How does population growth occur?

...what does this mean?

Food is produced in megatons/week, which serves as a limit for
your planet’s population. Each megaton (mt) can feed one million
people. Since a planet’s default production is 3 mt/wk, you’ll need
to add farming projects to grow your population beyond 3 million.
Population growth occurs at a fixed rate of 200,000 per turn, or
.20 M on the population display.
10,685 views 14 replies
Reply #1 Top
Not sure of where you got that idea of how pop growth occurs. It is wrong on most counts.

The initial colony base supports 6 Billion people. Each farm adds support for 3 additional Billion (with incrases to this value for the food population techs researched).

Population growth each week depends upon your planet's morale (for example pop growth is doubled with 100% morale). Base population growth is some small fraction of your current population, with an upper limit (I don't know the exact numbers here).

There are also some special projects and in-game bonuses that modify (increase) the base population growth.

Check the wiki for the full story.
Reply #2 Top
Not sure of where you got that idea of how pop growth occurs. It is wrong on most counts.


...it is a copy and paste from the game manual.

Thanks for the wiki reference. I see that it contains understandable information.

Reply #3 Top
...it is a copy and paste from the game manual.


Population growth was revised in one of the patches, so unfortunately the manual is out of date in that respect (as it is in many, since it went off to print in the beta and things were changed between then and release, as well as the patches since then). The wiki should be pretty accurate, though.
Reply #4 Top
You see...when a man loves a woman...

Actually, I think that's the way it *WAS* calculated. It'd different now. The Wiki site would be more accurate.
Reply #5 Top
Popluation growth rate is increased by 100% when morale is at 100%, does that mean that population growth rate is increased by 95% when morale is at 95%? And if not, why not?
Reply #6 Top
- base growth is 3% or 75 million pop, whichever is smaller,
- bonus growth from approval is added to base growth,
- this sum is increased by bonus percentage growth from abilities (Aphrodisiacs, starting growth).

The bonus from approval is calculated the following way:
- approval 20 and below population "get lost" 10% per turn,
- between 21 and 40 they don't grow,
- from 41 to 75 they grow by default rate 3% or 75 millions,
- between 76 and 99 the default rate is increasd by 25%,
- at 100 the default rate is increasd by 100%,
Reply #7 Top
- base growth is 3% or 75 million pop, whichever is smaller,
- bonus growth from approval is added to base growth,
- this sum is increased by bonus percentage growth from abilities (Aphrodisiacs, starting growth).

The bonus from approval is calculated the following way:
- approval 20 and below population "get lost" 10% per turn,
- between 21 and 40 they don't grow,
- from 41 to 75 they grow by default rate 3% or 75 millions,
- between 76 and 99 the default rate is increasd by 25%,
- at 100 the default rate is increasd by 100% This is from the Wiki, posted by Frogboy. Keep in mind, though, these numbers reflect the number of taxpaying citizens, not necessarily the actual population. {EDIT} Seems to be an echo in here tonight. Please delete above post.
Reply #9 Top
Those are the figures as of 1.1 from the wiki.
Reply #10 Top
Are these numbers accurate for DA?
Reply #11 Top
I too would like to know if this is still the case for DA. The revised manual no longer mentions the 100% approval bonus that was in the original Dread Lords manual.
Also, is there anywhere in-game that displays the current population growth for a planet?
Reply #12 Top
Hi!
Are these numbers accurate for DA?

As far as I played yes (didn't test the 20% and below).

BR, Iztok
Reply #14 Top
How does population growth occur?


Well, you see, when a man and a woman are attracted to each other....