Generators

In my only game so far, I researched far enough to get fusion generators. I don't understand the point of these. Unless you have a very large planet, with a ton of factories, the bonus is tiny. It's better just to build another factory. Or am I missing something? Is the weak fusion generator just a placeholder that you build so that it can get upgraded later? I got to it fairly late, and only had one halfway decent planet with a free square. I suppose once the bonus got to 50%, I could scrap a factory. How many factories do you need for the generator to be worth it?
3,955 views 9 replies
Reply #1 Top
Asteroid fields can be a massive source of production. This is the reason for both the nerfing of factories, and the addition of power plants.
Reply #2 Top
I so far in my current game have seen two types of generators (didnt research, the AI trades these techs for cheap...) one that adds 10% and one that adds 20%, how high do they go?

For the 10% bonus to be more benificial than another factory, you would have to already have more than 10 factories.

For the 20% bonus it would be more than 5 factories.

This of course assumes that none of the existing factories is on a bonus tile... and there aren't any wierd diminishing return formulae going on.

The number of terraformable tiles also seems to have increased, even a "PQ 2" world can crank out some useful production eventually.

Reply #3 Top
The Quantum Gen adds 30% and you can only build one gen per planet. I don't know a working formula to decide if a gen or a factory is better, because I don't know how the bonuses are applied.
Reply #4 Top
Number crunching at this point is a waste of time. SD has already mentioned that all the current values we are playing with will be changed. So I'd wait till we are closer to actual release before starting to worry about this sort of thing.

From what I can tell it looks like the bonus is added just as a starbase bonus. It augments your base production values.
Reply #5 Top
microsoft captured factory building plans mabye?
Reply #6 Top
The game I am currently running you can build as many as you like - just for the hell of it I built three anti-matter on one planet to see what happens. Did it by selecting a Fusion generator, then when built upgrading to anti-matter. Having built the first anti-matter generator, there was no option to build a second it wasnt showing up. However I selected Fusion Generator, then when built the anti-matter generator re-appeared, so I upgraded.

Reflecting on this I realised that I could see all previously reseached improvements in the window. eg Factory, Manufacturing Plant and Industrial Sector all show up as selectable improvements. In Dread Lords you could only access current improvements, not previous ones eg Industrial Sector would show but not the previous lower level factory improvements.

If the previous improvement levels are there for Beta Testing purposes, thst's fine, if they are all meant to show up then there is an exploit to resolve as you can get round the single generator per planet restriction as described above. Probably doesnt matter on small PQ's, but on larger ones it would make a significant difference on output/game balance.

Regards
Zy
Reply #7 Top
Zy:

The ability to build the older improvements is a new feature in DA. There are actually selector tabs on top of the planetary improvement selection window for showing Newest, Old, All.
Reply #8 Top
The ability to build the older improvements is a new feature in DA. There are actually selector tabs on top of the planetary improvement selection window for showing Newest, Old, All.


Yeah!!! It seems that some people can hear you when you scream in space!  
Reply #9 Top
Interesting re old ones available, its a good idea as you dont get blocked out for ages on some production with new planets and only - say - Industrial Sector to choose from, all for it.

If the intention is that you can only have one generator per planet, then there is an unintended side effect of showing the old ones, as you can at present get round the restriction as described above by 'upgrading' an older varient to the new varient and it will not stop you even if there is a build restriction on numbers. So it would definitely be an exploit that needs blocking.

Regards
Zy