Ship components adding HP

Is it possible to mod ship components to add HP to the ship? Was thinking to try to beef up defense modules a bit, but can't see a way to make them add hit points
7,572 views 11 replies
Reply #1 Top
I don't think so.

But, you can mod the TechTree.xml file, adding techs that increase hit points.

I added one called Diamond Hull Design.
Here is the code that you would add into the TechTree.xml file:


[Logistics ID="Diamond Hull Design"]
[DisplayName]Diamond Hull Design[/DisplayName]
[Cost]95000[/Cost]
[Description]Increases the number of hit points on our ships by 250%[/Description]
[Details]Integrating microscopic diamond dust into the hulls provides an ultimate level of hardness. Weapons literally bounce off without leaving a scratch.[/Details]
[HitpointsAbility]250[/HitpointsAbility]
[Requires]Hardened Hull Design[/Requires]
[Category]Hull[/Category]
[Model]lrgbuilding0[/Model]
[AIValue]200[/AIValue]
[/Logistics]

For pasting into the reply I had to change all < to [ and all > to ], so if you copy-paste you will need to change them back. And you will only be able to use it in single games, it won't be legal in Metaverse games.
Reply #2 Top
Yeah I know I can do that, but that wouldn't really solve any problems related to the problems with defense... (endgame weapons reducing even a high-defense ships to dust if youy get a bad roll etc.) With HP-increasing techs, full attack ships would gain the benefits too, which would make them even more viable, which isn't quite what I'm aiming for.

Reply #3 Top
I have no idea what you are trying to accomplish then.

Hit points do not depend on the roll, they are there regardless.
Adding them with add-on modules or with tech should accomplish the same thing.

The only difference being, you would have to add them to each ship with the modules, but are added by default once the tech is researched.
Reply #4 Top
Big ships are able to carry more armor modules. If armor modules would add HPs, big ships would have considerably more HP, and thus would be more difficult to destroy with all-attack packed fighters.

But I'm just ranting and might be wrong as I haven't done any testing at all! Maybe we're better off if we wait and see what Brad will come up for Dark Avatar, I already aroused some discussion on the combat system in some DA thread
Reply #5 Top
I think "46852" is loooking for a module that you would add to a ship in place of a weapon, armor, engine, or support piece. An extension to Hardened Hull Design (like your Diamond Hull) will provide HP benefits to even an all-attack fighter. An HP component would force you to choose between adding another weapon or adding some HP to your ship.
Reply #6 Top
I created a "Defense Optimization" tech branch to my tree for raising the overall defensive values for ships carrying defense equipment. Again, this isn't exactly what you're looking for, but it is a way of providing an advantage to defense equipped ships that can't be used by ships laden only with weapons.
Reply #7 Top
I don't see the disadvantage to adding hitpoints to an all attack fighter.
They will last longer.

What the OP is requesting is basically a defense module that is effective against all 3 types of weapons, yet is not affected by the random roll.

He wants to have his cake and eat it too.

Once that module is available, there would be no reason to use any other kind of defense, would there? Because face it, if you have a choice between 10 HP and 10 Armor, which would you choose if one only defends against a single weapon type and is likely not to have its full rated capacity while the other will defend against all types of weapons and will always have its full rated capacity?
Reply #8 Top
Moosetek13, I do not think that is what he is asking for. he wants Defense Modules to give HP so a bad roll does not hurt so much. I did not see anything about a fourth defense type.
Reply #9 Top
In effect, it is what he is asking for.

He wants to bypass the dice roll, adding hit points that would defend against all types of weapons equally.

That would be a totally new type of defense.

And while it can not be done as an addon defense module, because they have to be assigned as one particular Class and are subject to the dice roll, it can be done with hull techs that strengthen the hulls from the outset and are not subject to the dice roll.
Reply #10 Top
He wants to have his cake and eat it too.


Ofcourse! Especially if it's strawberry cake, mmmmm....

The thing I'm trying to accomplish with my modding attempt, is to try to balance defense & weapon modules in a such manner that random bad rolls wouldn't have such big chance of destroying very high defense ships, especially when facing swarms of fighters.

I just wanted to try this out, and not by any means I think it is the ultimate way to make the ship combat any "better".

As it is now, it seems that adding a HP bonus to an existing ship module or making a new module that adds HP is not possible. And that is the answer to the question I made
Reply #11 Top
Ya, I looked through Cari's guide to see if it could be done, but the defenses don't allow that field.

I wish they did too, it would make things a bit more interesting.
Of course, if you did create a HP defense module, the AI would use it against you as well.

Next best thing though, is a Diamond Hull Design. That adds hitpoints to everything at no extra cost.