Doesn't Earth just look beautiful in DA with High-Res texturing? :)
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| I've already requested most of that myself for 1.6. |

| Whoa... these look awesome! I'll certainly download them when you release them. I just hope they don't make my computer explode... |
| can i get a 1.5? 1.5 anyone? |
| (DA final is marked as 1.5) |
| Ok, here's my first take on Kryseth... I'm not sure i'm digging it tho. Kryo, community, what do you think? |
| I tried to blend some pail green foliage with desert and ocean. I thought the dark rocky patch went with the desertness, but here's the texture (shrunk to 512x256). |

| You better end up releasing this. |

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| OK, i took one more stab at a mechanized Iconia. |
| Again no clouds so you can see the texture better. Kryo, everyone, opinions? This one or the first? |
| Kryo, out of curiosity, is there any way currently to designate a planet in CustomPlanets.xml as one of non-standard types of colonizable worlds (I.E. Toxic, or Aquatic.)? |
| I like that one. Might make the 'shallows' a bit darker, at first glance it's not obvious which part is the water and which is the land! |
| You mean lighter? Darker would make the ocean almost all black... I take it you mean make the shallow (less black) areas of the ocean brighter, so you can tell the color more? |

| It's not a matter of seeing the color, but being better able to distinguish the land from the sea. Right now the shallows are about the same color as the high-altitute land, so it can be a bit confusing. But my head-cold probably isn't helping me with that |
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