Defining Race Personalities
from
GalCiv2 Forums
I am having a HOOT creating my own custom opponents (as you can probably tell from my various posts). Anyway, I know the devs are really busy here - but I thought that we could work to establish what exactly a "Torian" or "Krynn" personality encompasses. Afterall its difficult to create a custom opponent if you are unsure what the personality template you assign it encompasses.
Anyway, I will start. These are based on my observations. Note most of my observations come from Pre-Dark Avatar - so with all the AI work that has gone into that a lot of my observations may no longer apply (if they ever did).
Generic AI - I have no idea. Unless someone plays a whole bunch of games with this we will probably need a dev to answer. I would assume that it tends to be very middle of the road in its strategy.
Dregin - Bullies. Love to invade and extort money. They have never really done all that well in my games. Usually slaughtered by the good AIs.
Korx - They are supposed to be mercenaries trading anything, but I honestly haven't seen that. They seem to be similar to the Dregin, just not as aggressive. They have never really done all that well in my games.
Yor - Will attack a weaker race, but they kind of keep to themselves. They have never really done all that well in my games.
Korath - Only played with them once and found them very Dregin like. They are supposed to be Hyper-evil, not sure if this makes them more aggressive.
Thalans - I once had them declare war on me even though they were undergunned simply because they (Correctly) perceived that I was gobbling up other empires. They tend to employ an Influence strategy. They have never really done all that well in my games.
Arcreans - Aggressive and like to extort cash and gobble up smaller races. Not sure how they differ from the Dregin. Occasionally do well in my games.
Terrans - Like to employ diplomacy. Not really all that aggressive, but will definitely dogpile on a race if everyone else is attacking them. They have never really done all that well in my games.
Altarians - Very aggressive crusader types. Will support friends in a war even if it means they are going to get spanked. For some reason they almost ALWAYS do very well in my games.
Torians - Not really sure what their personality encompasses. They Occasionally do well in my games.
Iconians - Not usually that aggressive, they like to research and build lots of wonders and trade goods. They frequently do very well in my games
Krynn - Haven't had enough experience. They are supposed to be even more of a zealous crusader than the Altarians.
Anyway - these are my observations. Can anyone flesh out this list with the AIs playing strategies/tendancies? Please feel free to contradict me if you have observations that differ.
Dano
Anyway, I will start. These are based on my observations. Note most of my observations come from Pre-Dark Avatar - so with all the AI work that has gone into that a lot of my observations may no longer apply (if they ever did).
Generic AI - I have no idea. Unless someone plays a whole bunch of games with this we will probably need a dev to answer. I would assume that it tends to be very middle of the road in its strategy.
Dregin - Bullies. Love to invade and extort money. They have never really done all that well in my games. Usually slaughtered by the good AIs.
Korx - They are supposed to be mercenaries trading anything, but I honestly haven't seen that. They seem to be similar to the Dregin, just not as aggressive. They have never really done all that well in my games.
Yor - Will attack a weaker race, but they kind of keep to themselves. They have never really done all that well in my games.
Korath - Only played with them once and found them very Dregin like. They are supposed to be Hyper-evil, not sure if this makes them more aggressive.
Thalans - I once had them declare war on me even though they were undergunned simply because they (Correctly) perceived that I was gobbling up other empires. They tend to employ an Influence strategy. They have never really done all that well in my games.
Arcreans - Aggressive and like to extort cash and gobble up smaller races. Not sure how they differ from the Dregin. Occasionally do well in my games.
Terrans - Like to employ diplomacy. Not really all that aggressive, but will definitely dogpile on a race if everyone else is attacking them. They have never really done all that well in my games.
Altarians - Very aggressive crusader types. Will support friends in a war even if it means they are going to get spanked. For some reason they almost ALWAYS do very well in my games.
Torians - Not really sure what their personality encompasses. They Occasionally do well in my games.
Iconians - Not usually that aggressive, they like to research and build lots of wonders and trade goods. They frequently do very well in my games
Krynn - Haven't had enough experience. They are supposed to be even more of a zealous crusader than the Altarians.
Anyway - these are my observations. Can anyone flesh out this list with the AIs playing strategies/tendancies? Please feel free to contradict me if you have observations that differ.
Dano