Metaverse score factors/questions

little things

I have spent a lot of time trying to figure out what effects scores and what doesn't.

Some things I simply can't come up with any conclusive answers.

So I thought I would ask for general opinion.


1) Does trading tech make any difference

My last game I didn't trade for any tech. I only researched and stole techs. It made the game last forever, and while it was my highest scoring game I don't think the score had anything to do with this.

This game was really hard in the beginning as I was way behind on tech for most of the game, but I can't see any advantage from a scoring percpective.

Does anyone have an opinion about tech trading, researching, or tech stealing with regards to overal score?


2) Does borrowing money make any difference

A game on suicidal is a LOT easier if I purchase 4 or 5 Exploration ships on credit in the very early game. But I can't tell if makes any difference for my score.

Anyone have an opinion?


3) I generally play Evil as it gives me access to the 100% galactic economy bonus, which is massive. But would the moral bonus of Neutral be more valuable from a scoring perspective?


Any opinions on these three questions would be appreciated.
9,480 views 22 replies
Reply #1 Top
Trading techs do not in itself effect score. Your tech score is based on your overall research output throughout the game. You can even not research a lot yourself, but keep a high research rating will keep your tech score up.

I'm not sure if borrowing money effects your score at all. The only thing I could see is the drag on your economy could bring the econ. section of your score down a little, but not anything significant.

Your social score is dependant more on your overall population than anything. I don't believe moral really effects the score at all itself.
Reply #2 Top
1 No.
2 Not that I have seen.
3 not in my opinion. I play Neutral but from what I have seen Evil appears to score more.
Reply #3 Top
So are as I can tell scoring is derived from the area under the curve divided by some factor (geometric?, definitely not arithmetic) related to the number of turns you have played.

The four things that the area under the curve is checked for:
Population
Tech Research (points contributed, not items researched)
Military Rating
Gross Economic Income

In terms of points, I agree that the 100% economic bonus outweighs anything you get from the other alignments in terms of points.
Reply #4 Top
So are as I can tell scoring is derived from the area under the curve divided by some factor (geometric?, definitely not arithmetic) related to the number of turns you have played.

From reading some old posts from around the time of AW Tresspasser, it's some factor of turns squared.

Since the integral (area under the curve) essentially puts a factor of turns in the numerator the net effect to score is average value divided by number of turns. There's also probably a different "constant of proportionality" applied to each of the four scoring categories.

The net effect of this is that high values of any of these categories just at the end of the game don't really do much to increase your score. You want to have large values of pop, gross income, research spending and military ranking over long periods of time.

Clearly all of these things increase over time so it's inevitable that they will be at their highest only towards the end of the game, but the true high scoring strategy is one that attempts to maximize these categories throughout the game, not one that, for example, wins the game first then tries to crank out a few extra fleets at the end just to pump up the military ranking.
Reply #5 Top
That makes sense and matches what I see.

Clearly all of these things increase over time so it's inevitable that they will be at their highest only towards the end of the game, but the true high scoring strategy is one that attempts to maximize these categories throughout the game, not one that, for example, wins the game first then tries to crank out a few extra fleets at the end just to pump up the military ranking.


This can not be emphasized enough. Many people fail to get this point, but it is absolutely critical. It shows very clearly empirically in my games as well.

I also know some out there have suggested (not in this thread) that it matters whether you end your game on Dec 22 or on the first week of January. The only thing this affects is the display of how many years it took to complete your game.
Reply #6 Top
I beleive there is more than one scoring point as well. Specifically those that finish under ~5 yrs score high. The next point appears to be between 12 and 15 yrs.

I understand nothing of the math you mention Mumble but perhaps there are two different formulas for the two different time periods.
Reply #7 Top
I didn't think that technology mattered at all.

In all my games I have never gotten my technology score over 25,000 points.

My social, economy, and military are all often way over 100,000 but technology always seems very low.

