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Pirates overpowered?

Pirates overpowered?

In a recent game I got the event that creates the pirates! (note to dev: their name appears to include the '!')

So ok, I thought what's a couple of pirate ships right? How hard can it be??? WRONG, these pirates where everywhere with more ships and more powerfull than anything I had. As a result in the entire galaxy every none-pirate ship was destroyed along with all the starbases.

It's not a bad mega-event (if it is one) but it was just way off scale. As all the AI's militairy drops to nothing, the ships am making (and keeping from the pirates) are giving me the most powerfull militairy rating. As I eventually cleared my territory of the pirates it was clear that the AI could not. Even though they had superior weapons to me when the event started.

It's also a possible exploit, if I were to make fast transports with sensors to see & keep out of range of the pirates, I could conquer every enemy as they have no militairy ship. It could even be possible to declare war on them and get them to surrender without having to do anything as they have no militairy.

And on a side not, who thought that losing 1 morale starbase would give me a 40% drop in approval rating!!

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16,586 views 33 replies
Reply #26 Top
A vast ye swabs, if you be doing pirates, they should be an annoyance not a major power player with fleets of uber ships. Also, any good pirate worth his salt would not destroy all the bounty, they would run-off with it. If the resources were stolen, you would have a chance to take them back, which would be more fun. If you want to have a mega event of a vastly superior wave a marauders hell-bent on destruction dropping in, fine, just don't sully the good name of pirates.
Reply #27 Top
Is it so that the pirates don't attack 'evil' leaning civs? I got this event and my space was right next to the Drengin. The pirates never came after my fleet in Drengin space nor harrassed any Drengin fleets on planets, but everywhere else I looked (and the military strength graph), all other races' fleets just went away.

One yarrgh! also for pirates being (at least slightly) overpowered. Took me a while to build fleets to match them, and as said above many times, AI didn't stand a chance.
Reply #28 Top
I also think it is too much.

I spend about 50 turns just clicking although had just started a phase of war. The AI did not bother, so I was not willing to fight them either.

A very boring event as it is now.

There should be a strong incentive to fight pirates immediately!

But as it is now the cost to fight them in many cases will be a lot higher than the trade income lost.
Reply #29 Top
Pirates objective would be to raid, not to destroy. So they should probably attack trade ships and nothing else. Pirates wiping out entire empires fleets just seems weird.

If they could do that then why not establish themselves as a major "race"?

Historically pirates have always been hit and run. They raid and then escape when the reinforcements arrive. Ive never heard of pirate ships taking on any countries navy head on.
Reply #30 Top
pirates, AARG!

light swords, a cup'o drengin blood stew, and a nice bita' entertainment from those lil human's.

O THE LIFE OF A PIRATE
Reply #31 Top
I agree with others. Pirates should be somewhat weaker (or less numerous), and stick to attacking trade ships, and there should be an additional economic penalty to any civilization with pirate fleets within their borders.

Pirates should hurt your economy, not your military.
Reply #32 Top
Another idea I just had: Give pirates a base of operations. Take a random unhabitable planet in the galaxy and make it the pirate base. It should be fairly well-defended, and pirates will continue to spring up throughout the galaxy until it is dealt with.
Reply #33 Top
The event occured too early in my game. I and all other civs were still busily researching laser techs when they popped in.

I also noticed they didn't touch minor races ships and bases. So the little folk populated all the destroyed resource bases.

After 3+(!) years of research I had enough tech to beat them. But clearing the galaxy, which was gigantic, proved to be impossible to do on my own.

Right after that I got the foreign spy event, a spy on all my colonies, about 30 of them. My first spy took 5 weeks to build using 25% of my income. It steadily progressed upwards until I was looking at 10 years to clean them all out, and pressed the reset button of my PC.

Stardock this is horrible. The pirate event is nice in theory, but if you are the only one actively combatting them its no fun. The other races, when their millitary dropped to zero, pumped all resources in rebuilding their (same) ships which get destroyed immediately.

I think you should add an extra algorithm so they can cope with this - i.e. try sneak attacks using transporters or quit building a fleet and start researching appropriate weapon techs.