Speed Limit (mega?) event

In a huge-map Beta 2 game

I've been trying to finish the game before I made this post, and I tried searching around to see if this event is new to DA & already under discussion. I couldn't find a thread to join, so here is a question, an observation, and, well, some speed-junkie whinging.

Question: Does this accursed event ever end? I wish I'd written down the game date--can't find an entry for the event in the .storylog. It has been a *long* time, probably more than a game year. Other events have come and gone.

Observation: In Beta 2, it seems that new constructors can escape the speed limit on their first turn. This seems consistent for manually launched ships, but I haven't methodically checked the ones going to rally points.

Whinging: IMO, this event *strongly* deserves consideration as the first thing to be indexed to map size. While I actually enjoyed how the event made me struggle to get out of my strategy ruts, in the long haul (pun most certainly intended), it is *painful*, even on a Huge map. I can only imagine the horror on a nice, comfy Gigantic map.
3,840 views 17 replies
Reply #1 Top
I just noticed a related UI detail: in the Moves Left field for a manually launched constructor, I see 13/4. I have a screen cap and save I can email if this might help the devs.
Reply #2 Top
I just noticed a related UI detail: in the Moves Left field for a manually launched constructor, I see 13/4. I have a screen cap and save I can email if this might help the devs.


I think there might be a bug with newly built ships movement points. On the turn there built i've had ships which should be able to move 7 points but is displayed as 5/3 and they can only move 5 spaces on that first turn. It reverts to normal after the turn is ended.

That mega event is particularly painful and would put me off continuing with that game if the event lasted long.
Reply #3 Top
But is it only us Gangsta Psilons who have seen and balked at this event?

The longer this event goes in my (near-finished?) Beta 2 game, the more I want to read about this on the forum. I still don't even know if it is new for DA, although I'm pretty sure it is and even suspect it is a bit of a cosmic zap from Frogboy b/c speed junkies like me have been whinging at length.
Reply #4 Top
What is the accursed event... sry i dont have the Beta
Reply #5 Top
Hmmm, I didn't know the event could end... can it??

@TheGreatEmperor: the event in question limits the maximum ship of all ships to 4 parsecs. Having this event on a gigantic map is to be feared!

G-Force
Reply #6 Top
I didn't know the event could end... can it??


I'm hoping that if it is permanent in Beta 2, that might be open to change. But I haven't noticed a Stardock statement about the event yet.
Reply #7 Top
Not come across this one yet (4 parsec Mega event) - but I hope and prey that does not happen on a Gigantic map for an extended period of time - it would kill the game.

As a generalised observation, I am becoming increasingly concerned about the whole movement strategy in the game. There are more and more speed restrictions appearing which on the face of it appear to slow things to a crawl. Wait and see how the final game turns out of course, but if the trend continues in this way, it will from a personal perspective kill off GalCiv for me. Like many others I play on Gigantic Maps. I dont like the game on smaller maps, and all the speed restrictions that are starting to appear have great potential to make Gigantic Map play very unfunny .....

Lets see what DA final release plays like of course, but at the moment it would not be impossible that I would drop GalCiv altogether if indeed final release did slow down movement in this drachonian way - its a nonesense on a Gigantic Map. I am far from a speed junkie, and will happily go with the flow on many of the interesting Mega Events / Super Abilities etc now appearing - however that mindset shuts down if I have to crawl over a Gigantic map at (for example) 3 parsecs in Yor territory, combined with 4 parsecs elsewhere due to Mega Event for a game year or more - not gonna happen.

Lets wait and see final release, and how its all balanced out, of course, but at the moment raising the red flag to half mast is probably in order ....

Regards
Zy
Reply #8 Top
I have to crawl over a Gigantic map at /.../ 3 parsecs in Yor territory


When Yor gets in the way,,there are two ways to handle it:

1) Build Influence SBs to form a path through their territory.

or

2) Make their territory yours.

Personally,,I recommend the second option as soon as feasible as I do not want to find out what it's like to wage war against them when the ships are fully developed.
Reply #9 Top
BP offers a couple of good basic approaches to the Super Isolationist ability, but I think it's worth noting that depending on how your map is laid out, making friends with the Yor could yield a pretty nice buffer zone between you & a temporarily stronger AI.

That said, I hope I don't end up joining Zydor in mourning the "death" of gigantic map GCII games. I'm beginning to think I need to try harder at small map games just for learning value, but I'm about certain I'll always prefer the largest possible map.
Reply #10 Top
I am not playing the beta yet. And if this stays as a nonending event I will never play DA. Thanks to the beta testers bringing this stuff to light for us non beta types.
Reply #11 Top
You guys do know mega events can be turned off in the game setup screen right?
Reply #12 Top
Yes, the large empty box inviting an "X" gives a subtle clue ....

