TOO MANY spies... Making things unfun.
from
GalCiv2 Forums
Ok, i know spies are an important part of the game, but come on, this isn't the slightest bit fair, and to be honest, it's actually kind of annoying. How am i ever supposed to deal with THIS many spies? It's way too overwhelming, shouldn't spies be toned down a little bit???
or at least place a spy on the AI's starport to stop production there. Sabotage would be a handy extra as you could send in a few spies before attacking a planet to 'soften it up' a bit for you first! Could be a fun element!