Territory-Diplomacy idea...

Ok...this is not exactly new idea, maybe it has been mentioned before, but is how i feel.

I am very protective of my borders and I consider it act of war if my space(spheare of influence is violated within my space, what happenes on border happens on border)I dont nescessery play evil aligment, but somehow during game i just become that, becouse I dont want other factions ships flying through my space or creating Influence/economy bases around my homeworld or any other world.I understand first contact, but all armed ships and constructors, colony ships, well they ask for war, dont they, if they dont ask for permission that is...and usually I would allow them, well, for a price!
9,180 views 12 replies
Reply #1 Top
The "Borders" on the map just denote where your influence is the domnant one. The only areas you actually own are your planets themselves.
Reply #2 Top
How about having a patrolled border a certain mumber of tiles away from each of your planet. No one can cross these boarders without an open boarders agreement, Ala Civ-IV.
Reply #3 Top
It's something I would like to see in the game, and also more impassable terrain, like nebulae or black holes.
Reply #4 Top
I really, really like this idea.

Perhaps it could be an option when starting a game to either have it classic style, or have a system where at the beginning all ships are allowed in your influence zone, besides ones with combat capabilities. And you can further designate which ships can be allowed or disallowed via the "United Planets" meeting (or whatever...), or set by you for options.

If I could further the idea I'd say Freighters and Colony Ships would always be allowed, and there'd be a dead-mans zone between influences.

Oh! And military starbases could be constructed so that they always follow your borders. Moving like the Death Star..

That'd make it more worthwhile to gain allies, or make friends, so that more people would allow your ships in their turf. And make more of a sense of "Mine"
Reply #5 Top
what we need is a patrol command

and i guess the easiest way is to make it where the way points can be linked togother

ie

you have 4 way points

you can link them by having ships that reach way point a goes onto way point b and then way point c and then on to way point d and then back to a

the rest is if two ships/fleets end at a way point they form a fleet if there is room to do so other wise they just keep patrol and as part of the patrol the ships either stop moving when contact is made or auto attack alien ships that are not allied
Reply #6 Top
@Kryo-The "Borders" on the map just denote where your influence is the domnant one. The only areas you actually own are your planets themselves.


Hmmm...ok, I understand that,but I think galciv2 should introduce concept of border to the game.Its like...nations that own a coast, coastline consider parts of sea as theirs, not just land, right?

No one owns the sky(does it?), still any nation will consider it act of hostility if you intrude upon it's air territory armed with no permission.My english is not good, but I hope you understand my point.

Edit:
@ShadowBoxedIf I could further the idea I'd say Freighters and Colony Ships would always be allowed, and there'd be a dead-mans zone between influences.


Hmmmm...I agreee, but only to Freighters and their armed escort, I dont want Colony ships setteling in solar system I already have colony.Its just asking for trouble...

Usually in new game I never use colony ship to colonise planet in my system(lvl 4 planet), i just send it to the nearest system.Than when all habitable planets are taken, I colonise planet in my system.

Once I had game where Altarians settled in my starting system, lol.Thats just asking for war!Its like someone comes to your garden, just infront your house,setts a tent and knocks on your door saying :"hello, I see you have some "free" and quite unused space, so I will just hang here!" Its crude explanation, but just to show how i think about those mechanics in game.

Also there was someone who mentioned border in Civ4...there is something similiar in Rome TotalWar(that i have played ALOT, also mods)But AI just sucks!!!Creative Assembly would have lot to learn from Stardocks...

Reply #7 Top
We SHOULD have a border, but the creators already said that Galciv 3 will have borders.

It would be awsome to have it on GalCiv 2, but you would have to change the game code considerably to make it happen, lets just say that it can not be modded in.

What I would love to have NOW is have some kind of a Diplomatic treaty in where civilizations wich are cool, neutral or warm in relations could settle border disputes with a simple "DMZ" or "DEMILITARIZED ZONE".

That would make Blitzkriegz virtually useless, if you could set the amount of parsecs involed that is, maybe 1 or 2 sectors along all the border with that civilization.  

Thats about 15-30 Parsecs along their border, this would make you relatively save, but the bad thing is all the planets on that "DMZ" would be virtually uninhabtible , even if they ARE habitable, cuz thats what it is for, no ships may travel on the DMZ, no Military or influence starbeses may be built there, or colonies settled. So it would be very useful

Monc34  
Reply #8 Top
Just like the Cardasian and Romulan Borders on Star Trek!

  

Monc34    
Reply #9 Top

I would support all the idea's presented, but I would like to have a UP peace keepers, That is it would be a UP issue and if passed, any war arose the UP peace keepers would be deployed to engage ship with offensive that wasn't in there territory.
Reply #10 Top
We SHOULD have a border, but the creators already said that Galciv 3 will have borders.

It would be awsome to have it on GalCiv 2, but you would have to change the game code considerably to make it happen, lets just say that it can not be modded in.



Than I guess its wait for galciv3 and that feature, along with tactical combat...woooot!

Nice ideas Monclova34, i like neutral, DMZ border concept.Execellent, but such major agreements if violated,should have major consiquense...it should lower somewhat standing with other factions or something like that...

By the way...what plans do developers have for galciv3, where can we find that kind of info?
Reply #11 Top
Well you know is been talked about on the forums for a while now, dont have any links to a post tho, so sorry on that.  


But is POSSIBLE that planetary bombardment and tactical combat may get into GalCiv 3, also I remmember some of the Developers saying that GalCiv 3 is "not on this decade", so we will have to wait for a while   

The developers also talk about possibly including a new traveling method, like alowing "Stable Wormholes" to be mined like in Deep Space 9 series, or like the borg do, some kind of a starbase infrastructure, going from 1 to the other at very high speeds. This is because of the inconvinience of gigiantic maps. Even if you have a ship with 30-35 movement points, it would take about 7-8 turns to cross from 1 point of the galaxy to the other, just WAY WAY too slow. Even my Contructors that have 65+ movement points take about 4 turns, or a month ingame, to travel the 14 sectors, about 210 parsecs. So thats a priority, I THINK.

And about the DMZ, well if you cross it of course the relations will drop, it would mean WAR!  


Monc34
Reply #12 Top
Yes a new traveling medothods beside those already mentioned are needed...hmmmmm, would make Babylon 5 more realistic if one could create gates and larger ships open hyperspace or something like that...