But thats not the issue.

This goes to the heart of the Core principles on which the game is founded. AI programming is limited by the processing power available to most people, that situation will remain for a number of years. Until that balance is redrawn, the sheer impossible practicality of programming more than eight moves ahead - measured by any sensible non-parochial factors - for the AI will remain. That produces limitations on what can be done and still retain overall game balance.

That limitation must not be mitigated by artificially limiting other game factors in order to enable AI enhancements, unless it improves by a very wide margin the 'Fun' factor. Galactic Civilisations as a game is there for the Players enjoyment, lose that, and no matter what reason, excuse, or explanation is given, the Game dies.

This is nothing to do with simplistic battle tactics on overcoming slow movement, they are hardly rocket science. It has everything to do with the fact that from my personal perspective, the Game disolves with Gigantic Maps if you have to crawl along at 3 or 4 parsecs, its a nonesense, and is taking expectation of Player loyalty to the game too far.

Lets wait and see the final release, of course - however, if then we are still crawling along at 3 or 4 parsecs on a Gigantic Map, its goodbye GalCiv as far as I am concerned.

It is a marvelous, marvelous game, potentialy an enduring All Time Great - but it will not be the latter if Player enjoyment is sacrificed on the alter of the AI.

Regards
Zy
Reply #13 Top
3-4 parsecs is really too limited and frustrating on larger maps. I can live with 8 though.
Reply #14 Top
It is a marvelous, marvelous game, potentialy an enduring All Time Great - but it will not be the latter if Player enjoyment is sacrificed on the alter of the AI.


Zydor might have a sharp pun here, intentional or otherwise. I haven't been able to finish the game that made me start this thread, but I'm up to 1 Jan 2236 and got there b/c I more or less treated the experience as a Stardock effort at "intervention" for a ship speed junkie.

I must confess that I've appreciated the frustration in some respects. I believe I would now do far better against a higherl level AI in a Dread Lords game, and I think it took me grumbling my way through *many, many* turns of the Beta 2 Speed Limit event. But I'm either being "too ideological" or I remain reasonably convinced that the GalCiv engine would benefit greatly from work to make the AI mastery of scale as strong as its mastery of complexity.
Reply #15 Top
Just to give my 2c as well - I also found the 5-parsec speed limit mega event as too restricting and annoying. I think it would be fun as a shorter event, but one that gets 'repaired' at some point.
Reply #16 Top
No pun intended, implicitly or explicitly. I repeat once more - overcoming slow movement on the maps is not rocket science. This is not about "beating" the AI, even the most Dire Software Company realises that an unbeatable AI is stupid and sells zero games. Deduction, the AI can be beaten - big deal.

The point I have made here - consistently - and in the Yor Super Ability thread - is that games exist for the enjoyment of the Player. If you lose that principle, and steer development on a Player Versus AI basis (as opposed to a "how can it be made more enjoyable basis"), its the start of the slippery slope that too many good games over the years have founderd on. Of course many get pleasure from beating a mechanical software AI. Fine whatever turns peoples boat, but the majority of people are not into an ego battle versus the AI programmer, they just want a bit of fun.

No one will convince me that crawling over a Gigantic Map at 3-4 parsecs for a game year or more is fun - its insanity, thats 20-40% of the average game time. If development continues to be based on small / medium maps, and steered towards primarily AI enhancement, it kills off Gigantic maps. I do not like playing GalCiv on smaller than Gigantic maps, whatever conditions you impose, I hate smaller than Gigantic.

Stardock have the right to steer development whatever way they wish, no problem, more power their elbow, I would be the first to agree.

As a player I also have freedom to choose not to crawl over a Gigantic map at 3-4 parsecs for a Game Year or more, not gonna happen. I have a great admiration for this Game, as I have clearly stated before on several threads. I dont however suffer from terminal "Fanboyism", if the enjoyment factor for me disappears, so do I.

Regards
Zy
Reply #17 Top
Well, I never got to finish the Speed Limit huge map b/c the Peacekeeper event killed that game, but I still appreciate the idea if not the last implementation I saw. Both events, actually, and the larger effort to spice up long games through events (especially when the galaxy is quiet a long time).

I hope that doesn't mean I appear to have
terminal "Fanboyism"
, because I really want this event to get an expiration parameter by the time DA is RTM.