Thoughts re spying

I assume from all I have read that spying is going to be greatly enhanced in DA, and I'm really looking forward to this. However, just some thoughts! You normally start getting tech information once you've maxed out your spying spending. What if you started getting tech information even at the low, medium and high levels?

The AI could determine where you are in the game and only give you a tech level that is one level ahead of you. Then as you reach higher levels you can get more worth while techs.

Is seem at the moment that you can get a ramdom mix of techs. Some usless (which spys would not be going after anyhow) and others that are really usefull.

And wouldn't it be cool if counter spys could actually sabotarge a spys information so that the information is actually detrimental the race doing the spying?
5,830 views 7 replies
Reply #1 Top
no, the game is qite complecated as it is
the random tec shows the hit and miss eforts of real spying
Reply #2 Top
Valid point! But I think DA will make spying even more complicated and interesting. We'll see soon!  
Reply #3 Top
The depth of the espionage as well as sabotage in GalCiv2 isn't very deep at all. The game is somewhat complicated but in this particular area not all at. It would be cool to have some acutual choices to be made and some variable level of skills/resources necessary to actually crack another empire's counter spy agency. In GalCiv2 there appears to be no counter intelligence operation at all. Every time I set the espionage slider one tick over, I do this for each race, every single race is discovered at the same spy level regardless of how powerful they are. Too simple if you ask me. There should be some more numbers in here to play with that would make it fun to make adjustments. Something like that is coming in the expansion.
Reply #4 Top
Actually it takes more money to crack a larger and more advanced civilization.
Reply #5 Top
Actually it takes more money to crack a larger and more advanced civilization.


That depends entirely on the nature of the civilization in question. A small, primitive, but highly xenophobic civilization could be harder to "crack" than a large, advanced but highly pluralistic civilization. As recent events have taught us, no matter how fancy your tech-based surveillance might be, people-based intelligence gathering is essential. Using people to gather intelligence should be very hard for a civ like the GCII Terrans to do against the Thalans or Yor even if the Terrans have a very large tech edge.
Reply #6 Top
I would like to see spies have the ability to steal a specific tech when you want (with a percent of success based on tech level, experience, etc)(like in Alpha Centauri- SMAC), not like the current sytem in GC2 where you pump $$ into spying for months and months resulting in a stolen tech once in a blue moon.
Reply #7 Top
The idea has merrit Borg999. Usually when spys do their stuff they have a specific outcome or objective in mind. The idea could work really well. If you have a well trained spy who has managed to infiltrate a race for a sustained period of time, they would have a higher probability of success. If you had not put in the research or the funds and the spy was relatively new, their chance of success would be lower. It could be based on ramdom and set factors within the AI parameters.