Governor vs build order

First of all, I would like to say Hi to all and I'm in anticipation of this great game. :)

Ok, if I set a Governor for a planet and I put some things in the build queue what gets built; will the Governor build what the Governor sees fit or will the build order have precedence?

PS. Played the OS/2 version long ago but don't remember.
1,518 views 24 replies
Reply #3 Top
No, the Governor IS a predefined list. There is no AI to build your stuff, if you asign a Governor and you don't put anything in his list the planet will dit there and build nothing.

~SDC~
Reply #4 Top
Ahh... so the governor is just for the planets spending ratios. A military governor spends more on military than social, etc...
Reply #5 Top
"Ahh... so the governor is just for the planets spending ratios. A military governor spends more on military than social, etc... "

The governor is merely a "face" on a build queue to give it an RP quality. He/she doesn't do any thinking at all. If there's no build queue set (by you) the governor does nothing.
Reply #6 Top
Think of the 4 Governors as 4 different build queues. You set them up at the governor screen. You then asign the different Governors to planets and those planets build what the selected Governor (build queue) has set. And there is no Governor for military, you have to still pick what ships the planets make. The planet list makes this rather easy though...

~SDC~
Reply #7 Top
Planets do not have individual spending ratios. Governors are, literally, a set of two build lists: one for social projects (planet improvements) and one for military (ships). Planets can build social and military projects simultaneously. There is nothing more to governors than this.

You can create up to (I think) five different governor "types" or build lists, and assign each planet to a type, but honestly I've rarely used more than a single type for all planets.


~SDC~
Reply #8 Top
So, there is no difference between the governors, other than a face. Can you search for planets based on governor?
Reply #9 Top
Yuri, if you want a Governor to ignore your requests and build queues and go off and do their own thing, which leaves you scratching your head as to why he/she just did that, simply pick up a copy of MOO3 :p
Reply #10 Top
I don't want to have the governor to ignore the build queue. I wanted the build queue to have priority over the governor. I like to micromanage my planets to a point but if you play a huge galaxy then later in the game you would like to have a governor take over the newly created/conquered planets. The build queue is large enough to pick the necessary things to really get the planet going.

LOL!! MOO and MOO2 were good but MOO3 is a joke right now.
Reply #12 Top
This is the same as OS/2's version (I think). I was wondering if the governor would build things for you later in the game without putting things in the queue.

Apparently not. I didn't mind it in OS/2's version so no worries. MOO2 is the same but with a smaller queue.
Reply #13 Top
No, I think this is foundamentally different than MOO2. In MOO2, the problem in the late game was that if I had just researched "Core Waste Dumps" and I wanted all of my industrial planets to build Core Waste Dumps, I would have to go to each planet individually and change that planet's build queue.

The point of governors in GalCiv is that you can have one build queue (governor) for a large number of worlds. That way if you research a new social project, you cause it to be built in a large number of places just by changing the governor's build queue.

- Matt Lepinski :->
(Disclaimer - This is just my understanding, I have not actually played the game)
Reply #14 Top
I have another question.

If a planet already has projects in its build queue and that planet is then assigned a build queue by a governor are those new projects added to the end of the queue or do they replace it?
Reply #15 Top
and you can also jump the queu and start aspecific project on any palnet you choose, which is very gelpful when you're trying to build up your shipyards on 1 planets to make the most powerful ships you can


rich
Reply #16 Top
I'm not sure if anyone really answered this but, if you have a governor "active" for a planet, can you still manually enter an item to the planet's queue and have it built without deactivating the governor?
Reply #17 Top
Ion Stream - Correct. If you leave GNN prompts on for when a planet has finished construction, it'll go straight to the planet detail where it'll have automatically selected the next item on the build list, but you can change it to something else right then or at any time you want. Handy for wonders and trade goods and such.

After that item is created, the governor will then select the next item on the list again and you can over-ride that if you wish, etc. The governor's just going to try to build the lowest numbered item on his build list and you can either change that on an indivdual planet basis if you want (although setting up different governors is easier for that) or you can tweak the build list itself.

Hope that made sense... :)

~SDC~
Reply #18 Top
One thing I was wondering, is there a regular planetary queue? One you can use on the fly for individual planets, not needing to assign govenors? Govenors sound great for later game and whatnot, but i'd imagine the middle portion i'd still be fairly invovled in what everything produces, so the ability to queue a ship or two on a planet without setting up govenor would be nice. Is it already like this?
Reply #19 Top
I don't have the game yet, but from everything I see, the answers are "yes", and "yes".

Each planet has its own queue that you can MiM (Micromanage and add items). If the governor is turned on, it takes over and builds when you haven't inserted something else. If the governor is turned off, your planet will build only what you insert, and will build nothing if you do not insert and item.
Reply #20 Top
Actually, Social and Military production is seperate on every planet. The Governors are only for Social projects. Every planet plods away at whatever ship you set them to building, so in that way you have to manually set what ship the planet will be producing. The Social building continues on un-interupted by Military building.

~SDC~
Reply #21 Top
Ahhh... now I understand Governors. Once you set a build queue for a particular governor then all planets having that particular governor will have that build queue. You're right mlepinski this is not like MOO2. You could make a governor for newly acquired planets (conquered/colony) and a seperate one for normal producing planets. Not sure if doing that is useful because you have to go back and switch the governor and that could get time consuming on a huge galaxy but useful nonetheless.
Reply #22 Top
Yuri - They are handy in that you at least don't have to setup the production on each planet seperately (it'll default to a governor unless you change it) and that it's only for the social production items. I've found that for me at least, I rarely want to alter the build order of social production items except for cases of low quality vs high quality planets and that's where the multiple governor profiles are handy. You'll quite often want to put a planet to producing the latest trade good, acheivement, or wonder that you've just researched and even that is pretty painless since you'll just go find a likely candidate planet, swap it's production, and then once the new item is completed, it'll be right back on the queue building as it was before. It's probably the nicest compromise of automation and control that I've seen in these sorts of games and it's nice to not have to be running around to all the planets to make sure the governor's (viceroy... ahem) has picked the right thing to build since they're just building what you've told them to do.

Military builds you still totally control yourself and the only assist there is that you can have all production of a given ship switched to another ship. That's quite handy when you've just researched your latest warship and no longer want to produce the older ones. A couple of clicks and 'bam!' everyone's now making Avatars instead of battleships!

~SDC~
Reply #24 Top
I suppose then the only thing you could theorectically add to the governors are some inherent bonus or ability they might add to either queue. Maybe in a bonus or mod pack you could actually target them?