Han891-
| far as adding models from the different Star Trek games, why when the Star Trek mod is doing this already? |
Well, because I had a idea and the Star Trek Mod Team @ s31clan.com (which I tried to join the forum but I can't get anybody to activate my account even though I am on the members list and there is no email address to contact them) were unavailable for assistance. So struggling to figure out how the mod team did things I am trying to figure it out alone.
BTW I found out this afternoon that Milkshape will convert BC .Nif files to DirectX 8 .X file format.
So I figured if I can convert the files then it would all work if I could find out which folder to put them in since there is no need for hardpoints on the outside of the ships to attach items. If I am wrong, then correct me.
So please, How was it done step-by-step?