How do I check that all my ships has taken their movement turn?

This maybe a newbie question.

How do I manage and check that all my ships has taken their movement turn?

I find that I have many constructors, suvery and other ships moving about the galaxy. I know that if I move a ship, the game will automatic bring me to the next "un-move" ship and so on but if I wanted to skip that "un-move" ship's turn and go on to the next ship (or fleet), how can I do it?
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Reply #1 Top
If you really want to skip a ship/fleets turn, hit the spacebar when that ship/fleet is selected. This cancels that ship/fleets move for that turn, but that's probably not really what you want to do because AFAIK that also cancels that ship/fleets movement during the next autopilot phase at the end of the turn. You should also be able to use the “next” button to cycle to the next ship/fleet but that doesn’t guarantee that you’ll cycle through all ship/fleets with movement before you come back to previously skipped ship/fleets.

Usually what I find myself doing, particularly in regard to constructors, is to search through ship/fleets whose movement I'm directly controlling while leaving other ships alone to fly to rally points. I know of no real way to differentiate between these two different types of ships but to keep the ones I’m directly controlling to the absolute minimum and set specific rally points for the planets that are producing constructors (or whatever).

Also AFAIK there still is an issue with ships not always flying to their rally points. This makes life difficult, but there has been enough focus on this issue that I’d expect it will be resolved in DA and the latest v1.4x version, if it isn’t already.
Reply #2 Top
AFAIK it now works ok in DA


Cloud5 you have been mumbled!   

BTW you can also find some good advice from people such as Mumble and other GCI & II legends over at The Galactic Core. There is a good section of the forums dedicated to GCII and the members will avidly assist you in any question or concern you may have as well


"Mmmn Human snack you come to Drengin!"
Reply #3 Top
you have been mumbled!


ROFL! I have to remember that one!

I find Mumble as being very informative and forth coming with very useful information and I hold him in the highest regards, much respect for him. Sometimes, however, this not being one of them, he can be rather long winded on a subject... hehe ( I guess we all can be at one point or another)

To hear it put that way... being Mumbled...was extremely funny.
Reply #4 Top
he can be rather long winded on a subject

Touché'   
Reply #5 Top
Touché'


Me? Long winded?

Ok, you got me there... but I think there is a difference between being long winded and being "Mumbled". Hence, the coined phrase by Drengin.

It seems when you make your longer posts, you are almost always being helpful. I on the other hand, and some others I might add, just go on and on for no apparent reason. Need I go on?
Reply #6 Top
you have been mumbled!


ROFLMAO.
Reply #7 Top
Short answer. Turn button = green then good to go.
Reply #8 Top
Touché'


Me? Long winded?

Touché' means that you made a point, not that the point you made actually appiles to yourself as well. But come to think of it...   

Short answer. Turn button = green then good to go.

Does this work now? It didn't in v1.31.
Reply #9 Top
Even in v1.4x the turn button sometimes turns green with movement left on some ships. Though not as often as in prior versions from what I recall.

The best bet is to hit the "find" button. If there are ships left with movement points (other than those headed to rally points or other multi-turn destinations), the view will center on that ship.
Reply #10 Top
Short answer. Turn button = green then good to go.



Ahem... not in 1.4
The turn button going green can often be a deception. I don't know why, it just is.
Reply #11 Top
The best bet is to hit the "find" button. If there are ships left with movement points (other than those headed to rally points or other multi-turn destinations), the view will center on that ship.

"Find" does find ship/fleets with movement left but they're the ship/fleets that just happen to be closest to the last selected ship/fleet. If you're moving ship/fleets "find" will often take you back to the same ship/fleet that you just don't happen to want to move this turn (but do want to move on autopilot).

If you do use "find" to cycle through all remaining ship/fleets without moving anything then you should be pretty confident that you've moved everything that you wanted to, however I've had cases where this might be over a hundred fleets. I've generally never been sure that I've moved everything I want to by using "find".
Reply #12 Top
Doesn't pressing the tab key on your keyboard cycle through all ships that don't have orders? As I recall, you can skip ships by pressing this key and then come back to them later when you are ready to deal with them.
Reply #13 Top
The 'find' key lies on occasion as well.
Reply #14 Top
Doesn't pressing the tab key on your keyboard cycle through all ships that don't have orders?

Tab is the keyboard shortcut for the "find" button. The problem with "find" or tab is that once you give orders to one ship/fleet it may very well take you back to a ship/fleet that you've already decided to skip even though there are other ship/fleets that haven't received orders yet. This may cause you to think you've finished when you haven't.
Reply #15 Top
If you do use "find" to cycle through all remaining ship/fleets without moving anything then you should be pretty confident that you've moved everything that you wanted to, however I've had cases where this might be over a hundred fleets.


What a painful example of how you can see scale and complexity as synonyms rather than as poles on a linear scale...
Reply #16 Top
What a painful example of how you can see scale and complexity as synonyms rather than as poles on a linear scale...



Why is a duck? because one of it's legs are both the same! (just thought i would join in the meaningless comment theme)
Reply #17 Top
Why is a duck? because one of it's legs are both the same! (just thought i would join in the meaningless comment theme)

Actually you're wrong on two counts.

The first count is that your statement has no meaning when clearly you were commenting that you felt GW's reply had no meaning.

The second count was that GW's reply does indeed have meaning. In simpler but more long winded terms, GW's point was that contrary to popular belief, a larger game of the same difficulty level as a smaller game is not only longer but harder as well.
Reply #18 Top
For the record, I'm pretty sure I agree with Mumble here, but I don't think I made my point very well. I can appreciate the scoff from Mystik.
Reply #19 Top
I don't think I made my point very well

You were just being esoteric and erudite as is oft your wont to be. Plus it's good to use a few words now and again that folks need to look up in the dictionary.
Reply #20 Top
Thanks for the compliment, Mumble, but I still want to do some "work" to compensate for my "error." Here goes: TAB is good for cycling through active ships (usually), and to address Mumble's concern about
a ship/fleet that you've already decided to skip
you can click Skip or press SPACEBAR.

The real rub there is that in a very large game, near the end of checking your ships you might find you really didn't want to skip that fleet that was early in the TAB rotation.