Modding Help Needed

I'm attempting to mod a new branch onto the Tech Tree for some new mining modules.

My first tech had a requirement of Xeno Engineering and it showed up in the tech list when creating a custom race.

Then I put in my second tech which required my first tech but when I went back to the tech list only my second tech was there and stayed even if I removed Xeno Engineering from the list of techs you start with.

Any help would be greatly appreciated

EDIT: I solved the problem. It was just a small mistake with the tech requirements
3,925 views 3 replies
Reply #1 Top
Just thought i would reply since i feel sorry for any posts with zero replies hehehe
Reply #2 Top
this is kinda simple: you have to change the category, when you make several Techs with category military, it will show only the last one, cause military is a start-main tech or something like this, the solution is, to change the category in "weapon", or some, which comes after a starting Tech cateory.

-Stefan
Reply #3 Top
ok, the problem I was thinking about has something to do with another^^
and it happens when you have subcategories between two main categories^^
like military-weapon-military , the weapons will disappear