AI surrenders seem out of whack

Evil AIs are surrendering to their attackers

I posted about this in the Drengin Problem thread earlier, but the problem (if it is one) seems to include the Korath.

About six months later (Dec 2229), two of the middle-ranked AIs declared war on two of the weakest--Yor v. Drath and Iconian v. Korath. On the next turn, the *Korath* surrendered to the Iconians

Why would Evil-leaning AIs immediately surrender to their attackers? Is a spoiler motive now outweighing all other factors? These moves have certainly put a crimp in my ambitions, but they seem *very* out of character for the dreaded Drengin & supposedly-scarier Korath.
5,398 views 14 replies
Reply #1 Top
This happened to me in my current game as well, the Korath surrendured to the Drath and the Yor surrendered to the Thalans, both happened within a few turns of war being declared, I doubt that they even had any battles...

Playing as the Korx I am now the last Evil empire  , I was already at war with the Torians a few turns after the Yor surrendered Three races declared war on me at once, then the remaining three declared war the very next turn. Even the Krynn who I had decent relations with are now enemies. Im holding my own and making small advances against the Torian/Krynn/Thelans, mostly because thier invasion attempts have so far been pathetic(multiple fleets of unescorted transports...)

The 'your transports are too much of a threat, I declare war' thing seems to be outa wack as well... races on the other side of the galaxy used that as a reason, it would have taken 30 turns for my closest transport to find one of the Terran worlds...
Reply #2 Top
This just happened to me too. But it was the Altarians who surrendered to the Drengin. No evil of course but the point is that they were friendly with 3 other civs including me and I also has economic & research treaties with them. Normally, they would have surrendered to one of us.

I'm sure it's all part of the AI tweaking but it's not behaving as we have come to expect in previous versions.
Reply #3 Top
I wish they got rid of these game ruining surrenders,or at least made it an option.
Reply #4 Top
yea happend to me to, pretty early in the game at a point wars start to break out, the yor immediatly surrendered to the korx, it was the thalan who invaded them though.

i believe if the IA doesn't have an alliance or close or friendly relationship it will surrender to there attackers.
Reply #5 Top
also, don't forget, i read that the IA hasn't been worked on much YET for DA, that is coming now. so they will be better.
Reply #6 Top
the yor immediatly surrendered to the korx, it was the thalan who invaded them though


I'm used to this from DL and actually like the way that works to help shake up a too-stable late game on a big map. But seeing surrenders to an attacker the turn after a war starts, well...

At least I managed to pick up a resource mine and am still at the top of the charts, if not as far above the competition as I was before these two "wars."
Reply #7 Top
that happened to me also but it was with me i declared war on the yor with the drengin they surrendered to the drengin after i attacked them
Reply #8 Top
Hey Vermi, I've had the same prob with twitchy races all declaring war on me due to my transports threatening them. Nevermind the fact that I was using them on someone else, and the closest they ever came to their borders was was about half a grid square as they headed to their actual destinations.

Managed to get the only 3 races that weren't at war with me at that point to declare war within a few turns of each other.
Reply #9 Top
Yea, I just had a wierd game... I had both the Drengin and the Drengin offshoots on a tough setting. The drengin were at war with their offshoot, and were under cultural attack by the Drath. Togather, both the drengin clans had a pretty sizeable hunk of the galaxy. Then, without warning, the Drengin surrendur all their territory to the Thalans, and their offshoot clan surrender to me. I still can't figure it out.

Reply #10 Top
I didn't realize this at first but it happened in my game. I was able to get some pretty cheap hard hitting ships while others were working on expanding. Shortly there after I started getting tribute from good and neutral races ~100 from each (they were all in the negatives which I thought was weird).

Well about another 1/4 of a game later 2 years I think someone declared war on a minor race...then another major race declared war on the same minor race. Being friends with the two races and having little else to do with a new Ranger I found sent it to the minor races planet, and waited to see someone attack. No-one did, they just gave up. Didn't think much of it. Then another 1/4 game later things between my allies got dicey ... I GUESS. I never saw war declared...neither side had more than defenders...both were dirt poor but had about the same influence and planets. One surrendered to the other. I was like WAAAA?

Edit: should be treating this more like a beta, and act more like a tester...but have to admit I have not done that.
Reply #11 Top
I have seen two strange surrenders in my last game. Unfortunately, I do not remeber the races involved, but I do remember that afterwards two of the oponents had basically doubled almost all their ratings (economy, industry,...). Thus, a balanced game turned out quite unfair.

I wonder if this is supposed to work like this.

I think their should be some penalty on the output of the surrendering planets reflecting revolting people or racial tensions (even ig alignement is similar), maybe it could be implemented as in MOO2 for example.
Reply #12 Top
I don't think I've played a single DA game with "Allow Surrenders" on. This is why.
Reply #13 Top
I have removed the Drath Legion (Super Manipulator), disabled surrendering, and sold all rival civilizations the first three levels of military techs, just because of this particular bug.
I and others have noted this before. I had a topic called 'pacifist surrender monkeys.' The problem seemed to be keyed to the excess priority that was given to colonization techs. I have had major civs go midway into the game and research no military tech at all. This has lead to a rash of surrenders early into the game. Civs seem to be quite willing to declare war with no military whatsoever. Then there seems to be a check every turn for a civ at war to see if their military has been destroyed. Add the Drath's super-manipulator ability which gets everyone to declare war on everyone else and you get a huge amount of wierd surrenders.
Now, if you check the Developer's journals, they have been working on getting the research into the proper order. I know that there is some awareness of the surrendering problem because the added the option of no surrenders into the game set up.
What I don't know is what has been fixed in the Gamma and what will still be there when Dark Avatar is released.

Scincerely,
Scintor
Reply #14 Top
The prioritization of colonization techs, which are expensive, and on the colonization race in general does have a pretty big impact on the AI performance.

Interestingly, it seems that the AI plays very similar to how I would like to play: devote 100% of everything to colonization until the board is filled, and then worry about stuff like military. As a result I'm usually able to cap off my colonization phase with a quick rush and take-over of one of my neighbors and establish clear dominance (and, if I wanted, continue to steamroll the rest of the galaxy).

I only play on Tough, but I do customize the enemy AIs to use all their race points on econ, morale, and pop growth, as well as turn their AI algorithms and CPU usage to full. I know they would do better with the extra resources of higher difficulty levels, but I'd think that on Tough they would at least be able to put up a decent fight to a mediocre player like myself.

However, this is still a beta and the devs have been pretty clear that the AI is still undergoing major adjustments. That combined with the probable nerfing of super hive should be enough to put me back in my place