Dark Avatar beta 2 UI issues/improvement ideas
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GalCiv2 Forums
Furher editing done since DA final + patches. Thanks for applying some of my suggestions SD!
UI Issues
-- When naming a ship, naming should start from the end of the name. IE. Colony 1, typing should beging after the 1 number , not from the beginning before C character.
-- Technology screen. Thank you for making a zooming possibility, but the zoom should zoom where the mouse cursor is. At the moment it always zooms on a selected tech.
-- Star bases should be deselected when clicked elsewhere. Actually everything should be deselected when clicked on empy space. Constructors, star bases, planets etc. Only work around I have now to deselect constructor area is to select solar system.
-- Same class buildings should always be at the same spot in planetary building list. Current system with changing building names create confusion since the building list changes all the time.
Each class building should be color coded, example. Factories could always be surrounded with blue color and so on?
-- In rallypoint minimap make the rallypoint different colour or something. It is very hard to spot since its almost the same as planet dot. Bottom line, the rallypoint minimap as it is, is completely useless.
-- Selecting a trade route in financial manager/trade screen should make the trade route glow/different colour in the minimap.
-- Cannot give fleets to AI in diplomacy
UI feature adds
-- In Financial manager screen the Approval rating should be coloured.
-- Colony manager screen needs a minimap.
-- You should be able to select with multiple ships with ctrl/shift buttons from space port and launch many ships at the time.
-- A small check box for every ship/fleet which would make them "gifts" would be nice. These gift ships/fleets would show on different colour in diplomacy screen.
-- Ship building window should have similiar buttons for components (newest,old,all) as does the planetary screen for buildings.
-- I would like to see planet surface on Invasion screen. This would make it easier to choose invasion method.
-- Having a "what do you want from this" choice in diplomacy would make diplomacy much easier.
-- Population growth rate should be shown in pop up or with own box in colony management screen/planetary screen.
-- A keyboard button for moving all autopilot moves would be more than welcome. Did not GC1 have this assigned to Space bar? Bring it back!
-- There should be a two more buttons in "choose your civilization" screen. One called "reset all races to default" and "delete all player made ship designs/templates"
-- Star base bonuses should be show on main UI when selected. Remove class, moves and range from the little box and replace them bonuses that the SB gives. You could even add (number) kinda thing after the bonuses to indicate how many additional components could be installed.
-- Holding down ctrl-button could act like pressing middle mouse button? Atleast in main map and in ship building screen. Pressing middle button is clunky with some mouses.
-- Ship upgrade button for ship yard screen would be nice.
Also in ship upgrade window should have the same choises as the ship yard screen has: all, core, user.
-- I would like to see which planets are so called "extreme enviroment" ones in civ manager screen. Maybe put a little icon next to the mini planet gfx.
-- There should be graphical icon for ships that are in guard, survey or eplore mode. This when you have zoomed out the map to tactical view.
UI Issues
-- When naming a ship, naming should start from the end of the name. IE. Colony 1, typing should beging after the 1 number , not from the beginning before C character.
-- Technology screen. Thank you for making a zooming possibility, but the zoom should zoom where the mouse cursor is. At the moment it always zooms on a selected tech.
-- Star bases should be deselected when clicked elsewhere. Actually everything should be deselected when clicked on empy space. Constructors, star bases, planets etc. Only work around I have now to deselect constructor area is to select solar system.
-- Same class buildings should always be at the same spot in planetary building list. Current system with changing building names create confusion since the building list changes all the time.
Each class building should be color coded, example. Factories could always be surrounded with blue color and so on?
-- In rallypoint minimap make the rallypoint different colour or something. It is very hard to spot since its almost the same as planet dot. Bottom line, the rallypoint minimap as it is, is completely useless.
-- Selecting a trade route in financial manager/trade screen should make the trade route glow/different colour in the minimap.
-- Cannot give fleets to AI in diplomacy
UI feature adds
-- In Financial manager screen the Approval rating should be coloured.
-- Colony manager screen needs a minimap.
-- You should be able to select with multiple ships with ctrl/shift buttons from space port and launch many ships at the time.
-- A small check box for every ship/fleet which would make them "gifts" would be nice. These gift ships/fleets would show on different colour in diplomacy screen.
-- Ship building window should have similiar buttons for components (newest,old,all) as does the planetary screen for buildings.
-- I would like to see planet surface on Invasion screen. This would make it easier to choose invasion method.
-- Having a "what do you want from this" choice in diplomacy would make diplomacy much easier.
-- Population growth rate should be shown in pop up or with own box in colony management screen/planetary screen.
-- A keyboard button for moving all autopilot moves would be more than welcome. Did not GC1 have this assigned to Space bar? Bring it back!
-- There should be a two more buttons in "choose your civilization" screen. One called "reset all races to default" and "delete all player made ship designs/templates"
-- Star base bonuses should be show on main UI when selected. Remove class, moves and range from the little box and replace them bonuses that the SB gives. You could even add (number) kinda thing after the bonuses to indicate how many additional components could be installed.
-- Holding down ctrl-button could act like pressing middle mouse button? Atleast in main map and in ship building screen. Pressing middle button is clunky with some mouses.
-- Ship upgrade button for ship yard screen would be nice.
Also in ship upgrade window should have the same choises as the ship yard screen has: all, core, user.
-- I would like to see which planets are so called "extreme enviroment" ones in civ manager screen. Maybe put a little icon next to the mini planet gfx.
-- There should be graphical icon for ships that are in guard, survey or eplore mode. This when you have zoomed out the map to tactical view.
My only problem now is that right clicking on a tech doesn't give me very much info at all. Sure it tells me what techs it will lead to, but I'm looking at the tech tree! I can see what techs it leads to already, I don't need that info when I right click. I want info like how much this tech costs. And if you're going to tell me what kind of buildings a tech lets you produce, then I need to be able to click on that to tell me what that building does. It's great to know that Fusion Factory Production lets me build fusion factories (or whatever), but what the heck does a fusion factory do? Right now it seems like I can only get building info AFTER I have the tech, then I can select it to build on the planet screen, and THERE it will tell me the effects of the building, cost, etc. I know it sounds like I'm asking for a Galactopedia, and I guess I kind of am