Some Spy Details

Well just before I say anything all I want to say is I really like the spy addition to the game. Now things that I noticed if you don't send any spys out to other civs, you never have to deal with their spys on your worlds. Now this happen in my 3rd game but it might not always happen this way. In my first game at most I had 60 spys on my planets and at the end it was decreasing but it was at 39 and lol my economy, starship building and research were always being attacked by spys lol, I actually had to worry in mid late game cause my economy sometimes droped in the hole but in just plain old GalCiv2 than never happened... I actually kinda liked to having to worry about more things in the late game. Someone else want to see if it true that if you don't send spys you will be safe from spys.
4,525 views 10 replies
Reply #1 Top
I kind of assumed the same after the first few starts with DA. SO I started right off the bat spending money on spies, and never sending them out. It seems like as long as I have a surplus of agents, I don't get hammered too hard, and I'm able to nullify them. The key seems to be build them from the start and I just dont send them out. I do like the spies too. I'm eager to see what kinds of nuances and balancing these guys have in store.
Reply #2 Top
I did not send any spy out but now all my planets are overflooded with spies. Can't nullify them because i am able to produce a spy in 6 turns but get two or three in a turn sometimes.
Reply #3 Top
Hey to add to Spy Details
if the syp hits you on your food (farming) you lose some of your population form being nullify the planet has to sart from ,if you had just built
it.

hey DEV. did you think of that ???
Reply #4 Top
Hey to add to Spy Details
if the syp hits you on your food (farming) you lose some of your population form being nullify the planet has to sart from ,if you had just built
it.

hey DEV. did you think of that ???


We're not sure what you are trying to say here.  Could you please edit your post to be more clear?



Also to the original poster, AI is still being tweaked to deal with spies.  Right now, one of their decisions is to place spies on the best civ, just like any of us would probably do as a player.  Whether or not you have placed any agents is not something the AI take into consideration, you were probably just not a threat to them at the time.  
Reply #5 Top
I did not send any spy out but now all my planets are overflooded with spies. Can't nullify them because i am able to produce a spy in 6 turns but get two or three in a turn sometimes.


Yeah, sane here. Sometimes I get four or five per turn. The idea is cool, but it needs a lot of balancing still IMHO.

Reply #6 Top
You're not kidding! In the game I'm playing I got into an early war with the Korath so I had to build a giant military. I have at least 6 hostile spies on each of my planets now and more coming every turn. It's pretty interesting actually though I feel like I have more spies than people in my settlements.

One thing I noticed is that the AI doesn't pull the spies back after you decommission a building they're affecting. They just sit on the empty tile.
Reply #7 Top
CrazyC0330


the framing tech. that increase your population cap when it is nullify it goes down to the level before you research it. also i have download beat 1a i1ll see if it still does that.
Reply #8 Top
CrazyC0330


this is what i`m talking about look at population nubers !!!

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here more info for you the next two pic are the next turn and the turn after that.
you`ll see what it does to population cap.

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now you can see what i`m talking about just wondering if this was though of when implemented it seem a bit harsh to me but it is a cool ideal on everything else tho.
Reply #9 Top
Yes, you do lose population if a farm is sabotaged. I don't believe it is immediate, however. Instead, a portion of the population will die/move/whatever until the population is again within the limits of the planet's max population. The same thing happens if you were to dismantle a farm on one of your own planets.
Reply #10 Top
The same thing happens if you were to dismantle a farm on one of your own planets.


Exactly.

For example:
If you had a planet with a 6 Billion population cap, and then built a farm, it would bring your population cap to 9 Billion.  Hit the turn button a few times, so your actual population gets somewhere between your old max of 6 Billion, and your new max of 9 billion.  Once you get to this situation, decommission your basic farm.  Your max population will go back down to 6 Billion, and after hitting the turn button, you will have lost any population that was over your new max of 6 Billion.

Decommissioning an improvement and placing an agent on it, are similiar in their behavior.  Decommissioning an improvement gets rid of it completely, meaning all bonuses and the maintenence cost.  Placing an agent on an improvement disables any bonuses that that improvement gives you, but you still have to pay the maintenence on the improvement, if any.

Thanks for all the comments, screenshots, etc about this issue.  We appreciate the dedication of all our fans and beta testers, and do read and consider their posts/ideas.

Charles