2a and custom races

The more the regular races are changed, the more difficulty I find it to play a custom race.
During Beta 1 and 1a there was a little gap between a normal and a custom race, but this was balanced out through adding more points to the custom race for Abilities.

But now under 2a I find that the amount of techs available to normal races have increased, and decreased for custom races. I'm fairly certain price went up when buying techs for a custom race.
This leaves a custom race significantly behind when the regular races sports various techs such as Xeno Industrial Theory, Armor theory, Xeno Economics, Starship Defenses. And usually sporting between 4-7 of those techs among others from the get go.

I'd like to see more points available for Custom Races to purchase starting techs, because as it is right now it's not possible to reach any of the Tech combinations of the regular races with 6-7 techs.
1,385 views 2 replies
Reply #1 Top
How do you set up your custom race?

I find the flexibility with a custom race's stats better in the long run over a few starting techs. Especially if tech trading is allowed.

Reply #2 Top
I've been through various combinations but lately tried to go for a specific concept, ie. a Technocratic race, and with the points spread out to simulate some type of general efficiency in everything they do. ie. miltiary, social, research, weapons, defense, repair, ect.

but think I may as well just change it all around and shoot for something more specific like mass building power + research, or optimize in that regard rather then spread the points thin.