New Player needing some info

Hey guys,

I recetly started playing Gal Civ 2. I was a huuuge fan of Moo, moo2, and after wasting $50 on moo3 to use as frisbees, I took a a break from 4x games.

There are alot of aspects of Gal Civ I like, but I still think MOO2 did some stuff better.

The one thing that gets to me is the overwhelming amount of micromanagement involed in the later stages of the game. It is overwhelming trying to manage hundreds of colonies (especially since I cannot eradicate enemy colonies, I am forced to invade) all the while managing my ship productions and watching for incoming attacks.

That is another thing that irks me, when I just conquered a colony and 2 turns later the AI invading it right back with my ships just sitting right next to it. What's up with that?

Also I was kinda hoping the AI was not broken, but it seems to be. It often refuses to sing a peace treaty when I am like 2 turns away from eradicating it when I ask for a colony to be given over, yet it has no problem giving me every piece of technology they have + all their credits.

Also pursuin any other kind of victory other then by conquest seems unreasonably hard. Whenever I try to gain too much influence, the AI simply delcares war on mw without any reason or without me commiting any hostile action (trying to get their colonies to revolt is a hostile action, but most of the time they are not even the ones I am trying to onvert).

Anybody have some advice or tips they can pass along to me? Strat guides or tips to help make this game more enjoyable?

Any info would be appreciated.

PS pay no attention to the poor writting and spelling errors. I just got home from new year festivites, I am tired and a little tipsy
4,365 views 6 replies
Reply #1 Top
"The one thing that gets to me is the overwhelming amount of micromanagement involed in the later stages of the game."

Play on a smaller map.

"It is overwhelming trying to manage hundreds of colonies (especially since I cannot eradicate enemy colonies, I am forced to invade)"

I agree it would be nice to have the option of eradication.

"It often refuses to sing a peace treaty when I am like 2 turns away from eradicating it when I ask for a colony to be given over, yet it has no problem giving me every piece of technology they have + all their credits."

If you were nearly out of planets then you wouldn't be giving them out to attain a potentially shaky peace whereas technology or money or influence would be cheaper in the eyes of the AI right?

"Whenever I try to gain too much influence, the AI simply declares war on mw without any reason or without me committing any hostile action"

The hostile action is your alarming influence and the borders slowly encroaching into their space until they are right upon their own worlds.
Reply #2 Top
Anybody have some advice or tips they can pass along to me? Strat guides or tips to help make this game more enjoyable?


Let me direct you to the 'Strategy' part of the forums and take a look at the wiki, get the galactopedia and offer Star Pilot $50.

Well 3 of 4 ain't bad.


Reply #3 Top
When pursuing an influence victory, you can go about it a couple of ways:
1) the pacifist way is to litter space with influence starbases and try to "flip" planets to your civ. However, as you have noted the AI sees your strategy and doesn't like it so he declares war on you.
2) Be aggressive in going to war with civs that do not share your moral alignment to eradicate them. Be buddies with those with your moral alignment so they don't declare war on you due to your ever increasing influence. There should be only 1-2 of these depending on the number of opponents you start with. You end up owning most of the map and by pursuing the influence part of the tech tree you should get the influence victory.

The tech victory is quite boring--keep other civs off your back while charging down the tech tree to the winning tech.

Diplomatic victory is quite difficult because it is hard to gain an alliance with all of the civs. Again you probably need to eradicate those not with your moral alignment.
Reply #4 Top
An Alliance victory, with more than 1 race, is hard to attain IMHO since most races that ally with eventually always declare war or some other allied race and I am forced to chose.

So basically no matter which path I choose to take to attain victiory, I always have to invade/kill some of the other races.


It would be cool if I just could just simply build a defensive force to dissuade others from invading you and never having to actually use it.

"If you were nearly out of planets then you wouldn't be giving them out to attain a potentially shaky peace whereas technology or money or influence would be cheaper in the eyes of the AI right?"

What you say makes sense, but still a human player, knowing he is about to lose, will most likely give 1 colony rather than just lose all together when faced with that deicision.

Reply #5 Top
The one thing that gets to me is the overwhelming amount of micromanagement involed in the later stages of the game.


Choose a smaller number of habitable planets.
I just conquered a colony and 2 turns later the AI invading it right back with my ships just sitting right next to it. What's up with that?


Your ships must be in orbit around a planet before they will defend.
It often refuses to sing a peace treaty when I am like 2 turns away from eradicating it when I ask for a colony to be given over.


The AI is not programmed to commit suicide.
Whenever I try to gain too much influence, the AI simply delcares war on mw without any reason or without me commiting any hostile action


If you keep your military strength high enough, the AI will take this into consideration, and refrain from declaring war until it reaches the desperation point. Here are a couple of links with more info: https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki https://www.galciv2.com/Databanks.aspx
Reply #6 Top
The AI is not programmed to commit suicide.


It is in fact doing just that by refusing to meet my demands.