Discussion about constructor micromanagement
from
GalCiv2 Forums
Hello
This has been many times discussed but I feel its necessary to bring up while there is good time to do something about it. The simple question here being, do you feel that current constructor system with star bases works fine?
In my mind this aspect of the game creates too much micromanagement and I spend almost half of my turns herding my constructors. Simplest fix for this in my mind would be to change constructors work like miner do with asteroid fields.
Building a star base would consume one consturctor, but to improve the star base with modules you would need only one constructor. Research a tech and constuctor could be set on automatic and the modules would be builded without micromanagement. Add more constructors the more fastly building of components would go. Ofcourse by this system constructor costs would need some balancing. How about others, any ideas to improve this aspect of the game?
This has been many times discussed but I feel its necessary to bring up while there is good time to do something about it. The simple question here being, do you feel that current constructor system with star bases works fine?
In my mind this aspect of the game creates too much micromanagement and I spend almost half of my turns herding my constructors. Simplest fix for this in my mind would be to change constructors work like miner do with asteroid fields.
Building a star base would consume one consturctor, but to improve the star base with modules you would need only one constructor. Research a tech and constuctor could be set on automatic and the modules would be builded without micromanagement. Add more constructors the more fastly building of components would go. Ofcourse by this system constructor costs would need some balancing. How about others, any ideas to improve this aspect of the game?
. Your idea wouldn't work for me. My constructors have a destination planned before their even built 99% of the time, so I wouldn't ever have any just hanging around to choose from. It would help those that build a load of constructors and then decide how to divy them up after they're built.