Idea for a new treaty option (solution for borders)

I was thinking that having a treaty where if accepted would prohibit empires from placing ships within a certain distance from each other's colonies. Say about 20 squares, or movement points away, (or maybe the terms can be set by the player or computer controled empire, whichever is proposing it), and if opposing empire colonies are within 20 movement points of each other it would be set lower. Of course something would have to be figured out for two oppossing empires in the same star system, the planets would be very close together. If they are that close the treaty could automatically be set to a small number, like no oppossing ships allowed 2-5 spaces from the other empire's planets. Just throwing an idea out. I believe this would make it more realistic in a sense that player's, or the computer, can't amass a huge fleet on the other's doorstep and then invade. It gives a little more time to prepare a defense. If the treaty border is crossed then war would automatically be declared.
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Reply #1 Top
A neutral zone!

The thing is that the cultural borders don't really mean anything outside of cultural victory and that really does bug me. In GalCiv2, the only way to 'own' an area of space is with a superior military and a war declaration against the universe. You don't even get a line-of-sight advantage

Reply #2 Top
Yea.. the computer has something like this implemented already, they do see the cultural borders as a type of "borders" so if you try to amass fleets by it it will do the same, which lead to a "cold war" kind of thing.
Reply #3 Top
The thing is that a fixed number on the range of borders doesn't really work unless you're willing to go to a very large number. If ships were relatively slow, say 5 squares per turn, you could try to incorporate borders given that you manage to deal with all the other issues such as systems belonging to several empires and such. Ships can easily get 10+ movement points and more making a border nothing more than a line where a guy shows up and says :gentlemen, start your engines. You place fleets alongside the border, maybe even with a little space in between just to show you're not a bad guy really, and then you zip in anyway. Borders only mean you may have to put some more distance between your fleets and the victim's planets but unless borders stretch out really far into space, they won't be of much use.

A possible solution would be to issue diplomatic grievances or demands regarding fleets and starbases, telling them to back down or face the consequences. Deep space is no man's land. You can only claim it as yours if you're willing to go to war for it.
Reply #4 Top
I just say make each civs sphere of influence the borders. When I put a fleet on someone's border they always tell me to remove it or else. They see it as a border and it should be. There should be a treaty signed between the two civs to move ships through their space. If no treaty is signed then freighters (unarmed) should still be able to move in another civ's space to continue trade. If someone uses that treaty to attack another civilization then that should adversely affect your civ's rating with the other civs and that would be the penalty imposed. I think that is the way to go instead of a neutral zone. Neutral zone could get complicated with space issues.
Reply #5 Top
if your allied with another civ and you declare war on them then there should be 1 turn to change status and your attack is commited through that turn
Reply #6 Top
1 more vote for borders. I know about the arguments "space is big", but then again this is a game. I mean Aliens and Galactic warfare hardly is realistic so why not throw in space borders also
Reply #7 Top
It would be nice to be able to restrict travel through my sphere of influence. However I do have a few questions for those in favor of this. What about planets or star bases in someone else's influence? Would you be allowed to go to your own planet or create ships there? Would you be allowed to add modules to the star base?

One of the things that always frustrated me in the Civ series, an example of this sort of border usage, is the AI constantly complaining when my one lone scout happens to be moving into their influence area. So I would certainly be against this sort of thing in GC.

So I don't know. On the surface this sort of thing sounds reasonable but I think if you look at how it would effect other aspects of the game it just doesn't help.