Stratagies: Are They Like MOO2?

I think this is a good question, because if I get Assault Shuttles & Stellar Converters like in MOO2, I'll be unbeatable! :D
1,000 views 15 replies
Reply #1 Top
as faras i can tell no the game is a ruch to colonize colonize colonize and then establish trade and i guess tax tax tax as every empire i have built so far has always lacked money and was sloooow to build any thing

example my last game i colonized every yellow star in i could get a colony chip to and then some ...

i had a good time of quiet time to my self no aliens or any thing and so i shifited focus on colony improving
(a big key in moo2 ) but using my startegy of buliding manufacturing improvs first just seemed to slow me down
11 turns or more on all planets for the simple upgrades and 33 or more on the better ones ....

and this comes at the expense of either milltary or research spending ....

the computer seems to habe lil problem in managing all 3 of these at the same time im guessing they are taxing the hell out of their colonies wich give them the necarry funds to be able to the things i have seen done ... i.e. i was chasing a colony ship in one game trying to stop it but it got the the planet 1 may be 2 turns before me no big deal i though as a i had troop ship with this fleet so i went to invade only to be suprised that the new colony had a brand new defender sitting there ...

it takes my empire 22 turns to build these with millitary set at 25%
and cost a cool grand at least

it seems the computer has lil problem with the economic side of the game

and us moo2 vets are in for a relearning of how to master our



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Reply #2 Top
It will take a while till you figure out the main strategies in this game. One thing you should try is trade tech (or what I do is lease tech) to minor races. That brings some needed cash to your economy. Also, in the beggining of the game if you want to crank out ships set your military production spending a bit higher (for best results 40%+). AI is not cheating it is just using all the options.

~SDC~
Reply #4 Top
Buying units in the initila stage (colonization stage) is crutial when playing smarter AI ;)

~SDC~
Reply #5 Top
The game is more like Civ3 than Moo2. The main difference, though, is the economy. The fact that you have to pay for your research and improvements out-of-pocket makes growth difficult at times. I guess I haven't quite figured out how to maximize my cash intake yet.

As far as strategies go, I've found that focusing on one goal at a time (social/military/research) works wonders.

I start my games by driving my military spending way up (60%-70%) at the cost of social production (0%). This gives me a colony ship every 3-6 months per planet. I spread myself *extremely* thin just to conquer the most worlds. Once I have a large empire, I crank the social production to 50% and start working on infrastructure.

I never use any of the rush build options. They just aren't worth it in the long run.

- Nobody
Reply #6 Top
please tell me that Troy's observations are not really what happens. Frogboy says the AI does not cheat. If it is nearly impossible to get funds, colonize, research and get a military ship or two all in the same time period, how does the computer do it? And having a defensive ship almost immediately after a planet is colonized sounds like CIV3 to me or RTS AI having 10 times more units than you do in half the time. IE CHEATING. This game AI is not supposed to cheat.
If it is an issue of Troy just not managing correctly (no offense) I can deal with it.
Please allay my fears................
Reply #8 Top
The AI is VERY good at managing their financial resources. They will buy and lease units very early in the game, and then put 5 people (in game terms) on a colony ship (usually there no fewer than 50 or 60, and often upward of 1000) just to gain control of a system. If you work hard to manage resources you too can generate a lot of early units as well. As for defensive units, some AIs go after that technology VERY early, adn so cna build those units earlier than you. The advanced micro-management is a big advantage for the AIs early in the game, but it can be easily overcome. Try downloading Stardock Central, and then visiting the GC Strategies Forum, where some of the more advanced players have shared their starting strategies.

Hope this has helped...

-Dave

~SDC~
Reply #9 Top
Thanks Geeshu...thats one fear down. Now, can you do something about the thing under my bed? ;)
Reply #10 Top
Ok, stupid question time.... Strategies Forum? I only see WinCustomize and this, GalCiv, forum in Stardock Central.

~SDC~
Reply #12 Top
Oh I found another way to do it... Go to Tools > Settings > Discussion tab and make sure all are checked.

~SDC~
Reply #13 Top
Yes, but the Strategies forum was not available in the Settings dialog until I did a Reset List.

I think a reasonable improvement would be to add a Reset List button to the Settings dialog, kind of
weird to only be able to do it by right clicking on a button :)

~SDC~
Reply #14 Top
Thanx for the tips, guys. I have almost all the Civ games, so if what you're saying about it being alot like Civ 3 is true, then it shouldn't be too hard for me to get the overall game play. It was actually Moo2 that tripped me up at first. But I shouldn't have much problems with aliens. I focus heavily on Diplomacy in all my games. I get 3 or 4 Alliances set up, then sit back and work. If someone asks me to go to war, I accept, then, as sone as possible, I make peace between both the aliens. While all this is going on, I sit back and build 'til I am the strongest in the area. End of game in about 50 to 150 or 200 turns.
Reply #15 Top
wow. in Moo2 it takes 50 turns to get a good tech. You win in 50? I dont win in even 150 so I must be doing something wrong. I dig your overall strategy...but I think maybe it takes a wee bit longer to win. ;)