer: NVIDIA
Chip Type: GeForce 8800 GTS
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_C8213842&REV_A2
Display Memory: 640 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um,nvwgf2umx.dll
Driver Version: 7.15.0011.0054
Driver Date: 1/16/2007 08:17:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Creative SB Audigy 2 ZS (WDM))
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1241
Driver Date: 12/19/2006 17:24:22
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SPDIF Out (Creative SB Audigy 2 ZS (WDM))
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1241
Driver Date: 12/19/2006 17:24:22
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Output Device (SPDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_10ECE601&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: HdAudio.sys
Provider: Microsoft
Driver Version: 6.00.5840.16387
Driver Date: 11/1/2006 23:28:10
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): NVIDIA GeForce 8800 GTS
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 17d7840
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Gfx\Tutorials\*.bik
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: n/a
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Users\Sigma\Documents\My Games\GalCiv2\ships\*.xml
Debug Message: No files found matching mask C:\Users\Sigma\Documents\My Games\GalCiv2\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml