My Thoughts on Custom Opponents

Here are my thoughts on the Custom Opponents. The general template that you pick "Generic, Human, Iconian etc" is good, but I think there should be a little blurb on what exactly these mean. For example what is the difference between the Dregin and the Yor template?

When picking the racial abilities of a race there should be the option of applying racial penalties as well. This would allow people to make very specific flavours of races. For example one that is excellent in diplomacy, and trade but terrible at research. Because of these penalties there should be more levels of abilities eg. Trade +10, +20, +30, or Speed +1, +2, +3, +4 since a race could have more than 10 ability points to spend.

I love the Super Ability though I am sure it will take a lot of play balancing. The race should gain something though if No Super Ability is given to it, for example an additional 10 racial points.

I am not sure why Natural Abilities (by which I am assuming this governs the overall intelligence of the race), Economic Bonus and CPU usage are part of the Custom Race screen. This seems to be blurring two distinct aspects of setting up the game. One is the overall personality of the the race, the other is the difficulty of the game with that race present. I absolutely agree that Intelligence, Economic Bonus and CPU usage are important to set, but I think it should be on a different screen and should apply not just to Custom Opponents but standard ones as well. For example maybe there is an advanced button where I can set these parameters globally, or for a specific race that I am playing against. This would allow me to do things like set all the races to a very high intelligence, but cripple them economically and see if I can win.

Lastly ... what I think would be a revolutionary feature in this game is a "Shuffle Personality" option. This would take all the selected races and basically randomly shuffle the personalities that are available (not just the personalities that are selected). It would shuffle both standard and custom opponent personalities. Thus when I encounter the Yor ... are they evil? Militaristic? Cuddly? Beats me ... I will have to find out the hard way. Oh, and now it appears that the Altarians are cannibalistic, psychopaths. I think this would be SO cool. The only down side I can see is that the personalities could be at odds with the race descriptions when you check out their racial profiles in game. I suppose users can just ignore this, or have a generic "Not available" when the shuffle personality feature is used.

Anyway, just my 2 BC worth.
Dano
5,199 views 9 replies
Reply #1 Top
i would like to see a "shuffle personality" option also ... little bit of randomness goes a long way
Reply #2 Top
Random customs, with the ability to save them and keep ones that were interesting (yes, that means you have to be able to save them after the game has started, or even at the end) would be awesome.
Reply #3 Top
Anyone else have any thoughts on this?

Dano
Reply #4 Top
Does anyone know if when you are setting up a game, and select 'Randomize Opponents' whether you can specify whether it is randomizing from the standard races, or randomizing from the standard+custom races?


Dan
Reply #5 Top
with the ability to save them and keep ones that were interesting (yes, that means you have to be able to save them after the game has started, or even at the end)



I don't see why you can't keep your custom races. I mean, you can save a custom race you play as so why not save the ones you don't play as? Either way, I am really looking foward to this feature.

-Spencer
Reply #6 Top
Shuffling personalities would be nice. Good idea!
Reply #7 Top
Dano. I cannot answer your questions, but I think your ideas are great.
They have my support.
Reply #8 Top
I admit that to be able to give out penalties would be a nice option.

However, it has it's disadvantages to.

1. It is hard to balance out races then.

2. One of the fun and great things about Galciv is the "simplicity". Meaning, that if you ever played Masters of Orion 3, you will know what i mean. The worst part of MoO 3 was the almost endless amount of windows you had to cross through to effectively play the game. It became more like an emulation game, then the game i used to love. To many options and possibilities are not always a good thing.
Reply #9 Top
Does anyone know if when you are setting up a game, and select 'Randomize Opponents' whether you can specify whether it is randomizing from the standard races, or randomizing from the standard+custom races


I built a custom race in my last game, used Random for my current game, and my custom race was one of my opponents. I didn't see any way to exclude it from the random set other than deleting it.

Re saving custom races, I'm pretty sure that copying around the .customrace files will do the trick. At least it looks like it should to this non-coder.