Agent Training gripe

I don't know if anyone else has noticed this, but although the cost per spy seems to be at on a fixed ascending scale, any extra paid over the cost of this spy is lost, nad no matter how much you spend, you cannot train more than one spy at once. This became clear to me when about 7500 on one turn 8000 on the next and only got one spy, while the next turn I was able to train the next spy for 8000.
We really need cost overpayments to apply to the next spy or be returned to the treasury, or at least a price to train next agent counter.

Scincerely,
Scintor
1,628 views 3 replies
Reply #1 Top
One way to fix this problem is:
When you get down to only 1 week left until your next agent, turn espionage spending down as much as you can while still having only 1 week left.  This will ensure you're not losing any leftover money.

On the other hand, we have decided that this adds too much micro-management.  Now, any money that is leftover from earning an agent will simply be put back in the treasury instead of being lost altogether or used towards the cost of the following agent.

I coded this today, thanks for the report, my fix will be in a future update or the next build.

~Charles

ps. 
...and no matter how much you spend, you cannot train more than one spy at once

This is intentional behavior.    
Reply #2 Top
Thanks for the fix to reduce unnecessary micro-management; I very much appreciate those (and I've got a list if you get bored )

The fact that one agent/week is intentional doesn't surprise me. Are the devs also happy with the amounts necessary to train agents? They get very, very steep over time, by the time I'm at the 20 mark (iirc) getting 1 agent/turn requires my spending an amount comparable to the flat purchase price of a galactic wonder. I'm not complaining, as eventually my enemies hit that point too and the agent flood slows down, but I was wondering if further adjustment is in the works.

Thanks again.
Reply #3 Top
I don't have a problem with the rates as they are. The cost limits the amount of agents, which is what it is supposed to do. Without this limitation, the map would potentially be flooded with agents, which would be a nightmare. One strategy that I use regarding the cost, is to train agents whenever I have the money to do so, and build up a pool of them that I can draw on later. That way, if I do get into a bind at some point, I can keep my bc in the bank, to be used for the other things that I need to build/buy.