Starbase movement

Hey, i'm kinda new here so sorry if its in the wrong fourm. i was wondering what tech do you have to research o make them being able to move.

i'm asking this cause i'm on the first mission and i research starbase mobalization and the starbases dont move.

if they dont even move then this is a waste of cyber space.

thx for your help
4,238 views 13 replies
Reply #1 Top
No, they don't move. That tech uses mobilize in the sense of 'preparing for military action'.
Reply #3 Top
i'm asking this cause i'm on the first mission and i research starbase mobalization and the starbases dont move.


Allot of people interprit this the wrong way as you did, very much understandable considering the wording used to describe this technology in game.

Plus the fact that it is perfectly reasonable that starbases could be moved, i mean it's not as if they are anchored in space! I could be wrong but i do believe space is like um... nothing! So whatever is holding starbases in position in the game now is somewhat a mystery?
Reply #4 Top
So whatever is holding starbases in position in the game now is somewhat a mystery?


The Starbase heavy mass would require powerful engines and possibly lots of fuel to move it. If you want to use a large structure in space and do not necessarily need to move it, you leave out the engines (and fuel) and you have a starbase.
If you add engines then you would get essentially a very big spaceship. I can however imagine that you would want to build a structure in space that is stationary most of the time, but has engines or can be towed. This could still be considered a starbase i guess.

In my opinion I would like to see powerful starbases that do not necessarily need fleets for defense. To be able to move them as well would make them a bit to powerful then and make starbase placement less critical, which is less fun I think.

I like the distinction between movable ships and immobile starbases as it is. Even though in sci-fi, anything is possible, a game has to have distinctive elements and concepts or else you run the risk of game functions getting 'blurry' which Galciv already suffers from sometimes. Consider for instance the abilities, super-abilities have now been introduced because a lot of the ability effects are hardly noticable in the complex game world of Galciv.

Reply #5 Top
It'd be nice to save on the investment in a Starbase, otherwise . . . I think they moved Bab5 once, but it was a dangerous and difficult endeavor
Reply #6 Top
The Starbase heavy mass would require powerful engines and possibly lots of fuel to move it.


To move fast, yes. Otherwise it would be possible to move a giant starbse simply by farting out the window (excluding decompression issues). It would be almost impossible to measure the effect of one human fart, but none the less it would have an effect.
Reply #7 Top
It would be almost impossible to measure the effect of one human fart, but none the less it would have an effect.

Interesting propulsion mechanism you've devised. I think we should put it in the tech tree between Ion Drive and Impulse Drive. I think if we gave it some thought we could also spawn a branch of the weapons tree off of it.   
Reply #8 Top
move a giant starbse simply by farting out the window


I heard that the Korx already have a call in to the agents of the campfire cowboys from Blazing Saddles.
spawn a branch of the weapons tree off of it.


I believe that this is already covered by Gas Warfare.
Reply #9 Top
I believe that this is already covered by Gas Warfare.


Interesting propulsion mechanism you've devised. I think we should put it in the tech tree between Ion Drive and Impulse Drive. I think if we gave it some thought we could also spawn a branch of the weapons tree off of it.


I heard that the Korx already have a call in to the agents of the campfire cowboys from Blazing Saddles.


Oh dear, looks like i opened the floodgates (bowels) for funny comments   
Reply #10 Top
The Starbase heavy mass would require powerful engines and possibly lots of fuel to move it.


To move fast, yes. Otherwise it would be possible to move a giant starbse simply by farting out the window (excluding decompression issues). It would be almost impossible to measure the effect of one human fart, but none the less it would have an effect.


You're right and I can imagine that the imaginary Galciv starbases have some propulsion for maneouvering and position correction, but that the acceleration required for moving a starbase in a reasonable amount of time to another solar system would require 'big' engines, beyond the capacity of even the most advanced methane powered human fart engines.

Whilst pondering the problem of engines and starbases, I have just come up with an incredible idea which Stardock should implement right away: my idea is called the 'Starbase Carrier'. It's a ship tha.. (Suddenly the door explodes and blackmasked Stardock anti-carrier operatives burst in the room eliminating SideMancer with a couple of accurately placed bursts from their submachineguns)

Anyway, in my opinion, Starbases should not be able to move between solar systems. Then they would just be (slow) starships.
Reply #11 Top
Anyway, in my opinion, Starbases should not be able to move between solar systems. Then they would just be (slow) starships.



Your post caused me to seriously think.

I think you could still call starbases starships that 'don't' move just as easily.

There is no doubting how fun Terra stars were in Galciv1, it would be a fun addition to the game, however i just don't see how the AI is ever going to be able to compete with mobile starbases.

So provided some kind of balance can be found, i definately feel that mobile starbases would be a good thing.
Reply #12 Top
There is no doubting how fun Terra stars were in Galciv1

I never played Galciv1, they sound like much fun though.

I agree with you somewhat. Even though I think it's best to that starbases should be immobile*, if some kind of Terror stars existed in Galciv II think that would be something different from either starbases or starships and hence could make a nice expansion on the gameplay.


* I think *immobile* starbases add to the 'story' of a particular game. When you look at the upgraded military starbase in the corner of the galaxy, now totally useless, but at one time the center of your attemps to conquer that particular system, you see the history af this particular game.
Reply #13 Top
* I think *immobile* starbases add to the 'story' of a particular game. When you look at the upgraded military starbase in the corner of the galaxy, now totally useless, but at one time the center of your attemps to conquer that particular system, you see the history af this particular game.


True i guess, but i think Stories are best left to movie makers and book writers! What i see is an expensive, and now useless military starbase that i wish i could move to a more useful position.