uncertain, long term rewards for ethical decisions
from
GalCiv2 Forums
Good, ethical choices are generally not entirely selfless. They often have, or might be expected to have, long term benefits despite short term gains. Evil is usually the opposite (with exceptions), where you take short term gain without consideration of consequences. This is partially modelled already, in that races are more likely to like you if you're good aligned, and that many nasty events can happen to evil civs.
However, it might be more interesting (and perhaps more rewarding) if your ethical decisions occasionally came back to reward you or bite you in the ass for good and evil choices, respectively. Mini-events that are not guaranteed to happen, but can vindicate or make you regret your past decisions.
For example, lets take the ethical choice with the underwater domes. If you're good, there'd be the off chance that sometime, in the distant future, the inhabitants of those bubbles that you respected and decided to build good relationships with might suddenly give you a gift of a very large research bonus to that world. Conversely, for the evil player, the bubbles might collapse because the people who knew how to maintain them had been eradicated, bringing the research level of the planet down past what was initially gained.
Neither of these events would be guaranteed to ever happen, but the distant possibility would keep you on your toes, and would make ethics play a more interesting part in the game if such potential consequences were factored into many of these events.
However, it might be more interesting (and perhaps more rewarding) if your ethical decisions occasionally came back to reward you or bite you in the ass for good and evil choices, respectively. Mini-events that are not guaranteed to happen, but can vindicate or make you regret your past decisions.
For example, lets take the ethical choice with the underwater domes. If you're good, there'd be the off chance that sometime, in the distant future, the inhabitants of those bubbles that you respected and decided to build good relationships with might suddenly give you a gift of a very large research bonus to that world. Conversely, for the evil player, the bubbles might collapse because the people who knew how to maintain them had been eradicated, bringing the research level of the planet down past what was initially gained.
Neither of these events would be guaranteed to ever happen, but the distant possibility would keep you on your toes, and would make ethics play a more interesting part in the game if such potential consequences were factored into many of these events.