things that i hope improve

i can play galciv 2 and burn days out of my life, and that is what good games are supposed to do so no complaints lol. tho there just a few niggles that bug me bout gal viv 2 that i hope will get touched up in dark avatar.
1) TECH Tree, i allways start a new game with advanced start because the game starts really slow and boring otherwise. But the main thing is advancement i play with slowest tech advancement and that is still way too fast. example. i don't design a ship till i go to war until then there is no point, but annoyingly by the time i design, build, assemble fleet and get to the front lines its obsolete, and the later stages get really really annoying because say u design a battle ship (huge hull) put on top weopons//components and say it takes 20 to 30 weeks to build each one, then make a fleet of 3. the enemy takes em out with tiny fighter firing black holes within a second. the tech tree is my biggest and only real gripe with the game it needs overhauling and balancing.
2)some control and input in battle sequences instead of just watch and hope, yeah it looks cool but it would be nice to tell ships to direct fire and maybe an escape option would'nt go amis, (ships warping out of screen would be a cool sight)a way of damaging ships like engines so it cripples the ammount of moves it can do etc.
3) other diplomacy feature would be nice like cease fire agreemants, rights of passage and some way of stopping opponents from setting up culture bases in your territory cus that is annoying, Space docks to build medium to huge ships instead of planets that can also repair ships too.

this list could go on and on but i wannago play now
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Reply #1 Top
Oooh I *love* your idea for starbase modules that let you dock your ships for repair. Call them stardocks. That could be Stardock's (the company's) trademark. (I don't know about Starbases BUILDING ships, though--that'd be a bit hard to code & it's not consistent with the game)
Reply #2 Top
Yeah, that part might be hard.
Have you been playing Empire at War? All the features that you listed you want in space combat are in that game. Definitely not as good, but it has the features.
The only thing I would want with the space combat is giving your fleet commanders some orders. Give them specific things to do and take out first. If they included destroying components, you could say which ones to destroy first. Or like another thread I read, you could set a certain formation and order to the attack. Right now they just fly around each other, kinda like fighters in star wars. That wouldn't really happen that much, bigger ships would sit there and shoot at all the others. If you could set formations and give general orders for what to do while in combat that would be great.
Reply #3 Top
Yeah, the fleet combat with the randomly-floating-around ships is kinda lame, but is it really worth that much work to improve on? What I think would be kinda cool is if there was a special music track that played during fleet combat.
Reply #4 Top
TECH Tree



I like the tech tree. Agree science is way too fast, i use the slowest science setting and wish it could be much slower! Ship designs is a different matter, good planning and strategy overcomes your problems with that.

Ship battles - i don't see the need to participate. What i do hate is the luck factor in combat, it is way too extensive. Luck should only be able to affect combat amounts by no more than 20% and even that is over generous!

diplomacy - starbases in your territory should be annoying, that is part of the game. but making starbases territorial dependant could be good so to make it harder to win rather than stop annoyances.
Reply #5 Top
We've talked a bit about docking ships with starbases before here, along with starbase invasions, but your specific idea wasn't mentioned:
WWW Link

I like the concept of a repair facility a whole lot more than a fighter bay or a shipbuilding facility. I think that shipbuilding would be possible, but would ruin the base concept of the game, the need for taking planets.

Oooh I *love* your idea for starbase modules that let you dock your ships for repair. Call them stardocks. That could be Stardock's (the company's) trademark. (I don't know about Starbases BUILDING ships, though--that'd be a bit hard to code & it's not consistent with the game)

Tetleytea - I agree with this,
Yeah, the fleet combat with the randomly-floating-around ships is kinda lame, but is it really worth that much work to improve on? What I think would be kinda cool is if there was a special music track that played during fleet combat.

and this.


Jrtolson, from the sound of it, turn-based strat games may not be the thing for you. In my experience, all the things you mentioned are almost part and parcel to just about any TBS, but not so much in Real Time Strat games, like Empire at War, mentioned above. There are almost always long periods of slow building and development, and those are even slower and more drawn out in TBS than in RTS. I like GC2 because if things are moving slowly for too long something almost always happens to shake things up (someone declares war on someone, population speed increase, influence increase, Dread Lords, Pirates, etc).
Reply #6 Top
hmmm, i don't mean turn the battle sequences into a kinda rts, no. At the mo it is pre determined outcome so watching it is a kinda pointless excersize, what i mean is just a little tiny bit of user input that can effect the outcome of a battle, that would be good. as of Empire at war ive not heard of it (is it any good?) as for tech tree its not that i don't like it i just think that tech progress should be slower. as for capital ship obital constuction facility, say u could only build one per planet so it would not effect the need to take planets. Ohand btw i love tbs games the original civ on the amiga was my fave

one other little gripe is alliances. i hope in Dark Avatar there is a way to sabotage enemy alliances, so when i invade some one the entire universe and beyond doesn't declare war on me.

i hope galciv 3/4 is in full 3d
Reply #7 Top
I think that shipbuilding would be possible, but would ruin the base concept of the game, the need for taking planets.


I don't see how this is so. You need planets for population (income, troops), research, influence, and places to build achievements and wonders. I'd *love* to see a "stardock" that both built and repaired ships, and it seems a neat twist to limit planetary ship building to medium or smaller hulls.

i hope in Dark Avatar there is a way to sabotage enemy alliances


I didn't see a hint of anything like this but I really like the idea. "I'll trade you these sweet techs and this fat pile of BC if you just break your alliance with those stinking, flathead Torians."
Reply #8 Top
I didn't see a hint of anything like this but I really like the idea. "I'll trade you these sweet techs and this fat pile of BC if you just break your alliance with those stinking, flathead Torians."


I would chalk that up as yet another benefit of being good. A good guy would never do that. An evil guy would. So would Korx.