Even in a game where I only researched and stole tech, I still couldn't get my score over 25,000

I was under the imprression that tech simply stays low. But perhaps I am way off on that.

Has anyone ever managed to get their tech score over 100,000 points?
Reply #8 Top
perhaps there are two different formulas for the two different time periods

Not necessarily, the same formula could account for both behaviors.

Knowing (or more accurately assuming) that scoring has a 1/turns relationship still leaves a lot of different behaviors due to the potential of additive or multiplicative constants in both the numerator and the denominator.

This is just a fancy way of saying that you know just as much about this as I do.   
Reply #9 Top
Yes. Currently at 441,637. the Tech itself does not matter. It is the amout of Tech 'production you do. The more money spent in research the higher the score. You score will continue to climb even after you have finished the tech tree if you keep money going into it.

Edit. @ Mumble. ummm ok? damn mathmagicians...  
Reply #10 Top
Has anyone ever managed to get their tech score over 100,000 points?

Yes, but it was a *lot* of work and I think the effort could have been better spent building more ships. The only way to get your tech score above about 30K or so is to keep spending significant amounts on research even after the tech tree is completed.

This really makes no sense from the games perspective since once the tech tree is done there's really no sense doing research. Perhaps if tech is set to "very slow" but that wouldn't be much different since I usually use "slow" anyway.
Reply #11 Top
Currently at 441,637

I think he meant a total tech score of over 100,000 points not the research rating from the timeline which is what I think your 441K is.

BTW this 441K research rating seems very high. I would like to find out how that relates to your total score at the end. Also do you have a few big research planets like the 20K RP/week you had once or is this distributed evenly over a bunch of planets and you just have a lot of research resources?
Reply #12 Top
Yes, I meant final score and not the rating during game.

I have to confess I don't pay much attention to the ratings during game as I am mostly doing whatever it takes to win for the first 2 years, and can't worry too much about the ratings. I often fall way behind while putting 100% of my resources into just one category. I will often go as long as 7 weeks where I am spending 100% on social output, followed by a period of 100% military or 100% research depending on what is necessary to deal with the current situation. And once my economy is booming I completely stop spending on social output and instead just buy all my buildings directly.

After I finish the tech tree I usually convert all research buildings into stock markets, but maybe it would be a good idea to leave them producing tech... bizarre.

My current goal is to get a score over 400,000 just to see if I can do it.

I have a good idea of what to do, but the tech score is the one area I am confused about.

In the later part of the game I am desperate to spend money each turn to get my surplus under 20,000 BC so maybe continuing to pump resources into research would be a good idea.

if I built a 100+ economy star bases then I could probably keep my military score high as well as my tech score.

Lots of food for thought here.
Reply #13 Top
I usually convert all research buildings into stock markets

I still think that's the way to go. I think you'll get more credit for the extra income vs. the extra tech spending but it's good to check it out for yourself.

if I built a 100+ economy star bases then I could probably keep my military score high as well as my tech score.

My last game I had 128 econ SB's for exactly the same reason.

I also note that you're not in an empire. We'd certainly love to have you in the Diplomats, although so would everyone else. Give it some thought and check us out at the The Galactic Core.

The Core hosts our private forums but is open to everyone for general GalCiv2 (and GalCiv1) discussion as well as many other attractions. Stop on by and say hello.
Reply #14 Top
I'd like to ditto Mumbles remark about joining an empire. All welcome as Diplomats. Even if you decide not to join the empire we have a rather active forum that covers just about everything. You can follow the link Mumble out up.

Yes, I meant final score and not the rating during game.


Final score for the game I am just now posting...

Social. 133667
Tech. 224380
Econ. 282847
Mil. 226871

Total MV Score is 322750.

I have a good idea of what to do, but the tech score is the one area I am confused about.


I have revampes my entire game based on a few things I accomplished this game and my research will certianly be alot less next time but I think my over all score will be higher.
Reply #15 Top
Another question....

Do you think the military score is based on ships in existence or on BC spent on military production?


I have a huge income to spend each week. Over 200,000 BC a week.

I am tempted to put 100% into research and just buy all planetary updates and ships directly.

This would be a good idea if the military score is based on ships in existence rather than BC spent on military production, but otherwise it would be a bad idea.

Any opinions?

Also, do you think it is better from a military score point of view to have lots of medium ships or the largest most powerful ships you can possibly build?

thanks...
Reply #16 Top
am tempted to put 100% into research and just buy all planetary updates and ships directly.

Do you think the military score is based on ships in existence or on BC spent on military production?

Military score is based on attack points + defense points + hit points.

Also military starbases increase the attack and defense values of ship within their sphere's of influence and therefore increase your military score.

The best bang/bucnh is using the Black Hole Erupter whether on a lage or a medium ship brobally doesn't matter that much.
Reply #17 Top
The earlier you build a ship, obviously the more points you will get for it. I have had good results building non-black hole ships for points....The downside is that the more ships you have the slower the game interface. Mine starts to become unmanageable somewhere between 10 and 15 thousand ships, even when they are not moving. Thus I tend to favor huge hulled ships, since I can still reach 10-15 thousand on my economy. Also, your ships get a bonus when they are in orbit around a planet, and that bonus does appear to be reflected in your military rate (and thus score).


Reply #18 Top
Edit: I did try building all non black hole ships my last game and then attempt a massive upgrade to a maxed out black hole version after I had built a few thousand. A 47 Million BC upgrade

Unfortunately, the game crashed with an exception every time I tried it. It was a bit much to expect it to work...
Reply #19 Top
After reading over these replies I was wondering if there is any way to get a decent score without having to play the largest size map.

You folks are talking about 1000+ ships. My last huge game I played just had 1 ship on each planet for a deterent to transports and a couple of fleets of 5 or so ships to mop up the various AI's. I probably didnt have more then 100 ships at any given time.

Based on my less then state of the art machine *sigh* I find that playing even a huge map causes problems with crashes. In order to minimize this I try to keep my ship count down and to finish off the games rather quickly. Due to this my research scores are low as it is rare for me to even get 1/2 way down a tech tree before finishing a game.

I just joined the metaverse so very interested in this thread as my dismal score posting shows there is room to grow.

Can one get decent scores by playing the smaller maps and not purposely dragging out games for the simple reason of score?

I am playing at painfull so was thinking of stepping it up a notch and see if that helps.

Reply #20 Top
Can one get decent scores by playing the smaller maps and not purposely dragging out games for the simple reason of score?


I see that you are playing huge maps. I played huge maps, abundant all for quite a while. I was breaking 200K in five years, but I was also dragging it out a bit. At the time, I could have probably finished most of those in three game years to give you some idea.

To answer more directly, I think you can probably reach 100K+ on huge, abundant all, if you simply play the games out to Dec 22nd, of any given year. You will probably need to build more ships though...

Upping difficulty does help the scoring a bit.

There are some things you can do to stretch the abilities of your computer. I haven't seen them in a while, but there used to be some threads on this that you might be able to find through search. Off hand:

Reduce, or eliminate the background star pattern.
Change the point at where the screen goes from 2D to 3D and always back out to 2D before hitting the turn button.
Instant battles.
And, I hate to say this one, but relatively new video drivers sometimes help...

Most important, Always play for fun!


Reply #21 Top
Sounds good. I have been scaling down the planets and stars thinking that might help with the overall performance. That and keeping ship counts really low is hurting me I guess when looking at getting a high score.

I have upgraded and overclocked my system to get the best performance without melting a hole in the mb so am going to have to be content with what I have till the quads are mainstream
Reply #22 Top
Wat,

I see you joined the Galactic Diplomats. Be sure to hop over to the galactic core and register.

http://www.thegalacticcore.com/

Let them know you are a Galactic Diplomat and they will give you access to our private section as well...