I'm attempting to mod a new branch onto the Tech Tree for some new mining modules.
My first tech had a requirement of Xeno Engineering and it showed up in the tech list when creating a custom race.
Then I put in my second tech which required my first tech but when I went back to the tech list only my second tech was there and stayed even if I removed Xeno Engineering from the list of techs you start with.
Any help would be greatly appreciated
EDIT: I solved the problem. It was just a small mistake with the tech requirements