as faras i can tell no the game is a ruch to colonize colonize colonize and then establish trade and i guess tax tax tax as every empire i have built so far has always lacked money and was sloooow to build any thing
example my last game i colonized every yellow star in i could get a colony chip to and then some ...
i had a good time of quiet time to my self no aliens or any thing and so i shifited focus on colony improving
(a big key in moo2 ) but using my startegy of buliding manufacturing improvs first just seemed to slow me down
11 turns or more on all planets for the simple upgrades and 33 or more on the better ones ....
and this comes at the expense of either milltary or research spending ....
the computer seems to habe lil problem in managing all 3 of these at the same time im guessing they are taxing the hell out of their colonies wich give them the necarry funds to be able to the things i have seen done ... i.e. i was chasing a colony ship in one game trying to stop it but it got the the planet 1 may be 2 turns before me no big deal i though as a i had troop ship with this fleet so i went to invade only to be suprised that the new colony had a brand new defender sitting there ...
it takes my empire 22 turns to build these with millitary set at 25%
and cost a cool grand at least
it seems the computer has lil problem with the economic side of the game
and us moo2 vets are in for a relearning of how to master our
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