| I thought Stardock decided to make one of the primary design criteria for Galciv 2 to make it as modable as possible? If that was the case then wouldn't a design review have to have specifically authorised hardcoding something e.g. # trade routes? |
The game is extremely moddable, given the limitation that the AI must be able to effectively use every permutation of settings that can be changed. 50 trade routes would be great (and more realistic), but the AI probably wouldn't understand the potential in that, and you'd just end up creaming them every time.
That said, I wish the game would let you change it anyway. Maybe when the AI becomes more configurable in DA, we'll be able to mess around more with things like this.