Mega events not mega enough?

In the last game I played, I got two mega events and both were much too easy to survive.

First I got the Plague event, still pretty early in the game, I was still colonizing planets. Because I already had the pre-requisite, I could research the plague cure in about 7 weeks with all my income going to research.
Much further on in the game, I got another mega event, this time an invasion from the Dread Lords. They got one planet in the corner of the map. Two turns later I wiped them out with a single transport.

Some suggestions to make these events a bit more mega...

In case of the plague event, maybe to be able to research the cure, you have to be in possession of one special planet (need some rare resource to be able to manufacture the cure) randomly chosen in the galaxy. Imagine all races going to war to try and get that planet. This would make it a lot more difficult to get the cure in a very short period. If one planet would make it a bit too unbalanced, maybe a few planets scattered around the galaxy, but always less then there are races.
For the Dread Lords invasion, the problem was they only got one planet, and not a single ship. If the Dread Lords decided to try and wipe out the galaxy, wouldn't they bring at least some ships? I suggest giving them a fleet at least comparable in strength to the strongest race around. Maybe not all of them in the first turn, but spread out over a couple of turns (think reinforcements every week or so...) Again this would make it a lot more unlikly that you can 'solve' the event in a short period of time.

Just my ideas, any suggestions or corrections? Please discuss...

Scorpiana
6,314 views 13 replies
Reply #1 Top
Yeess...I agree. Huge monster fleet please =D. The 'mega-events' turned on should be an invitation for "horrible events happen VERY often"--the type of thing that Sim City had (just kidding..Sim city random events were...very horrible...So horrible that it'd destroy my uber cities and make EVERYthing horrible...very horrible..).

Hm. The mega-events should be mega...but they should NOT be be so mega as to make civ's react with a 'OMFG THERE'S A $%#^ER RIGHT BEHIND YOU, TURN AROUND TURN AROUND, NOOOOOOOOOOOOOOOO, IT GOT YOU AND NOW IT'S COMING AFTER ME...O #%$# #$%# #$%#, #$%#. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO'. lol. I'm funny .

I agree with scorpiana.

On another note: I think a magical "ORION" holy grail planet appearing in the middle of the galaxy would be cool too--with only 'temporary ownership' bestowed, so that it's a permanient king-of-the-hill with no one able to fully conquer it--only use it. The fleets of the ORION owner would be positioned so that they're "everyone's fair game"--ie, the fleets guarding it can be attacked and obliterated without reprisal. That'd be one hella awesome mega-event!

The original ORION ship guards would be like 10 huge ships with doomrays and PD and crap---all grouped together as ONE fleet. LOLOLOLOL. That'd be a mega-challenge, yet everyone would try to get it. That'd be so cool. Or even have a ORION guardian (bestest best uber ship--ever.. 1000 space of weapons . lol.

Sarcastically bored,
MasterP
Reply #2 Top
In one of my recent games, the Dread Lords showed up, shortly after I get hit with the plague. Since I only had 3 planets under my control because of the settings I used, it took me nearly a year to research the cure. I had Aphrodisac (sp?) in one so my population level was higher than the other races but it was still taking a hit. I was losing so much money and I couldn't raise taxes or there would be revolutions happening. In that game, the mega event was a true mega event. It crippled me and the other races. In fact, I was able to invade some of the minors and other major races before they could get the cure (I conquered the Yor completely). Thankfully the Thalans were able to defeat the Dread Lords which allowed me to go and conquer.

I have to say that it really depends on the game settings.
Reply #3 Top
The dread lords should get some ships. However, they should not get large fleets, because in the original campaign, lacking a lot of ships was their main weakness.
Reply #4 Top
I think they didnt get a lot of ships cause usually from what i have seen in the campaign their ships tend to do a lot of damage... i mean A LOT of damage.
Reply #5 Top
I think they didnt get a lot of ships cause usually from what i have seen in the campaign their ships tend to do a lot of damage... i mean A LOT of damage.

You're correct. Dread Lord ships dish out A LOT of damage.

Reply #6 Top
in the gigantic galaxy game im playing right now, im the good-guy terrans, trying to fight off evil. I HOPE the dread lords come and start building up a fleet.... mabye conquer the pesky thalans, so they have afew planets, meaning that i would need to think,and fast. if the dread lords had 10 planets, and oh, 20-30 ships under there control, that would be AWESOME! but over time they conquer... and, in one, last ditcg attempt, THE DREAD LORDS ARE VANQUISHED!
Reply #7 Top
I think both are principly a balancing issue - DA is still "work in progress" and some parts of the game have not yet been seriously addressed. The plague appears a consistent candidate as it seems too weighted against the AIs as they have a hard time researchng it at the current balance settings, and on the Normal level you can make them history in the interim by hitting them with spies (its early game and they dont have the resource to respond to a major spy attack).

The Dread Lords appears to be dependent on level of game. I started on Normal level to get used to DA, and recently started to move up to my usual play level. On Normal didnt get a sniff of the Dread Lords, but as I moved up levels they started to appear - first time I think was at at Painful Level, but in a very small ineffective way. My guess its also a balancing issue yet to be addressed.

Regards
Zy
Reply #8 Top
You're probably right that this is mainly a balancing issue, but I just wanted to bring this to the attention of Stardock, and hear the feeling of my fellow beta testers. If these Mega events don't give a 'Oh crap...' feeling when they hit, they won't be really memorable which was one of the reason they were added to the game I think...

I'll just have to wait and see I guess, but I hope they will really become MEGA in the future.

Kind regards,

Scorpi
Reply #9 Top
The best "oh c**p* one I have come across has been the "....Terran disidents...... and assasinated the Drath [president/ambassador] (cant remember which) and the Drath have declared war, supplied with ships from private industry"- well over 500 Drath fighters appeared all at once like measels on the map. I had instant kittens, and to be honest, I thought, well thats that, say goodnight, next game   .

Then as I started to reach for menu/new game, I realised they were all one or two move point ships, my average move points per ship were around 20. It was a Turkey shoot - took about 5 turns to clear them all, but managed to do it before they reached anything they could hit. Taught me a lesson tho, there is always a way round in the game, just think about it - not knee jerk like I nearly did.

As you say they need to make an impression - that one certainly did

Regards
Zy
Reply #10 Top
20 movement speed ships makes baby jesus cry. Try something with a challenge, like...normal speed
Reply #11 Top
Then he would be committed to the funny farm if he was on Gigantic maps where normal ship speeds tend to be 40-60 move points, and can go up to 80-100 move points   

See this thread where that and allied topics are discussed, and some comment from Frogboy

Move Points discussion

Regards
Zy
Reply #13 Top
They are hard hoded, so you cannot look at them or mod them.