mrembezzler mrembezzler

engines are too big

engines are too big

The engines need to be resized they are way to big and very expensive. On a huge hull (300 and change) the last engine is size 39 and the even the smaller engines that move 1 par. are even bigger.
The new espionage stinks to after you get a couple of them you got to spend 5000b for 1. You can buy a fleet for 5000b. Plus this is the only way to get to low, medium, high and advanced. bring back old espy system and tweek the new one.
17,377 views 28 replies
Reply #26 Top
What about scaling the size of engines to the size of the map. Have the engines smaller when you get to gigantic maps. right now i am playing a metaverse game on DA gigantic map the screen is full of ships.Also everytime u reach a new tech u got to go throught 100's and 100's of planets fixing what to build can u bring back from GC1 where u can set what to build on the goveners screen. it took me over an hour clicking next and moving what to build 1st on each planet.
Reply #27 Top
What about scaling the size of engines to the size of the map.

This has been discussed way back when. The method of implemention has been decided, perhaps there may be some final tweaks but I doubt it. I wasn't particularly in favor of the concept when it was introduced, however I do feel I obligated to at least try it out with as open a mind as reasonably possible.

All in all I would expect that fighting ships with speeds in the range of 16 parsecs per week are reasonably achievable. I also expect that transports and constructors in the range of 24 to 32 parsec's per week are reasonable as well. If this is the case then this is pretty much the kind of ship speeds that the AI currently uses in DL.

Yes, I think this is a bit of an annoyance, but I don't think it's game killing. I think it will require more logistical planning to mount an effective offensive than it used to take but that's not necessarily bad. I feel that there are enough new cool features in DA that I'm willing to take some of what I may consider bad with the good. In any case I'm certainly not going to reject it without at least giving it an honest play.
Reply #28 Top
Ya...but I'm not convinced several times the number of ships moving to my rally points isn't going to slow down turn processing even more. And since it only takes full advantage of 1 core...even with the better AI drawing on the 2nd core the turn processing will just take too long for meh. As it is, mid/late game it takes several minutes to process a turn and as far as I can tell the big resource hog is rallying all your ships. Dragging that out (and thereby increasing the number of ships) would seem to me to increase the length of the turn. Especially if a 'random event' will drop you to 5 parsecs which would drop you even further into the problem.

It's got nothing to do with gameplay, just performance.