How much are you willing to pay?
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GalCiv2 Forums
Have an Idea? Willing to pay? This is the place to publish!
Ok so far most people are willing to pay 50 or so dollars more for a few things. With all the new ideas to get them implemented may cost a great deal more. (say 100 dollars) This is revolutionary how we can now make suggestions and really make a difference in the game in every sense.
This is a complete list of all the “add on’s” I have found from this and other forums that I can for see and many people seem to be asking for.
Combat
Tactical Combat. (I don’t agree fully, I like just watching the fight. I hate playing General, I like playing King)
Galaxy Changes
- the milky way
-Planets rotate around the sun
- nebulas (on the space map, be able to get into the nebula and then you are not visible for ships to see you)
- moon bases (sounds nice, good idea make use of those moons on gas planets)
- Colonize moons off planets (we have moons around Jupiter we can try to colonize in a few hundred years)
be able to control planets rings, like Saturn's ring is not flat, it's diagonal.
-more then 5 planets in a system. at least 12 so all the family can go (Mercury, Venus, Earth, Mars, Chars, Jupiter, Saturn, Uranus, Neptune, Pluto, Aris, Sadna) perhaps show the planets Orbit around the sun via ring.
- rings and moons can be in any shape (diagonal, horizonal, vertical)
- be able to set planet rotation speed
- more reallistic clouds and planet textures.
- more surface maps - raw files
-when researching have option to make a dead planet habitable with orbital terra forming (or do something with it, mining, military use… ect)
-show tourism traffic and internal trades, kinda dead out there ya know
-creating stars & planets later in the game
-under water buildings
Misc
- be able to play as pirates
-open/ closed borders with other races (is your culture divers or just one species?)
-diplomacy screen to see what the minor races are doing as well
-a better tutorial
-Minor races able to be a major race
-Major races are top 10 races. (You can get demoted!)
-Play as a minor race
-customizable weapons (maybe Tech tree never ends. Research shields +X)
-Carriers (module allowing a limited number of low logic point ships to move for free, no longer needing to install engines)
-Terror Stars
-use moon, and low PG planets for experimental/ science bonus (Military testing, ect)
-general idea of the life span of all the races living under your civilization
-able to research biological technology like the dread lords had (the Thalan empire might start this)
Ok so far most people are willing to pay 50 or so dollars more for a few things. With all the new ideas to get them implemented may cost a great deal more. (say 100 dollars) This is revolutionary how we can now make suggestions and really make a difference in the game in every sense.
This is a complete list of all the “add on’s” I have found from this and other forums that I can for see and many people seem to be asking for.
Combat
Tactical Combat. (I don’t agree fully, I like just watching the fight. I hate playing General, I like playing King)
Galaxy Changes
- the milky way
-Planets rotate around the sun
- nebulas (on the space map, be able to get into the nebula and then you are not visible for ships to see you)
- moon bases (sounds nice, good idea make use of those moons on gas planets)
- Colonize moons off planets (we have moons around Jupiter we can try to colonize in a few hundred years)
be able to control planets rings, like Saturn's ring is not flat, it's diagonal.
-more then 5 planets in a system. at least 12 so all the family can go (Mercury, Venus, Earth, Mars, Chars, Jupiter, Saturn, Uranus, Neptune, Pluto, Aris, Sadna) perhaps show the planets Orbit around the sun via ring.
- rings and moons can be in any shape (diagonal, horizonal, vertical)
- be able to set planet rotation speed
- more reallistic clouds and planet textures.
- more surface maps - raw files
-when researching have option to make a dead planet habitable with orbital terra forming (or do something with it, mining, military use… ect)
-show tourism traffic and internal trades, kinda dead out there ya know
-creating stars & planets later in the game
-under water buildings
Misc
- be able to play as pirates
-open/ closed borders with other races (is your culture divers or just one species?)
-diplomacy screen to see what the minor races are doing as well
-a better tutorial
-Minor races able to be a major race
-Major races are top 10 races. (You can get demoted!)
-Play as a minor race
-customizable weapons (maybe Tech tree never ends. Research shields +X)
-Carriers (module allowing a limited number of low logic point ships to move for free, no longer needing to install engines)
-Terror Stars
-use moon, and low PG planets for experimental/ science bonus (Military testing, ect)
-general idea of the life span of all the races living under your civilization
-able to research biological technology like the dread lords had (the Thalan empire might start this)
), the power to make much more complex and game-changing mods, less hardcoded and more in XML. Obviuosly I'd like to see more so people other than modmakers would buy it
. User-created conetent is the future.